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git subrepo pull --force tools/ZAPD (#1457)
* git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "dcf56d93e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "dcf56d93e" git-subrepo: version: "0.4.5" origin: "https://github.com/ingydotnet/git-subrepo" commit: "dbb99be" * Add files via upload * Update Config.xml
This commit is contained in:
parent
48cdaa5c6c
commit
629757b3ae
71 changed files with 2366 additions and 5678 deletions
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@ -14,8 +14,9 @@ void SetActorCutsceneList::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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int numCutscenes = cmdArg1;
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int32_t currentPtr = segmentOffset;
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offset_t currentPtr = segmentOffset;
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cutscenes.reserve(numCutscenes);
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for (int32_t i = 0; i < numCutscenes; i++)
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{
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ActorCutsceneEntry entry(parent->GetRawData(), currentPtr);
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@ -1,10 +1,10 @@
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#include "SetActorList.h"
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#include <cassert>
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZNames.h"
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#include "ZRoom/ZRoom.h"
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SetActorList::SetActorList(ZFile* nParent) : ZRoomCommand(nParent)
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@ -15,104 +15,38 @@ void SetActorList::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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numActors = cmdArg1;
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actorList = new ZActorList(parent);
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actorList->ExtractFromBinary(segmentOffset, numActors);
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}
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void SetActorList::DeclareReferences(const std::string& prefix)
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{
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if (numActors != 0 && cmdArg2 != 0)
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if (parent->HasDeclaration(segmentOffset))
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{
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std::string varName =
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StringHelper::Sprintf("%sActorList_%06X", prefix.c_str(), segmentOffset);
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parent->AddDeclarationPlaceholder(segmentOffset, varName);
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}
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}
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void SetActorList::ParseRawDataLate()
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{
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ZRoomCommand::ParseRawDataLate();
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size_t actorsAmount = zRoom->GetDeclarationSizeFromNeighbor(segmentOffset) / 0x10;
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uint32_t currentPtr = segmentOffset;
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for (size_t i = 0; i < actorsAmount; i++)
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{
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ActorSpawnEntry entry(parent->GetRawData(), currentPtr);
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currentPtr += entry.GetRawDataSize();
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actors.push_back(entry);
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}
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}
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void SetActorList::DeclareReferencesLate(const std::string& prefix)
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{
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if (actors.empty())
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delete actorList;
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actorList = static_cast<ZActorList*>(parent->FindResource(segmentOffset));
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assert(actorList != nullptr);
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assert(actorList->GetResourceType() == ZResourceType::ActorList);
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return;
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std::string declaration;
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size_t largestlength = 0;
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for (const auto& entry : actors)
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{
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size_t actorNameLength = ZNames::GetActorName(entry.GetActorId()).size();
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if (actorNameLength > largestlength)
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largestlength = actorNameLength;
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}
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size_t index = 0;
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for (auto& entry : actors)
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if (actorList->GetName() == "")
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{
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entry.SetLargestActorName(largestlength);
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declaration += StringHelper::Sprintf("\t{ %s },", entry.GetBodySourceCode().c_str());
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if (index < actors.size() - 1)
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declaration += "\n";
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index++;
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actorList->SetName(actorList->GetDefaultName(prefix));
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}
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const auto& entry = actors.front();
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std::string varName = StringHelper::Sprintf("%sActorList_%06X", prefix.c_str(), segmentOffset);
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parent->AddDeclarationArray(segmentOffset, DeclarationAlignment::Align4,
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actors.size() * entry.GetRawDataSize(), entry.GetSourceTypeName(),
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varName, GetActorListArraySize(), declaration);
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actorList->DeclareVar(prefix, "");
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parent->AddResource(actorList);
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}
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std::string SetActorList::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "ActorEntry", listName);
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if (numActors != actors.size())
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{
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printf("%s: numActors(%i) ~ actors(%li)\n", parent->GetName().c_str(), numActors,
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actors.size());
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}
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return StringHelper::Sprintf("SCENE_CMD_ACTOR_LIST(%i, %s)", numActors, listName.c_str());
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}
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size_t SetActorList::GetActorListArraySize() const
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{
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size_t actorCount = 0;
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// Doing an else-if here so we only do the loop when the game is SW97.
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// Actor 0x22 is removed from SW97, so we need to ensure that we don't increment the actor count
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// for it.
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if (Globals::Instance->game == ZGame::OOT_SW97)
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{
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actorCount = 0;
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for (const auto& entry : actors)
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if (entry.GetActorId() != 0x22)
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actorCount++;
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}
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else
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{
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actorCount = actors.size();
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}
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return actorCount;
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}
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std::string SetActorList::GetCommandCName() const
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{
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return "SCmdActorList";
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@ -122,58 +56,3 @@ RoomCommand SetActorList::GetRoomCommand() const
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{
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return RoomCommand::SetActorList;
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}
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ActorSpawnEntry::ActorSpawnEntry(const std::vector<uint8_t>& rawData, uint32_t rawDataIndex)
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{
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actorNum = BitConverter::ToInt16BE(rawData, rawDataIndex + 0);
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posX = BitConverter::ToInt16BE(rawData, rawDataIndex + 2);
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posY = BitConverter::ToInt16BE(rawData, rawDataIndex + 4);
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posZ = BitConverter::ToInt16BE(rawData, rawDataIndex + 6);
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rotX = BitConverter::ToUInt16BE(rawData, rawDataIndex + 8);
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rotY = BitConverter::ToUInt16BE(rawData, rawDataIndex + 10);
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rotZ = BitConverter::ToUInt16BE(rawData, rawDataIndex + 12);
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initVar = BitConverter::ToInt16BE(rawData, rawDataIndex + 14);
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}
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std::string ActorSpawnEntry::GetBodySourceCode() const
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{
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std::string body;
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std::string actorNameFmt = StringHelper::Sprintf("%%-%zus ", largestActorName + 1);
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body =
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StringHelper::Sprintf(actorNameFmt.c_str(), (ZNames::GetActorName(actorNum) + ",").c_str());
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body += StringHelper::Sprintf("{ %6i, %6i, %6i }, ", posX, posY, posZ);
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if (Globals::Instance->game == ZGame::MM_RETAIL)
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body += StringHelper::Sprintf("{ SPAWN_ROT_FLAGS(%#5hX, 0x%04X)"
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", SPAWN_ROT_FLAGS(%#5hX, 0x%04X)"
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", SPAWN_ROT_FLAGS(%#5hX, 0x%04X) }, ",
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(rotX >> 7) & 0b111111111, rotX & 0b1111111,
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(rotY >> 7) & 0b111111111, rotY & 0b1111111,
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(rotZ >> 7) & 0b111111111, rotZ & 0b1111111);
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else
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body += StringHelper::Sprintf("{ %#6hX, %#6hX, %#6hX }, ", rotX, rotY, rotZ);
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body += StringHelper::Sprintf("0x%04X", initVar);
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return body;
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}
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std::string ActorSpawnEntry::GetSourceTypeName() const
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{
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return "ActorEntry";
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}
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int32_t ActorSpawnEntry::GetRawDataSize() const
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{
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return 16;
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}
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uint16_t ActorSpawnEntry::GetActorId() const
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{
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return actorNum;
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}
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void ActorSpawnEntry::SetLargestActorName(size_t nameSize)
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{
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largestActorName = nameSize;
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}
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@ -1,45 +1,19 @@
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#pragma once
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#include "ZActorList.h"
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#include "ZRoom/ZRoomCommand.h"
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class ActorSpawnEntry
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{
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public:
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uint16_t actorNum;
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int16_t posX;
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int16_t posY;
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int16_t posZ;
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uint16_t rotX;
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uint16_t rotY;
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uint16_t rotZ;
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uint16_t initVar;
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size_t largestActorName = 16;
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ActorSpawnEntry(const std::vector<uint8_t>& rawData, uint32_t rawDataIndex);
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std::string GetBodySourceCode() const;
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std::string GetSourceTypeName() const;
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int32_t GetRawDataSize() const;
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uint16_t GetActorId() const;
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void SetLargestActorName(size_t nameSize);
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};
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class SetActorList : public ZRoomCommand
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{
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public:
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uint8_t numActors;
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std::vector<ActorSpawnEntry> actors;
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uint32_t numActors;
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ZActorList* actorList = nullptr;
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SetActorList(ZFile* nParent);
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void ParseRawData() override;
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void DeclareReferences(const std::string& prefix) override;
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void ParseRawDataLate() override;
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void DeclareReferencesLate(const std::string& prefix) override;
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std::string GetBodySourceCode() const override;
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RoomCommand GetRoomCommand() const override;
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@ -21,9 +21,10 @@ void SetAlternateHeaders::DeclareReferences([[maybe_unused]] const std::string&
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void SetAlternateHeaders::ParseRawDataLate()
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{
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int numHeaders = zRoom->GetDeclarationSizeFromNeighbor(segmentOffset) / 4;
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size_t numHeaders = zRoom->GetDeclarationSizeFromNeighbor(segmentOffset) / 4;
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for (int32_t i = 0; i < numHeaders; i++)
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headers.reserve(numHeaders);
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for (uint32_t i = 0; i < numHeaders; i++)
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{
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int32_t address = BitConverter::ToInt32BE(parent->GetRawData(), segmentOffset + (i * 4));
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headers.push_back(address);
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@ -18,6 +18,7 @@ void SetCsCamera::ParseRawData()
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uint32_t currentPtr = segmentOffset;
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int32_t numPoints = 0;
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cameras.reserve(numCameras);
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for (int32_t i = 0; i < numCameras; i++)
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{
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CsCameraEntry entry(parent->GetRawData(), currentPtr);
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@ -31,6 +32,7 @@ void SetCsCamera::ParseRawData()
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{
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uint32_t currentPtr = cameras.at(0).GetSegmentOffset();
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points.reserve(numPoints);
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for (int32_t i = 0; i < numPoints; i++)
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{
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ZVector vec(parent);
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@ -20,6 +20,7 @@ void SetCutscenes::ParseRawData()
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{
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int32_t currentPtr = segmentOffset;
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cutsceneEntries.reserve(numCutscenes);
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for (uint8_t i = 0; i < numCutscenes; i++)
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{
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CutsceneEntry entry(parent->GetRawData(), currentPtr);
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@ -24,10 +24,11 @@ void SetEntranceList::DeclareReferences([[maybe_unused]] const std::string& pref
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void SetEntranceList::ParseRawDataLate()
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{
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// Parse Entrances and Generate Declaration
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int numEntrances = zRoom->GetDeclarationSizeFromNeighbor(segmentOffset) / 2;
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uint32_t numEntrances = zRoom->GetDeclarationSizeFromNeighbor(segmentOffset) / 2;
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uint32_t currentPtr = segmentOffset;
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for (int32_t i = 0; i < numEntrances; i++)
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entrances.reserve(numEntrances);
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for (uint32_t i = 0; i < numEntrances; i++)
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{
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EntranceEntry entry(parent->GetRawData(), currentPtr);
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entrances.push_back(entry);
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@ -4,6 +4,7 @@
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZNames.h"
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#include "ZRoom/ZRoom.h"
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SetExitList::SetExitList(ZFile* nParent) : ZRoomCommand(nParent)
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@ -23,10 +24,11 @@ void SetExitList::DeclareReferences([[maybe_unused]] const std::string& prefix)
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void SetExitList::ParseRawDataLate()
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{
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// Parse Entrances and Generate Declaration
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int numEntrances = zRoom->GetDeclarationSizeFromNeighbor(segmentOffset) / 2;
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uint32_t numEntrances = zRoom->GetDeclarationSizeFromNeighbor(segmentOffset) / 2;
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uint32_t currentPtr = segmentOffset;
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for (int32_t i = 0; i < numEntrances; i++)
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exits.reserve(numEntrances);
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for (uint32_t i = 0; i < numEntrances; i++)
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{
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uint16_t exit = BitConverter::ToUInt16BE(parent->GetRawData(), currentPtr);
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exits.push_back(exit);
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@ -43,7 +45,8 @@ void SetExitList::DeclareReferencesLate([[maybe_unused]] const std::string& pref
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for (size_t i = 0; i < exits.size(); i++)
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{
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declaration += StringHelper::Sprintf(" 0x%04X,", exits.at(i));
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declaration +=
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StringHelper::Sprintf(" %s,", ZNames::GetEntranceName(exits[i]).c_str());
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if (i + 1 < exits.size())
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declaration += "\n";
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}
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@ -15,6 +15,8 @@ void SetLightList::ParseRawData()
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numLights = cmdArg1;
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int32_t currentPtr = segmentOffset;
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lights.reserve(this->numLights);
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for (int i = 0; i < this->numLights; i++)
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{
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LightInfo light(parent->GetRawData(), currentPtr);
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@ -15,6 +15,7 @@ void SetLightingSettings::ParseRawData()
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ZRoomCommand::ParseRawData();
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uint8_t numLights = cmdArg1;
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settings.reserve(numLights);
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for (int i = 0; i < numLights; i++)
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settings.push_back(LightingSettings(parent->GetRawData(), segmentOffset + (i * 22)));
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}
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@ -442,6 +442,8 @@ void PolygonType1::DeclareReferences(const std::string& prefix)
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{
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listAddress = Seg2Filespace(list, parent->baseAddress);
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uint32_t auxPtr = listAddress;
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multiList.reserve(count);
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for (size_t i = 0; i < count; ++i)
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{
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BgImage bg(false, prefix, auxPtr, parent);
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@ -545,6 +547,8 @@ void PolygonType2::ParseRawData()
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end = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x08);
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uint32_t currentPtr = GETSEGOFFSET(start);
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polyDLists.reserve(num);
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for (size_t i = 0; i < num; i++)
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{
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PolygonDlist entry(parent);
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@ -15,8 +15,9 @@ void SetMinimapChests::ParseRawData()
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ZRoomCommand::ParseRawData();
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int numChests = cmdArg1;
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int32_t currentPtr = segmentOffset;
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offset_t currentPtr = segmentOffset;
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chests.reserve(numChests);
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for (int32_t i = 0; i < numChests; i++)
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{
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MinimapChest chest(parent->GetRawData(), currentPtr);
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@ -17,8 +17,9 @@ void SetMinimapList::ParseRawData()
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listSegmentOffset = GETSEGOFFSET(listSegmentAddr);
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unk4 = BitConverter::ToInt32BE(parent->GetRawData(), segmentOffset + 4);
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int32_t currentPtr = listSegmentOffset;
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uint32_t currentPtr = listSegmentOffset;
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minimaps.reserve(zRoom->roomCount);
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for (int32_t i = 0; i < zRoom->roomCount; i++)
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{
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MinimapEntry entry(parent->GetRawData(), currentPtr);
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@ -17,6 +17,7 @@ void SetObjectList::ParseRawData()
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uint8_t objectCnt = parent->GetRawData().at(rawDataIndex + 1);
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uint32_t currentPtr = segmentOffset;
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objects.reserve(objectCnt);
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for (uint8_t i = 0; i < objectCnt; i++)
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{
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uint16_t objectIndex = BitConverter::ToInt16BE(parent->GetRawData(), currentPtr);
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@ -69,6 +69,7 @@ void RomFile::ParseRawData()
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uint32_t currentPtr = rawDataIndex;
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rooms.reserve(numRooms);
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for (int32_t i = 0; i < numRooms; i++)
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{
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RoomEntry entry(parent->GetRawData(), currentPtr);
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@ -104,8 +105,9 @@ std::string RomFile::GetBodySourceCode() const
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if (!isFirst)
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declaration += "\n";
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declaration += StringHelper::Sprintf("\t{ _%sSegmentRomStart, _%sSegmentRomEnd },",
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roomName.c_str(), roomName.c_str());
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declaration += StringHelper::Sprintf(
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"\t{ (uintptr_t)_%sSegmentRomStart, (uintptr_t)_%sSegmentRomEnd },",
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roomName.c_str(), roomName.c_str());
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isFirst = false;
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}
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}
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@ -16,9 +16,10 @@ void SetStartPositionList::ParseRawData()
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ZRoomCommand::ParseRawData();
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uint8_t numActors = cmdArg1;
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uint32_t currentPtr = segmentOffset;
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offset_t currentPtr = segmentOffset;
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for (int32_t i = 0; i < numActors; i++)
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actors.reserve(numActors);
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for (uint32_t i = 0; i < numActors; i++)
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{
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actors.push_back(ActorSpawnEntry(parent->GetRawData(), currentPtr));
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currentPtr += 16;
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@ -17,6 +17,7 @@ void SetTransitionActorList::ParseRawData()
|
|||
int numActors = cmdArg1;
|
||||
uint32_t currentPtr = segmentOffset;
|
||||
|
||||
transitionActors.reserve(numActors);
|
||||
for (int32_t i = 0; i < numActors; i++)
|
||||
{
|
||||
TransitionActorEntry entry(parent->GetRawData(), currentPtr);
|
||||
|
|
|
@ -12,17 +12,17 @@ public:
|
|||
{
|
||||
if (id >= Globals::Instance->cfg.objectList.size())
|
||||
return StringHelper::Sprintf("0x%04X", id);
|
||||
return Globals::Instance->cfg.objectList.at(id);
|
||||
return Globals::Instance->cfg.objectList[id];
|
||||
}
|
||||
|
||||
static std::string GetActorName(int32_t id)
|
||||
static std::string GetActorName(uint16_t id)
|
||||
{
|
||||
switch (Globals::Instance->game)
|
||||
{
|
||||
case ZGame::OOT_RETAIL:
|
||||
case ZGame::OOT_SW97:
|
||||
if (id < ZNames::GetNumActors())
|
||||
return Globals::Instance->cfg.actorList.at(id);
|
||||
return Globals::Instance->cfg.actorList[id];
|
||||
else
|
||||
return StringHelper::Sprintf("0x%04X", id);
|
||||
case ZGame::MM_RETAIL:
|
||||
|
@ -31,7 +31,7 @@ public:
|
|||
id &= 0xFFF;
|
||||
std::string name;
|
||||
if (id < ZNames::GetNumActors())
|
||||
name = Globals::Instance->cfg.actorList.at(id);
|
||||
name = Globals::Instance->cfg.actorList[id];
|
||||
else
|
||||
name = StringHelper::Sprintf("0x%04X", id);
|
||||
|
||||
|
@ -45,5 +45,20 @@ public:
|
|||
return "";
|
||||
}
|
||||
|
||||
static int32_t GetNumActors() { return Globals::Instance->cfg.actorList.size(); }
|
||||
static std::string GetEntranceName(uint16_t id)
|
||||
{
|
||||
if (ZNames::GetNumEntrances() == 0 || ZNames::GetNumSpecialEntrances() == 0)
|
||||
return StringHelper::Sprintf("0x%04X", id);
|
||||
|
||||
if (id < ZNames::GetNumEntrances())
|
||||
return Globals::Instance->cfg.entranceList[id];
|
||||
else if ((id >= 0x7FF9 && id <= 0x7FFF) && !((id - 0x7FF9U) > GetNumSpecialEntrances())) // Special entrances
|
||||
return Globals::Instance->cfg.specialEntranceList[id - 0x7FF9];
|
||||
else
|
||||
return StringHelper::Sprintf("0x%04X", id);
|
||||
}
|
||||
|
||||
static size_t GetNumActors() { return Globals::Instance->cfg.actorList.size(); }
|
||||
static size_t GetNumEntrances() { return Globals::Instance->cfg.entranceList.size(); }
|
||||
static size_t GetNumSpecialEntrances() { return Globals::Instance->cfg.specialEntranceList.size(); }
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue