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Various SFX fixes (#237)

* Various SFX fixes

* Fix sfx references in z_en_zl2.c
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Roman971 2020-07-05 05:30:21 +02:00 committed by GitHub
parent a5aee3d691
commit 61544b873d
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45 changed files with 362 additions and 342 deletions

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@ -139,7 +139,7 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
// Set xyz speed, move forward, and play the boomerang sound
func_8002D9A4(&this->actor, 12.0f);
Actor_MoveForward(&this->actor);
func_8002F974(this, 0x1010);
func_8002F974(this, NA_SE_IT_BOOMERANG_FLY - SFX_FLAG);
// If the boomerang collides with EnItem00 or a Skulltula token, set grabbed pointer to pick it up
collided = (this->collider.base.atFlags & 0x2);