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Add remaining undefined syms (#500)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * syms * Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -15,6 +15,14 @@ void EnTr_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnTr_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnTr_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_060013CC;
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extern UNK_TYPE D_06001CDC;
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extern UNK_TYPE D_060035CC;
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extern UNK_TYPE D_06003FC8;
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extern UNK_TYPE D_060049C8;
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extern UNK_TYPE D_0600C530;
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extern UNK_TYPE D_06011688;
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/*
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const ActorInit En_Tr_InitVars = {
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ACTOR_EN_TR,
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