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Add remaining undefined syms (#500)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * syms * Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -9,6 +9,19 @@ void DemoDu_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void DemoDu_Update(Actor* thisx, GlobalContext* globalCtx);
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void DemoDu_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_06000800;
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extern UNK_TYPE D_06000D00;
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extern UNK_TYPE D_06001D70;
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extern UNK_TYPE D_06002374;
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extern UNK_TYPE D_0600288C;
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extern UNK_TYPE D_06005458;
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extern UNK_TYPE D_06006104;
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extern UNK_TYPE D_060067CC;
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extern UNK_TYPE D_06006EB0;
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extern UNK_TYPE D_06007FC0;
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extern UNK_TYPE D_06011CA8;
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extern UNK_TYPE D_06012014;
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/*
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const ActorInit Demo_Du_InitVars = {
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ACTOR_DEMO_DU,
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