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Add remaining undefined syms (#500)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * syms * Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -43,6 +43,24 @@ void func_80863044(EnTest* this, GlobalContext* globalCtx);
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void func_8086318C(EnTest* this, GlobalContext* globalCtx);
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void func_80863294(EnTest* this, GlobalContext* globalCtx);
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extern UNK_TYPE D_06000444;
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extern UNK_TYPE D_06001420;
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extern UNK_TYPE D_06001978;
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extern UNK_TYPE D_06001C20;
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extern UNK_TYPE D_060026D4;
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extern UNK_TYPE D_0600316C;
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extern UNK_TYPE D_06007C28;
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extern UNK_TYPE D_060081B4;
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extern UNK_TYPE D_06008604;
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extern UNK_TYPE D_06009A90;
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extern UNK_TYPE D_0600A324;
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extern UNK_TYPE D_0600A99C;
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extern UNK_TYPE D_0600B00C;
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extern UNK_TYPE D_0600B4E4;
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extern UNK_TYPE D_0600BE4C;
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extern UNK_TYPE D_0600C438;
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extern UNK_TYPE D_0600E2B0;
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/*
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const ActorInit En_Test_InitVars = {
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ACTOR_EN_TEST,
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