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Add remaining undefined syms (#500)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* syms

* Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
petrie911 2020-12-01 20:50:35 -06:00 committed by GitHub
parent 09fe32e198
commit 629d1c8968
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@ -9,6 +9,26 @@ void DemoIk_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DemoIk_Update(Actor* thisx, GlobalContext* globalCtx);
void DemoIk_Draw(Actor* thisx, GlobalContext* globalCtx);
extern UNK_TYPE D_0600035C;
extern UNK_TYPE D_06000380;
extern UNK_TYPE D_06000634;
extern UNK_TYPE D_06000660;
extern UNK_TYPE D_060008DC;
extern UNK_TYPE D_06000C6C;
extern UNK_TYPE D_06000C90;
extern UNK_TYPE D_06000F0C;
extern UNK_TYPE D_06016BE0;
extern UNK_TYPE D_06016CD8;
extern UNK_TYPE D_06016F88;
extern UNK_TYPE D_06017028;
extern UNK_TYPE D_06017170;
extern UNK_TYPE D_0601D9A0;
extern UNK_TYPE D_0601E8D0;
extern UNK_TYPE D_0601EB14;
extern UNK_TYPE D_0601EB40;
extern UNK_TYPE D_0601EE34;
extern UNK_TYPE D_0601F1D0;
/*
const ActorInit Demo_Ik_InitVars = {
ACTOR_DEMO_IK,