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Add remaining undefined syms (#500)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * syms * Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -8,6 +8,14 @@ void EnSkj_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnSkj_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnSkj_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnSkj_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_060007A4;
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extern UNK_TYPE D_06000E10;
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extern UNK_TYPE D_060014C8;
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extern UNK_TYPE D_06005F40;
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extern UNK_TYPE D_06006A98;
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extern UNK_TYPE D_06006D84;
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extern UNK_TYPE D_06007128;
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/*
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const ActorInit En_Skj_InitVars = {
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ACTOR_EN_SKJ,
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