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Add remaining undefined syms (#500)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* syms

* Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
petrie911 2020-12-01 20:50:35 -06:00 committed by GitHub
parent 09fe32e198
commit 629d1c8968
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135 changed files with 2375 additions and 0 deletions

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@ -9,6 +9,16 @@ void EnGo_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnGo_Update(Actor* thisx, GlobalContext* globalCtx);
void EnGo_Draw(Actor* thisx, GlobalContext* globalCtx);
extern UNK_TYPE D_06004930;
extern UNK_TYPE D_0600BD80;
extern UNK_TYPE D_0600C140;
extern UNK_TYPE D_0600CE80;
extern UNK_TYPE D_0600DE80;
extern UNK_TYPE D_0600FD40;
extern UNK_TYPE D_0600FD50;
extern UNK_TYPE D_0600FEF0;
extern UNK_TYPE D_06010590;
/*
const ActorInit En_Go_InitVars = {
ACTOR_EN_GO,