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Add remaining undefined syms (#500)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * syms * Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -9,6 +9,26 @@ void DemoIk_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void DemoIk_Update(Actor* thisx, GlobalContext* globalCtx);
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void DemoIk_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_0600035C;
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extern UNK_TYPE D_06000380;
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extern UNK_TYPE D_06000634;
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extern UNK_TYPE D_06000660;
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extern UNK_TYPE D_060008DC;
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extern UNK_TYPE D_06000C6C;
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extern UNK_TYPE D_06000C90;
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extern UNK_TYPE D_06000F0C;
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extern UNK_TYPE D_06016BE0;
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extern UNK_TYPE D_06016CD8;
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extern UNK_TYPE D_06016F88;
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extern UNK_TYPE D_06017028;
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extern UNK_TYPE D_06017170;
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extern UNK_TYPE D_0601D9A0;
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extern UNK_TYPE D_0601E8D0;
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extern UNK_TYPE D_0601EB14;
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extern UNK_TYPE D_0601EB40;
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extern UNK_TYPE D_0601EE34;
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extern UNK_TYPE D_0601F1D0;
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/*
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const ActorInit Demo_Ik_InitVars = {
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ACTOR_DEMO_IK,
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