diff --git a/include/audio/aseq.h b/include/audio/aseq.h index 1c66a3a2c3..ac600738b0 100644 --- a/include/audio/aseq.h +++ b/include/audio/aseq.h @@ -52,6 +52,8 @@ #ifndef ASEQ_H #define ASEQ_H +#include "versions.h" + /** * IO Ports */ diff --git a/include/sequence.h b/include/sequence.h index c895cd980e..d405e32362 100644 --- a/include/sequence.h +++ b/include/sequence.h @@ -2,6 +2,7 @@ #define SEQUENCE_H #include "ultra64.h" +#include "versions.h" #define DEFINE_SEQUENCE(_0, seqId, _2, _3, _4) seqId, #define DEFINE_SEQUENCE_PTR(_0, seqId, _2, _3, _4) seqId, diff --git a/include/sfx.h b/include/sfx.h index a55ca01885..4d90cf5a6a 100644 --- a/include/sfx.h +++ b/include/sfx.h @@ -2,6 +2,7 @@ #define SFX_H #include "ultra64.h" +#include "versions.h" #include "z64math.h" typedef enum SfxBankType { diff --git a/include/tables/sequence_table.h b/include/tables/sequence_table.h index d813cfb0da..3e8f13e5f9 100644 --- a/include/tables/sequence_table.h +++ b/include/tables/sequence_table.h @@ -15,10 +15,10 @@ * - Argument 3: Cache load policy for the sequence (AudioCacheLoadType) * - Argument 4: Sequence flags */ -#if PLATFORM_N64 -#define SEQ_0_FLAGS SEQ_FLAG_FANFARE | SEQ_FLAG_ENEMY -#else +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC #define SEQ_0_FLAGS SEQ_FLAG_FANFARE +#else +#define SEQ_0_FLAGS SEQ_FLAG_FANFARE | SEQ_FLAG_ENEMY #endif DEFINE_SEQUENCE (Sequence_0, NA_BGM_GENERAL_SFX, MEDIUM_CART, CACHE_LOAD_PERMANENT, SEQ_0_FLAGS ) // general_sfx DEFINE_SEQUENCE (Sequence_1, NA_BGM_NATURE_AMBIENCE, MEDIUM_CART, CACHE_LOAD_TEMPORARY, SEQ_FLAG_ENEMY ) // nature_ambience diff --git a/include/tables/sfx/enemybank_table.h b/include/tables/sfx/enemybank_table.h index ae2c3b7148..de741033e8 100644 --- a/include/tables/sfx/enemybank_table.h +++ b/include/tables/sfx/enemybank_table.h @@ -334,10 +334,10 @@ /* 0x3942 */ DEFINE_SFX(CHAN_4EA8, NA_SE_EN_BALINADE_THUNDER, 0x34, 3, 0, 0) /* 0x3943 */ DEFINE_SFX(CHAN_415D, NA_SE_EN_BALINADE_BL_SPARK, 0x20, 2, 0, 0) /* 0x3944 */ DEFINE_SFX(CHAN_4184, NA_SE_EN_BALINADE_BL_DEAD, 0x34, 3, 0, 0) -#if PLATFORM_N64 -/* 0x3945 */ DEFINE_SFX(CHAN_4E86, NA_SE_EN_BALINADE_BREAK2, 0x34, 3, 0, 0) -#else +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC /* 0x3945 */ DEFINE_SFX(CHAN_4E86, NA_SE_EN_BALINADE_BREAK2, 0x30, 3, 0, 0) +#else +/* 0x3945 */ DEFINE_SFX(CHAN_4E86, NA_SE_EN_BALINADE_BREAK2, 0x34, 3, 0, 0) #endif /* 0x3946 */ DEFINE_SFX(CHAN_425D, NA_SE_EN_BALINADE_HIT_RINK, 0x38, 3, 0, 0) /* 0x3947 */ DEFINE_SFX(CHAN_3AF4, NA_SE_EN_GANON_WAVE_GND, 0x20, 3, 0, 0) diff --git a/include/tables/sfx/environmentbank_table.h b/include/tables/sfx/environmentbank_table.h index 08bd08de7e..a2ecf23c0d 100644 --- a/include/tables/sfx/environmentbank_table.h +++ b/include/tables/sfx/environmentbank_table.h @@ -43,10 +43,10 @@ /* 0x281F */ DEFINE_SFX(CHAN_1B61, NA_SE_EV_TBOX_UNLOCK, 0x30, 0, 0, 0) /* 0x2820 */ DEFINE_SFX(CHAN_1B7D, NA_SE_EV_TBOX_OPEN, 0x30, 0, 0, 0) /* 0x2821 */ DEFINE_SFX(CHAN_1B93, NA_SE_SY_TIMER, 0xA0, 0, 0, SFX_FLAG_13 | SFX_FLAG_3) -#if PLATFORM_N64 -/* 0x2822 */ DEFINE_SFX(CHAN_1BE9, NA_SE_EV_FLAME_IGNITION, 0x2D, 2, 0, 0) -#else +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC /* 0x2822 */ DEFINE_SFX(CHAN_1BE9, NA_SE_EV_FLAME_IGNITION, 0x20, 2, 0, 0) +#else +/* 0x2822 */ DEFINE_SFX(CHAN_1BE9, NA_SE_EV_FLAME_IGNITION, 0x2D, 2, 0, 0) #endif /* 0x2823 */ DEFINE_SFX(CHAN_1BF9, NA_SE_EV_SPEAR_HIT, 0x30, 0, 0, 0) /* 0x2824 */ DEFINE_SFX(CHAN_1C14, NA_SE_EV_ELEVATOR_MOVE, 0x30, 0, 0, SFX_FLAG_11) @@ -108,10 +108,10 @@ /* 0x285C */ DEFINE_SFX(CHAN_2374, NA_SE_EV_BLOCKSINK, 0x30, 2, 0, 0) /* 0x285D */ DEFINE_SFX(CHAN_2389, NA_SE_EV_CROWD, 0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_12 | SFX_FLAG_11) /* 0x285E */ DEFINE_SFX(CHAN_23A6, NA_SE_EV_WATER_LEVEL_DOWN, 0x30, 0, 0, 0) -#if PLATFORM_N64 -/* 0x285F */ DEFINE_SFX(CHAN_23D5, NA_SE_EV_NAVY_VANISH, 0x2C, 0, 0, 0) -#else +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC /* 0x285F */ DEFINE_SFX(CHAN_23D5, NA_SE_EV_NAVY_VANISH, 0x30, 0, 0, 0) +#else +/* 0x285F */ DEFINE_SFX(CHAN_23D5, NA_SE_EV_NAVY_VANISH, 0x2C, 0, 0, 0) #endif /* 0x2860 */ DEFINE_SFX(CHAN_23EB, NA_SE_EV_LADDER_DOUND, 0x30, 3, 0, 0) /* 0x2861 */ DEFINE_SFX(CHAN_2401, NA_SE_EV_WEB_VIBRATION, 0x30, 0, 0, 0) diff --git a/include/tables/sfx/itembank_table.h b/include/tables/sfx/itembank_table.h index 53f2ffadb2..ed2001a557 100644 --- a/include/tables/sfx/itembank_table.h +++ b/include/tables/sfx/itembank_table.h @@ -28,10 +28,10 @@ /* 0x1810 */ DEFINE_SFX(CHAN_10A2, NA_SE_IT_BOOMERANG_FLY, 0x30, 0, 0, SFX_FLAG_10) /* 0x1811 */ DEFINE_SFX(CHAN_10D2, NA_SE_IT_SWORD_STRIKE, 0x40, 2, 0, 0) /* 0x1812 */ DEFINE_SFX(CHAN_10E6, NA_SE_IT_HAMMER_SWING, 0x30, 0, 1, 0) -#if PLATFORM_N64 -/* 0x1813 */ DEFINE_SFX(CHAN_10F4, NA_SE_IT_HOOKSHOT_REFLECT, 0x20, 0, 0, 0) -#else +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC /* 0x1813 */ DEFINE_SFX(CHAN_10F4, NA_SE_IT_HOOKSHOT_REFLECT, 0x30, 0, 0, 0) +#else +/* 0x1813 */ DEFINE_SFX(CHAN_10F4, NA_SE_IT_HOOKSHOT_REFLECT, 0x20, 0, 0, 0) #endif /* 0x1814 */ DEFINE_SFX(CHAN_110B, NA_SE_IT_ARROW_STICK_CRE, 0x30, 0, 0, 0) /* 0x1815 */ DEFINE_SFX(CHAN_1120, NA_SE_IT_ARROW_STICK_OBJ, 0x34, 0, 0, 0) diff --git a/src/audio/general.c b/src/audio/general.c index e75b0361bc..090a727a42 100644 --- a/src/audio/general.c +++ b/src/audio/general.c @@ -1188,7 +1188,7 @@ u8 D_8016B9F3; u8 sFanfareStartTimer; u16 sFanfareSeqId; -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) u16 sPrevAmbienceSeqId; #endif @@ -1706,7 +1706,7 @@ void AudioOcarina_PlayControllerInput(u8 unused) { } else { // no bending or vibrato for recording state OCARINA_RECORD_SCARECROW_SPAWN sCurOcarinaBendIndex = 0; -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) sCurOcarinaVibrato = 0; #endif sCurOcarinaBendFreq = 1.0f; // No bend @@ -1852,18 +1852,17 @@ void AudioOcarina_PlaybackSong(void) { sRelativeNotePlaybackVolume = sNotePlaybackVolume / 127.0f; } -#if PLATFORM_N64 - // Update vibrato - sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato; - // Sets vibrato to io port 6 - AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sNotePlaybackVibrato); -#else // Update vibrato +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC if (sNotePlaybackVibrato != sPlaybackSong[sPlaybackNotePos].vibrato) { sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato; // Sets vibrato to io port 6 AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sNotePlaybackVibrato); } +#else + sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato; + // Sets vibrato to io port 6 + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sNotePlaybackVibrato); #endif // Update bend @@ -2145,7 +2144,7 @@ void AudioOcarina_RecordSong(void) { } else if (sRecordOcarinaVolume != sCurOcarinaVolume) { noteChanged = true; } else if (sRecordOcarinaVibrato != sCurOcarinaVibrato) { -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN) { noteChanged = true; } @@ -2153,7 +2152,7 @@ void AudioOcarina_RecordSong(void) { noteChanged = true; #endif } else if (sRecordOcarinaBendIndex != sCurOcarinaBendIndex) { -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN) { noteChanged = true; } @@ -2494,7 +2493,7 @@ f32 Audio_ComputeSfxFreqScale(u8 bankId, u8 entryIdx) { switch (bankId) { case BANK_VOICE: -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if (((entry->sfxId & 0xFF) < 0x40) && (sAudioBaseFilter2 != 0)) { phi_v0 = true; } else if (((entry->sfxId & 0xFF) >= 0x40) && (sAudioExtraFilter2 != 0)) { @@ -2615,7 +2614,7 @@ void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex) { f32 behindScreenZ; u8 baseFilter = 0; SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx]; -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) s32 pad; #endif @@ -2656,7 +2655,7 @@ void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex) { } } if (sAudioBaseFilter != 0) { -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if ((bankId == BANK_PLAYER) || (bankId == BANK_ITEM) || ((bankId == BANK_VOICE) && ((entry->sfxId & 0xFF) < 0x40))) #else @@ -3240,7 +3239,7 @@ void Audio_PlaySceneSequence(u16 seqId) { AUDIOCMD_GLOBAL_STOP_AUDIOCMDS(); } -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) { Audio_StopSequence(SEQ_PLAYER_BGM_MAIN, 0); AUDIOCMD_GLOBAL_STOP_AUDIOCMDS(); @@ -3384,7 +3383,7 @@ void func_800F5B58(void) { if (sPrevMainBgmSeqId == NA_BGM_DISABLED) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0); } else { -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if (sPrevMainBgmSeqId == NA_BGM_NATURE_AMBIENCE) { sPrevMainBgmSeqId = sPrevAmbienceSeqId; } @@ -3520,10 +3519,10 @@ void Audio_SetSequenceMode(u8 seqMode) { volumeFadeInTimer); SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10, 8, NA_BGM_ENEMY); -#if PLATFORM_N64 - if (seqId > NA_BGM_NATURE_AMBIENCE) -#else +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC if (seqId != NA_BGM_NATURE_AMBIENCE) +#else + if (seqId > NA_BGM_NATURE_AMBIENCE) #endif { Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, @@ -3545,14 +3544,20 @@ void Audio_SetSequenceMode(u8 seqMode) { sPrevSeqMode = seqMode + 0x80; } else { -#if PLATFORM_N64 - if (seqMode == SEQ_MODE_ENEMY) { - // If both seqMode = sPrevSeqMode = SEQ_MODE_ENEMY - if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_DISABLED) && (seqId != NA_BGM_DISABLED) && - (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_ENEMY)) { - SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10, 8, NA_BGM_ENEMY); - sPrevSeqMode = seqMode + 0x80; - } +#if OOT_VERSION < NTSC_1_1 || PLATFORM_GC + // Empty +#elif OOT_VERSION < PAL_1_0 + if ((seqMode == SEQ_MODE_ENEMY) && (seqId != NA_BGM_FIELD_LOGIC) && + (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_DISABLED)) { + SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10, 8, NA_BGM_ENEMY); + sPrevSeqMode = seqMode + 0x80; + } +#else + // If both seqMode = sPrevSeqMode = SEQ_MODE_ENEMY + if ((seqMode == SEQ_MODE_ENEMY) && (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_DISABLED) && + (seqId != NA_BGM_DISABLED) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_ENEMY)) { + SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10, 8, NA_BGM_ENEMY); + sPrevSeqMode = seqMode + 0x80; } #endif } @@ -3595,20 +3600,20 @@ void Audio_SetBgmEnemyVolume(f32 dist) { sAudioEnemyVol = ((350.0f - adjDist) * 127.0f) / 350.0f; Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_BGM_SUB, sAudioEnemyVol, 10); -#if PLATFORM_N64 - if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId > NA_BGM_NATURE_AMBIENCE) -#else +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) +#else + if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId > NA_BGM_NATURE_AMBIENCE) #endif { Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, (0x7F - sAudioEnemyVol), 10); } } -#if PLATFORM_N64 - if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId > NA_BGM_NATURE_AMBIENCE) -#else +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) +#else + if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId > NA_BGM_NATURE_AMBIENCE) #endif { Audio_SplitBgmChannels(sAudioEnemyVol); @@ -3923,7 +3928,7 @@ void func_800F6C34(void) { sFanfareStartTimer = 0; D_8016B9F3 = 1; sMalonSingingDisabled = false; -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) sPrevAmbienceSeqId = NA_BGM_DISABLED; #endif } @@ -3984,7 +3989,7 @@ void Audio_StartNatureAmbienceSequence(u16 playerIO, u16 channelMask) { } #endif -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) && (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_NATURE_AMBIENCE)) { Audio_StopSequence(SEQ_PLAYER_BGM_MAIN, 0); @@ -4018,7 +4023,7 @@ void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId) { if ((gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId == NA_BGM_DISABLED) || !(sSeqFlags[gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId & 0xFF & 0xFF] & SEQ_FLAG_NO_AMBIENCE)) { -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) { sPrevAmbienceSeqId = gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId; } diff --git a/src/audio/lib/seqplayer.c b/src/audio/lib/seqplayer.c index 63aedeb56b..71132797e2 100644 --- a/src/audio/lib/seqplayer.c +++ b/src/audio/lib/seqplayer.c @@ -437,7 +437,7 @@ void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) { void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) { s32 finished = 0; -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if (seqPlayer->finished == 1) { finished = 1; } @@ -457,7 +457,7 @@ void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) { } if (AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) { -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if (finished == 1) { AudioHeap_ReleaseNotesForFont(seqPlayer->defaultFont); } diff --git a/src/audio/lib/synthesis.c b/src/audio/lib/synthesis.c index d2214d99ac..d19ed4ae5f 100644 --- a/src/audio/lib/synthesis.c +++ b/src/audio/lib/synthesis.c @@ -644,10 +644,10 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat // Leak reverb between the left and right channels -#if PLATFORM_N64 - if (((reverb->leakRtl != 0) || (reverb->leakLtr != 0)) && (gAudioCtx.soundMode != SOUNDMODE_MONO)) -#else +#if OOT_VERSION < NTSC_1_1 || PLATFORM_GC if ((reverb->leakRtl != 0) || (reverb->leakLtr != 0)) +#else + if (((reverb->leakRtl != 0) || (reverb->leakLtr != 0)) && (gAudioCtx.soundMode != SOUNDMODE_MONO)) #endif { cmd = AudioSynth_LeakReverb(cmd, reverb); @@ -785,7 +785,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS samplesLenFixedPoint = (resamplingRateFixedPoint * aiBufLen * 2) + synthState->samplePosFrac; numSamplesToLoad = samplesLenFixedPoint >> 16; -#if PLATFORM_N64 +#if !(OOT_VERSION < NTSC_1_1 || PLATFORM_GC) if (numSamplesToLoad == 0) { skipBytes = false; } diff --git a/src/audio/lib/thread.c b/src/audio/lib/thread.c index 561e95e14c..c074f596a1 100644 --- a/src/audio/lib/thread.c +++ b/src/audio/lib/thread.c @@ -1,4 +1,5 @@ #include "global.h" +#include "versions.h" #define SAMPLES_TO_OVERPRODUCE 0x10 #define EXTRA_BUFFERED_AI_SAMPLES_TARGET 0x80 @@ -16,7 +17,7 @@ AudioTask* AudioThread_Update(void) { return AudioThread_UpdateImpl(); } -#if PLATFORM_N64 +#if !(OOT_VERSION < PAL_1_0 || PLATFORM_GC) static s32 sMaxAbiCmdCnt = 0x80; static AudioTask* sWaitingAudioTask = NULL; #endif @@ -25,7 +26,7 @@ static AudioTask* sWaitingAudioTask = NULL; * This is Audio_Update for the audio thread */ AudioTask* AudioThread_UpdateImpl(void) { -#if !PLATFORM_N64 +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC static s32 sMaxAbiCmdCnt = 0x80; static AudioTask* sWaitingAudioTask = NULL; #endif diff --git a/src/audio/session_config.c b/src/audio/session_config.c index 8d1d97ca0c..8c2824eee4 100644 --- a/src/audio/session_config.c +++ b/src/audio/session_config.c @@ -18,10 +18,10 @@ const TempoData gTempoData = { // Sizes of everything on the init pool #define AI_BUFFERS_SIZE (AIBUF_SIZE * ARRAY_COUNT(gAudioCtx.aiBuffers)) #define SOUNDFONT_LIST_SIZE (NUM_SOUNDFONTS * sizeof(SoundFont)) -#if PLATFORM_N64 -#define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + SFX_SOUNDFONT_1_SIZE + SFX_SOUNDFONT_2_SIZE + 0x10) -#else +#if OOT_VERSION < PAL_1_0 || PLATFORM_GC #define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + SFX_SOUNDFONT_1_SIZE + SFX_SOUNDFONT_2_SIZE) +#else +#define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + SFX_SOUNDFONT_1_SIZE + SFX_SOUNDFONT_2_SIZE + 0x10) #endif const AudioHeapInitSizes gAudioHeapInitSizes = { diff --git a/src/audio/sfx.c b/src/audio/sfx.c index 90ed7a28f6..b3de8eef5d 100644 --- a/src/audio/sfx.c +++ b/src/audio/sfx.c @@ -342,7 +342,7 @@ void Audio_ChooseActiveSfx(u8 bankId) { entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY, *entry->posZ); } entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76)); -#if !PLATFORM_N64 +#if OOT_VERSION < NTSC_1_1 || PLATFORM_GC temp3 = entry->sfxId; // fake entry->priority = entry->priority + temp3 - temp3; #endif diff --git a/src/audio/sfx_params.c b/src/audio/sfx_params.c index 4f52fbdf0a..7dc1bbd2c7 100644 --- a/src/audio/sfx_params.c +++ b/src/audio/sfx_params.c @@ -1,5 +1,6 @@ #include "ultra64.h" #include "global.h" +#include "versions.h" #define DEFINE_SFX(_0, _1, importance, distParam, randParam, flags) \ { importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \ diff --git a/src/audio/tables/sequence_table.c b/src/audio/tables/sequence_table.c index 7a08ce79c5..dc3321d2b4 100644 --- a/src/audio/tables/sequence_table.c +++ b/src/audio/tables/sequence_table.c @@ -1,5 +1,6 @@ #include "attributes.h" #include "z64audio.h" +#include "versions.h" // Symbol definition