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Add remaining undefined syms (#500)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * syms * Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -9,6 +9,35 @@ void BossDodongo_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BossDodongo_Update(Actor* thisx, GlobalContext* globalCtx);
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void BossDodongo_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_030021D8;
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extern UNK_TYPE D_06001074;
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extern UNK_TYPE D_06002D0C;
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extern UNK_TYPE D_06003CF8;
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extern UNK_TYPE D_060042A8;
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extern UNK_TYPE D_06004E0C;
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extern UNK_TYPE D_060061D4;
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extern UNK_TYPE D_06008EEC;
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extern UNK_TYPE D_06009D10;
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extern UNK_TYPE D_06009D50;
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extern UNK_TYPE D_06009DD0;
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extern UNK_TYPE D_0600DF38;
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extern UNK_TYPE D_0600E848;
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extern UNK_TYPE D_0600F0D8;
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extern UNK_TYPE D_06015890;
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extern UNK_TYPE D_06015990;
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extern UNK_TYPE D_06015D90;
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extern UNK_TYPE D_06015F90;
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extern UNK_TYPE D_06016390;
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extern UNK_TYPE D_06016590;
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extern UNK_TYPE D_06016790;
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extern UNK_TYPE D_06016990;
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extern UNK_TYPE D_06016E10;
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extern UNK_TYPE D_06017210;
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extern UNK_TYPE D_06017410;
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extern UNK_TYPE D_0601B310;
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extern UNK_TYPE D_0601CAE0;
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extern UNK_TYPE D_0601D934;
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/*
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const ActorInit Boss_Dodongo_InitVars = {
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ACTOR_EN_DODONGO,
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