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Add remaining undefined syms (#500)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* syms

* Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
petrie911 2020-12-01 20:50:35 -06:00 committed by GitHub
parent 09fe32e198
commit 629d1c8968
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@ -15,6 +15,18 @@ void EnTite_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnTite_Update(Actor* thisx, GlobalContext* globalCtx);
void EnTite_Draw(Actor* thisx, GlobalContext* globalCtx);
extern UNK_TYPE D_0600083C;
extern UNK_TYPE D_06000A14;
extern UNK_TYPE D_06000C70;
extern UNK_TYPE D_060012E4;
extern UNK_TYPE D_06001300;
extern UNK_TYPE D_06001700;
extern UNK_TYPE D_06001900;
extern UNK_TYPE D_06001B00;
extern UNK_TYPE D_06001F00;
extern UNK_TYPE D_06002100;
extern UNK_TYPE D_06003A20;
/*
const ActorInit En_Tite_InitVars = {
ACTOR_EN_TITE,