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Various SFX fixes (#237)
* Various SFX fixes * Fix sfx references in z_en_zl2.c
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45 changed files with 362 additions and 342 deletions
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@ -139,7 +139,7 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
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// Set xyz speed, move forward, and play the boomerang sound
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func_8002D9A4(&this->actor, 12.0f);
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Actor_MoveForward(&this->actor);
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func_8002F974(this, 0x1010);
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func_8002F974(this, NA_SE_IT_BOOMERANG_FLY - SFX_FLAG);
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// If the boomerang collides with EnItem00 or a Skulltula token, set grabbed pointer to pick it up
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collided = (this->collider.base.atFlags & 0x2);
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