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Commit objects 1: tp
, triforce_spot
, umajump
, vase
, yukabyun
, zg
(#2634)
* commit object_zg * commit object_yukabyun * commit object_vase * commit object_umajump * commit object_triforce_spot * commit object_tp * fixup1 * format
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parent
affb39624f
commit
6234d7f2aa
17 changed files with 357 additions and 10 deletions
24
assets/objects/object_umajump/gJumpableHorseFenceCol.c
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24
assets/objects/object_umajump/gJumpableHorseFenceCol.c
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#include "object_umajump.h"
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#include "array_count.h"
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#include "camera.h"
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#include "z_math.h"
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BgCamInfo gJumpableHorseFenceBgCamList[] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceBgCamList.inc.c"
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};
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SurfaceType gJumpableHorseFenceSurfaceTypes[] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceSurfaceTypes.inc.c"
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};
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CollisionPoly gJumpableHorseFencePolyList[] = {
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#include "assets/objects/object_umajump/gJumpableHorseFencePolyList.inc.c"
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};
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Vec3s gJumpableHorseFenceVtxList[] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceVtxList.inc.c"
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};
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CollisionHeader gJumpableHorseFenceCol = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceCol.inc.c"
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};
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25
assets/objects/object_umajump/gJumpableHorseFenceDL.c
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assets/objects/object_umajump/gJumpableHorseFenceDL.c
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#include "object_umajump.h"
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#include "gfx.h"
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#include "tex_len.h"
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#define gJumpableHorseFenceBrickTex_WIDTH 16
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#define gJumpableHorseFenceBrickTex_HEIGHT 64
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u64 gJumpableHorseFenceBrickTex[TEX_LEN(u64, gJumpableHorseFenceBrickTex_WIDTH, gJumpableHorseFenceBrickTex_HEIGHT,
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16)] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceBrickTex.rgba16.inc.c"
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};
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#define gJumpableHorseFenceMetalBarTex_WIDTH 16
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#define gJumpableHorseFenceMetalBarTex_HEIGHT 64
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u64 gJumpableHorseFenceMetalBarTex[TEX_LEN(u64, gJumpableHorseFenceMetalBarTex_WIDTH,
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gJumpableHorseFenceMetalBarTex_HEIGHT, 16)] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceMetalBarTex.rgba16.inc.c"
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};
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Vtx gJumpableHorseFenceVtx[] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceVtx.inc.c"
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};
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Gfx gJumpableHorseFenceDL[37] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceDL.inc.c"
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};
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10
assets/objects/object_umajump/object_umajump.h
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assets/objects/object_umajump/object_umajump.h
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#ifndef OBJECT_UMAJUMP_H
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#define OBJECT_UMAJUMP_H
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#include "ultra64.h"
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#include "bgcheck.h"
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extern Gfx gJumpableHorseFenceDL[37];
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extern CollisionHeader gJumpableHorseFenceCol;
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#endif
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