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ovl_En_Nb Decompiled (#298)
* started nabooru * more work on nabooru * did more * file name * almost done with z_en_nb * did some more * most of en_nb decomp * data migrated en_nb * did more * almost finished * started some documentation on ovl_en_nb * did more documentation on en_nb * did some more * one non matching in en_nb * ran format.sh * update * updated undefined_syms * updated descriptions * use DISP macros, delete japanese files. NABOORU IS 100% MATCHING POGGERS * made suggested changes and removed reloc file * Made some suggetsed changes * Made some updates * review 3 Co-authored-by: fig <fig02srl@gmail.com>
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@ -627,8 +627,8 @@ s32 EnOkuta_GetSnoutScale(EnOkuta* this, f32 animCurrentFrame, Vec3f* scale) {
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}
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s32 EnOkuta_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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Actor* actor) {
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EnOkuta* this = (EnOkuta*)actor;
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void* thisx) {
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EnOkuta* this = THIS;
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f32 animCurrentFrame = this->skelAnime.animCurrentFrame;
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Vec3f scale;
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s32 doScale = false;
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