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Add remaining undefined syms (#500)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * syms * Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -15,6 +15,37 @@ void EnXc_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnXc_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnXc_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_02000330;
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extern UNK_TYPE D_02003F80;
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extern UNK_TYPE D_020045D0;
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extern UNK_TYPE D_020046F0;
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extern UNK_TYPE D_02006D20;
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extern UNK_TYPE D_06000B6C;
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extern UNK_TYPE D_06001A08;
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extern UNK_TYPE D_06001D14;
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extern UNK_TYPE D_0600289C;
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extern UNK_TYPE D_060035C8;
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extern UNK_TYPE D_06004570;
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extern UNK_TYPE D_06004828;
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extern UNK_TYPE D_060058C0;
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extern UNK_TYPE D_06011150;
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extern UNK_TYPE D_06011620;
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extern UNK_TYPE D_06012970;
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extern UNK_TYPE D_06012AF0;
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extern UNK_TYPE D_06012FD0;
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extern UNK_TYPE D_06013AA4;
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extern UNK_TYPE D_060149E4;
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extern UNK_TYPE D_060169E8;
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extern UNK_TYPE D_060177F8;
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extern UNK_TYPE D_06017C54;
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extern UNK_TYPE D_06018B00;
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extern UNK_TYPE D_06019598;
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extern UNK_TYPE D_06019C30;
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extern UNK_TYPE D_06019F78;
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extern UNK_TYPE D_0601A048;
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extern UNK_TYPE D_0601B19C;
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extern UNK_TYPE D_0601C0E8;
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/*
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const ActorInit En_Xc_InitVars = {
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ACTOR_EN_XC,
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