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ovl_En_Nb Decompiled (#298)

* started nabooru

* more work on nabooru

* did more

* file name

* almost done with z_en_nb

* did some more

* most of en_nb decomp

* data migrated en_nb

* did more

* almost finished

* started some documentation on ovl_en_nb

* did more documentation on en_nb

* did some more

* one non matching in en_nb

* ran format.sh

* update

* updated undefined_syms

* updated descriptions

* use DISP macros, delete japanese files. NABOORU IS 100% MATCHING POGGERS

* made suggested changes and removed reloc file

* Made some suggetsed changes

* Made some updates

* review 3

Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
Lucas Shaw 2020-12-02 12:57:54 -07:00 committed by GitHub
parent 4876610c75
commit 620e3418c7
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GPG key ID: 4AEE18F83AFDEB23
137 changed files with 1770 additions and 4208 deletions

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@ -627,8 +627,8 @@ s32 EnOkuta_GetSnoutScale(EnOkuta* this, f32 animCurrentFrame, Vec3f* scale) {
}
s32 EnOkuta_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* actor) {
EnOkuta* this = (EnOkuta*)actor;
void* thisx) {
EnOkuta* this = THIS;
f32 animCurrentFrame = this->skelAnime.animCurrentFrame;
Vec3f scale;
s32 doScale = false;