mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 14:34:32 +00:00
Commit objects 1: tp
, triforce_spot
, umajump
, vase
, yukabyun
, zg
(#2634)
* commit object_zg * commit object_yukabyun * commit object_vase * commit object_umajump * commit object_triforce_spot * commit object_tp * fixup1 * format
This commit is contained in:
parent
affb39624f
commit
6234d7f2aa
17 changed files with 357 additions and 10 deletions
52
assets/objects/object_tp/object_tp.c
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52
assets/objects/object_tp/object_tp.c
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#include "object_tp.h"
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#include "gfx.h"
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Gfx gTailpasaranTailSegmentDL[14] = {
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#include "assets/objects/object_tp/gTailpasaranTailSegmentDL.inc.c"
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};
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Vtx gTailpasaranTailSegmentVtx[] = {
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#include "assets/objects/object_tp/gTailpasaranTailSegmentVtx.inc.c"
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};
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Vtx gTailpasaranHeadClawVtx[] = {
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#include "assets/objects/object_tp/gTailpasaranHeadClawVtx.inc.c"
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};
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Vtx gTailpasaranHeadMouthpartsVtx[] = {
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#include "assets/objects/object_tp/gTailpasaranHeadMouthpartsVtx.inc.c"
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};
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Gfx gTailpasaranHeadClawDL[54] = {
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#include "assets/objects/object_tp/gTailpasaranHeadClawDL.inc.c"
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};
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Gfx gTailpasaranHeadMouthpartsDL[18] = {
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#include "assets/objects/object_tp/gTailpasaranHeadMouthpartsDL.inc.c"
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};
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Gfx gTailpasaranHeadDL[3] = {
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#include "assets/objects/object_tp/gTailpasaranHeadDL.inc.c"
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};
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u64 gTailpasaranHeadRearTex[TEX_LEN(u64, gTailpasaranHeadRearTex_WIDTH, gTailpasaranHeadRearTex_HEIGHT, 16)] = {
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#include "assets/objects/object_tp/gTailpasaranHeadRearTex.rgba16.inc.c"
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};
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u64 gTailpasaranHeadClawBaseTex[TEX_LEN(u64, gTailpasaranHeadClawBaseTex_WIDTH, gTailpasaranHeadClawBaseTex_HEIGHT,
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16)] = {
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#include "assets/objects/object_tp/gTailpasaranHeadClawBaseTex.rgba16.inc.c"
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};
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u64 gTailpasaranHeadClawTex[TEX_LEN(u64, gTailpasaranHeadClawTex_WIDTH, gTailpasaranHeadClawTex_HEIGHT, 16)] = {
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#include "assets/objects/object_tp/gTailpasaranHeadClawTex.rgba16.inc.c"
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};
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u64 gTailpasaranTailSegmentTex[TEX_LEN(u64, gTailpasaranTailSegmentTex_WIDTH, gTailpasaranTailSegmentTex_HEIGHT, 8)] = {
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#include "assets/objects/object_tp/gTailpasaranTailSegmentTex.ia8.inc.c"
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};
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u64 gTailpasaranHeadMouthpartsTex[TEX_LEN(u64, gTailpasaranHeadMouthpartsTex_WIDTH,
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gTailpasaranHeadMouthpartsTex_HEIGHT, 16)] = {
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#include "assets/objects/object_tp/gTailpasaranHeadMouthpartsTex.rgba16.inc.c"
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};
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34
assets/objects/object_tp/object_tp.h
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34
assets/objects/object_tp/object_tp.h
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#ifndef OBJECT_TP_H
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#define OBJECT_TP_H
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#include "ultra64.h"
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#include "tex_len.h"
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extern Gfx gTailpasaranTailSegmentDL[14];
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extern Vtx gTailpasaranTailSegmentVtx[];
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extern Gfx gTailpasaranHeadClawDL[54];
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extern Gfx gTailpasaranHeadMouthpartsDL[18];
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extern Gfx gTailpasaranHeadDL[3];
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#define gTailpasaranHeadRearTex_WIDTH 8
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#define gTailpasaranHeadRearTex_HEIGHT 16
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extern u64 gTailpasaranHeadRearTex[TEX_LEN(u64, gTailpasaranHeadRearTex_WIDTH, gTailpasaranHeadRearTex_HEIGHT, 16)];
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#define gTailpasaranHeadClawBaseTex_WIDTH 8
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#define gTailpasaranHeadClawBaseTex_HEIGHT 8
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extern u64 gTailpasaranHeadClawBaseTex[TEX_LEN(u64, gTailpasaranHeadClawBaseTex_WIDTH, gTailpasaranHeadClawBaseTex_HEIGHT, 16)];
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#define gTailpasaranHeadClawTex_WIDTH 16
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#define gTailpasaranHeadClawTex_HEIGHT 16
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extern u64 gTailpasaranHeadClawTex[TEX_LEN(u64, gTailpasaranHeadClawTex_WIDTH, gTailpasaranHeadClawTex_HEIGHT, 16)];
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#define gTailpasaranTailSegmentTex_WIDTH 64
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#define gTailpasaranTailSegmentTex_HEIGHT 64
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extern u64 gTailpasaranTailSegmentTex[TEX_LEN(u64, gTailpasaranTailSegmentTex_WIDTH, gTailpasaranTailSegmentTex_HEIGHT, 8)];
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#define gTailpasaranHeadMouthpartsTex_WIDTH 8
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#define gTailpasaranHeadMouthpartsTex_HEIGHT 8
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extern u64 gTailpasaranHeadMouthpartsTex[TEX_LEN(u64, gTailpasaranHeadMouthpartsTex_WIDTH, gTailpasaranHeadMouthpartsTex_HEIGHT, 16)];
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#endif
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30
assets/objects/object_triforce_spot/object_triforce_spot.c
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30
assets/objects/object_triforce_spot/object_triforce_spot.c
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#include "object_triforce_spot.h"
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#include "gfx.h"
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Vtx gTriforceVtx[] = {
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#include "assets/objects/object_triforce_spot/gTriforceVtx.inc.c"
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};
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Vtx gTriforceLightColumnVtx[] = {
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#include "assets/objects/object_triforce_spot/gTriforceLightColumnVtx.inc.c"
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};
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Gfx gTriforceDL[72] = {
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#include "assets/objects/object_triforce_spot/gTriforceDL.inc.c"
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};
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Gfx gTriforceLightColumnDL[26] = {
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#include "assets/objects/object_triforce_spot/gTriforceLightColumnDL.inc.c"
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};
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u64 gTriforceTex[TEX_LEN(u64, gTriforceTex_WIDTH, gTriforceTex_HEIGHT, 8)] = {
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#include "assets/objects/object_triforce_spot/gTriforceTex.i8.inc.c"
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};
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u64 gTriforceColumnSide1Tex[TEX_LEN(u64, gTriforceColumnSide1Tex_WIDTH, gTriforceColumnSide1Tex_HEIGHT, 8)] = {
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#include "assets/objects/object_triforce_spot/gTriforceColumnSide1Tex.i8.inc.c"
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};
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u64 gTriforceColumnSide2Tex[TEX_LEN(u64, gTriforceColumnSide2Tex_WIDTH, gTriforceColumnSide2Tex_HEIGHT, 8)] = {
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#include "assets/objects/object_triforce_spot/gTriforceColumnSide2Tex.i8.inc.c"
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};
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24
assets/objects/object_triforce_spot/object_triforce_spot.h
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24
assets/objects/object_triforce_spot/object_triforce_spot.h
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#ifndef OBJECT_TRIFORCE_SPOT_H
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#define OBJECT_TRIFORCE_SPOT_H
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#include "ultra64.h"
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#include "tex_len.h"
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extern Vtx gTriforceVtx[];
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extern Gfx gTriforceDL[72];
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extern Gfx gTriforceLightColumnDL[26];
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#define gTriforceTex_WIDTH 64
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#define gTriforceTex_HEIGHT 64
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extern u64 gTriforceTex[TEX_LEN(u64, gTriforceTex_WIDTH, gTriforceTex_HEIGHT, 8)];
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#define gTriforceColumnSide1Tex_WIDTH 64
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#define gTriforceColumnSide1Tex_HEIGHT 32
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extern u64 gTriforceColumnSide1Tex[TEX_LEN(u64, gTriforceColumnSide1Tex_WIDTH, gTriforceColumnSide1Tex_HEIGHT, 8)];
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#define gTriforceColumnSide2Tex_WIDTH 64
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#define gTriforceColumnSide2Tex_HEIGHT 32
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extern u64 gTriforceColumnSide2Tex[TEX_LEN(u64, gTriforceColumnSide2Tex_WIDTH, gTriforceColumnSide2Tex_HEIGHT, 8)];
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#endif
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24
assets/objects/object_umajump/gJumpableHorseFenceCol.c
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24
assets/objects/object_umajump/gJumpableHorseFenceCol.c
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#include "object_umajump.h"
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#include "array_count.h"
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#include "camera.h"
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#include "z_math.h"
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BgCamInfo gJumpableHorseFenceBgCamList[] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceBgCamList.inc.c"
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};
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SurfaceType gJumpableHorseFenceSurfaceTypes[] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceSurfaceTypes.inc.c"
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};
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CollisionPoly gJumpableHorseFencePolyList[] = {
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#include "assets/objects/object_umajump/gJumpableHorseFencePolyList.inc.c"
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};
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Vec3s gJumpableHorseFenceVtxList[] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceVtxList.inc.c"
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};
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CollisionHeader gJumpableHorseFenceCol = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceCol.inc.c"
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};
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25
assets/objects/object_umajump/gJumpableHorseFenceDL.c
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assets/objects/object_umajump/gJumpableHorseFenceDL.c
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#include "object_umajump.h"
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#include "gfx.h"
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#include "tex_len.h"
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#define gJumpableHorseFenceBrickTex_WIDTH 16
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#define gJumpableHorseFenceBrickTex_HEIGHT 64
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u64 gJumpableHorseFenceBrickTex[TEX_LEN(u64, gJumpableHorseFenceBrickTex_WIDTH, gJumpableHorseFenceBrickTex_HEIGHT,
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16)] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceBrickTex.rgba16.inc.c"
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};
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#define gJumpableHorseFenceMetalBarTex_WIDTH 16
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#define gJumpableHorseFenceMetalBarTex_HEIGHT 64
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u64 gJumpableHorseFenceMetalBarTex[TEX_LEN(u64, gJumpableHorseFenceMetalBarTex_WIDTH,
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gJumpableHorseFenceMetalBarTex_HEIGHT, 16)] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceMetalBarTex.rgba16.inc.c"
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};
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Vtx gJumpableHorseFenceVtx[] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceVtx.inc.c"
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};
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Gfx gJumpableHorseFenceDL[37] = {
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#include "assets/objects/object_umajump/gJumpableHorseFenceDL.inc.c"
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};
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10
assets/objects/object_umajump/object_umajump.h
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assets/objects/object_umajump/object_umajump.h
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#ifndef OBJECT_UMAJUMP_H
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#define OBJECT_UMAJUMP_H
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#include "ultra64.h"
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#include "bgcheck.h"
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extern Gfx gJumpableHorseFenceDL[37];
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extern CollisionHeader gJumpableHorseFenceCol;
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#endif
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18
assets/objects/object_vase/gUnusedVaseDL.c
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assets/objects/object_vase/gUnusedVaseDL.c
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#include "object_vase.h"
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#include "gfx.h"
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Gfx gUnusedVaseDL[52] = {
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#include "assets/objects/object_vase/gUnusedVaseDL.inc.c"
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};
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Vtx gUnusedVaseVtx[] = {
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#include "assets/objects/object_vase/gUnusedVaseVtx.inc.c"
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};
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u64 gUnusedVaseBodyTex[TEX_LEN(u64, gUnusedVaseBodyTex_WIDTH, gUnusedVaseBodyTex_HEIGHT, 16)] = {
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#include "assets/objects/object_vase/gUnusedVaseBodyTex.rgba16.inc.c"
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};
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u64 gUnusedVaseTopTex[TEX_LEN(u64, gUnusedVaseTopTex_WIDTH, gUnusedVaseTopTex_HEIGHT, 16)] = {
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#include "assets/objects/object_vase/gUnusedVaseTopTex.rgba16.inc.c"
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};
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19
assets/objects/object_vase/object_vase.h
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assets/objects/object_vase/object_vase.h
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#ifndef OBJECT_VASE_H
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#define OBJECT_VASE_H
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#include "ultra64.h"
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#include "tex_len.h"
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extern Gfx gUnusedVaseDL[52];
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extern Vtx gUnusedVaseVtx[];
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#define gUnusedVaseBodyTex_WIDTH 32
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#define gUnusedVaseBodyTex_HEIGHT 32
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extern u64 gUnusedVaseBodyTex[TEX_LEN(u64, gUnusedVaseBodyTex_WIDTH, gUnusedVaseBodyTex_HEIGHT, 16)];
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#define gUnusedVaseTopTex_WIDTH 32
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#define gUnusedVaseTopTex_HEIGHT 32
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extern u64 gUnusedVaseTopTex[TEX_LEN(u64, gUnusedVaseTopTex_WIDTH, gUnusedVaseTopTex_HEIGHT, 16)];
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#endif
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14
assets/objects/object_yukabyun/gFloorTileEnemyDL.c
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assets/objects/object_yukabyun/gFloorTileEnemyDL.c
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#include "object_yukabyun.h"
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#include "gfx.h"
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u64 gFloorTileEnemyBottomTex[TEX_LEN(u64, gFloorTileEnemyBottomTex_WIDTH, gFloorTileEnemyBottomTex_HEIGHT, 16)] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyBottomTex.rgba16.inc.c"
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};
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Vtx gFloorTileEnemyVtx[] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyVtx.inc.c"
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};
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Gfx gFloorTileEnemyDL[23] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyDL.inc.c"
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};
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19
assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.c
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assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.c
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#include "object_yukabyun.h"
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#include "gfx.h"
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Vtx gFloorTileEnemyFragmentVtx[] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentVtx.inc.c"
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};
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Gfx gFloorTileEnemyFragmentDL[18] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.inc.c"
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};
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u64 gFloorTileEnemyTopTex[TEX_LEN(u64, gFloorTileEnemyTopTex_WIDTH, gFloorTileEnemyTopTex_HEIGHT, 16)] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyTopTex.rgba16.inc.c"
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};
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u64 gFloorTileEnemyFragmentTex[TEX_LEN(u64, gFloorTileEnemyFragmentTex_WIDTH, gFloorTileEnemyFragmentTex_HEIGHT,
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16)] = {
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#include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentTex.rgba16.inc.c"
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};
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23
assets/objects/object_yukabyun/object_yukabyun.h
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assets/objects/object_yukabyun/object_yukabyun.h
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#ifndef OBJECT_YUKABYUN_H
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#define OBJECT_YUKABYUN_H
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#include "ultra64.h"
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#include "tex_len.h"
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#define gFloorTileEnemyBottomTex_WIDTH 32
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#define gFloorTileEnemyBottomTex_HEIGHT 32
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extern u64 gFloorTileEnemyBottomTex[TEX_LEN(u64, gFloorTileEnemyBottomTex_WIDTH, gFloorTileEnemyBottomTex_HEIGHT, 16)];
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extern Gfx gFloorTileEnemyDL[23];
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extern Gfx gFloorTileEnemyFragmentDL[18];
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#define gFloorTileEnemyTopTex_WIDTH 32
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#define gFloorTileEnemyTopTex_HEIGHT 32
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extern u64 gFloorTileEnemyTopTex[TEX_LEN(u64, gFloorTileEnemyTopTex_WIDTH, gFloorTileEnemyTopTex_HEIGHT, 16)];
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#define gFloorTileEnemyFragmentTex_WIDTH 16
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#define gFloorTileEnemyFragmentTex_HEIGHT 16
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extern u64 gFloorTileEnemyFragmentTex[TEX_LEN(u64, gFloorTileEnemyFragmentTex_WIDTH, gFloorTileEnemyFragmentTex_HEIGHT, 16)];
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#endif
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24
assets/objects/object_zg/gTowerCollapseBarsCol.c
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24
assets/objects/object_zg/gTowerCollapseBarsCol.c
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#include "object_zg.h"
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#include "array_count.h"
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#include "camera.h"
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#include "z_math.h"
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BgCamInfo gTowerCollapseBarsBgCamList[] = {
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#include "assets/objects/object_zg/gTowerCollapseBarsBgCamList.inc.c"
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};
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SurfaceType gTowerCollapseBarsSurfaceTypes[] = {
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#include "assets/objects/object_zg/gTowerCollapseBarsSurfaceTypes.inc.c"
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};
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CollisionPoly gTowerCollapseBarsPolyList[] = {
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#include "assets/objects/object_zg/gTowerCollapseBarsPolyList.inc.c"
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};
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Vec3s gTowerCollapseBarsVtxList[] = {
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#include "assets/objects/object_zg/gTowerCollapseBarsVtxList.inc.c"
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};
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CollisionHeader gTowerCollapseBarsCol = {
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#include "assets/objects/object_zg/gTowerCollapseBarsCol.inc.c"
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};
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23
assets/objects/object_zg/gTowerCollapseBarsDL.c
Normal file
23
assets/objects/object_zg/gTowerCollapseBarsDL.c
Normal file
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#include "object_zg.h"
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#include "gfx.h"
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#include "tex_len.h"
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#define gTowerCollapseBarMetalTex_WIDTH 32
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#define gTowerCollapseBarMetalTex_HEIGHT 32
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u64 gTowerCollapseBarMetalTex[TEX_LEN(u64, gTowerCollapseBarMetalTex_WIDTH, gTowerCollapseBarMetalTex_HEIGHT, 16)] = {
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#include "assets/objects/object_zg/gTowerCollapseBarMetalTex.rgba16.inc.c"
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};
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#define gTowerCollapseBarFlameTex_WIDTH 32
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#define gTowerCollapseBarFlameTex_HEIGHT 32
|
||||
u64 gTowerCollapseBarFlameTex[TEX_LEN(u64, gTowerCollapseBarFlameTex_WIDTH, gTowerCollapseBarFlameTex_HEIGHT, 16)] = {
|
||||
#include "assets/objects/object_zg/gTowerCollapseBarFlameTex.rgba16.inc.c"
|
||||
};
|
||||
|
||||
Vtx gTowerCollapseBarsVtx[] = {
|
||||
#include "assets/objects/object_zg/gTowerCollapseBarsVtx.inc.c"
|
||||
};
|
||||
|
||||
Gfx gTowerCollapseBarsDL[28] = {
|
||||
#include "assets/objects/object_zg/gTowerCollapseBarsDL.inc.c"
|
||||
};
|
11
assets/objects/object_zg/object_zg.h
Normal file
11
assets/objects/object_zg/object_zg.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#ifndef OBJECT_ZG_H
|
||||
#define OBJECT_ZG_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "bgcheck.h"
|
||||
|
||||
extern Gfx gTowerCollapseBarsDL[28];
|
||||
|
||||
extern CollisionHeader gTowerCollapseBarsCol;
|
||||
|
||||
#endif
|
11
spec/spec
11
spec/spec
|
@ -1707,7 +1707,8 @@ beginseg
|
|||
name "object_yukabyun"
|
||||
compress
|
||||
romalign 0x1000
|
||||
include "$(BUILD_DIR)/assets/objects/object_yukabyun/object_yukabyun.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyDL.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
|
@ -1923,7 +1924,7 @@ beginseg
|
|||
name "object_vase"
|
||||
compress
|
||||
romalign 0x1000
|
||||
include "$(BUILD_DIR)/assets/objects/object_vase/object_vase.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_vase/gUnusedVaseDL.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
|
@ -2883,7 +2884,8 @@ beginseg
|
|||
name "object_umajump"
|
||||
compress
|
||||
romalign 0x1000
|
||||
include "$(BUILD_DIR)/assets/objects/object_umajump/object_umajump.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_umajump/gJumpableHorseFenceDL.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_umajump/gJumpableHorseFenceCol.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
|
@ -3555,7 +3557,8 @@ beginseg
|
|||
name "object_zg"
|
||||
compress
|
||||
romalign 0x1000
|
||||
include "$(BUILD_DIR)/assets/objects/object_zg/object_zg.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zg/gTowerCollapseBarsDL.o"
|
||||
include "$(BUILD_DIR)/assets/objects/object_zg/gTowerCollapseBarsCol.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
|
|
|
@ -353,16 +353,12 @@ assets/objects/object_tk/object_tk.c
|
|||
assets/objects/object_toki_objects/object_toki_objects.c
|
||||
assets/objects/object_torch2/object_torch2.c
|
||||
assets/objects/object_toryo/object_toryo.c
|
||||
assets/objects/object_tp/object_tp.c
|
||||
assets/objects/object_trap/object_trap.c
|
||||
assets/objects/object_triforce_spot/object_triforce_spot.c
|
||||
assets/objects/object_tr/object_tr.c
|
||||
assets/objects/object_ts/object_ts.c
|
||||
assets/objects/object_tsubo/object_tsubo.c
|
||||
assets/objects/object_tw/object_tw.c
|
||||
assets/objects/object_umajump/object_umajump.c
|
||||
assets/objects/object_vali/object_vali.c
|
||||
assets/objects/object_vase/object_vase.c
|
||||
assets/objects/object_vm/object_vm.c
|
||||
assets/objects/object_wallmaster/object_wallmaster.c
|
||||
assets/objects/object_warp1/object_warp1.c
|
||||
|
@ -372,9 +368,7 @@ assets/objects/object_wood02/object_wood02.c
|
|||
assets/objects/object_xc/object_xc.c
|
||||
assets/objects/object_yabusame_point/object_yabusame_point.c
|
||||
assets/objects/object_ydan_objects/object_ydan_objects.c
|
||||
assets/objects/object_yukabyun/object_yukabyun.c
|
||||
assets/objects/object_zf/object_zf.c
|
||||
assets/objects/object_zg/object_zg.c
|
||||
assets/objects/object_zl1/object_zl1.c
|
||||
assets/objects/object_zl2_anime1/object_zl2_anime1.c
|
||||
assets/objects/object_zl2_anime2/object_zl2_anime2.c
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue