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Merge branch 'master' into doc_pause_menu
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commit
61c4864972
103 changed files with 5237 additions and 7978 deletions
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@ -435,7 +435,7 @@ void func_8002F8F0(Actor* actor, u16 sfxId);
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void func_8002F91C(Actor* actor, u16 sfxId);
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void func_8002F948(Actor* actor, u16 sfxId);
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void func_8002F974(Actor* actor, u16 sfxId);
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void func_8002F994(Actor* actor, s32 arg1);
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void func_8002F994(Actor* actor, s32 timer);
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s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId, Vec3f* pos);
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void Actor_DisableLens(PlayState* play);
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void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* playerEntry);
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@ -653,10 +653,10 @@ Vec3s* Camera_GetCamDir(Vec3s* dst, Camera* camera);
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s16 Camera_GetCamDirPitch(Camera* camera);
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s16 Camera_GetCamDirYaw(Camera* camera);
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s32 Camera_RequestQuake(Camera* camera, s32 unused, s16 y, s32 duration);
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s32 Camera_SetParam(Camera* camera, s32 param, void* value);
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s32 func_8005AC48(Camera* camera, s16 arg1);
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s16 func_8005ACFC(Camera* camera, s16 arg1);
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s16 func_8005AD1C(Camera* camera, s16 arg1);
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s32 Camera_SetViewParam(Camera* camera, s32 viewFlag, void* param);
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s32 Camera_OverwriteStateFlags(Camera* camera, s16 stateFlags);
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s16 Camera_SetStateFlag(Camera* camera, s16 stateFlag);
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s16 Camera_UnsetStateFlag(Camera* camera, s16 stateFlag);
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s32 Camera_ResetAnim(Camera* camera);
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s32 Camera_SetCSParams(Camera* camera, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints, Player* player,
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s16 relativeToPlayer);
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