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Add remaining undefined syms (#500)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * syms * Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -15,6 +15,27 @@ void EnZl4_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnZl4_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnZl4_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern UNK_TYPE D_02000104;
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extern UNK_TYPE D_02000444;
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extern UNK_TYPE D_02003994;
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extern UNK_TYPE D_0600E038;
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extern UNK_TYPE D_0600F0A4;
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extern UNK_TYPE D_0600F894;
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extern UNK_TYPE D_06010DF8;
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extern UNK_TYPE D_060125E4;
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extern UNK_TYPE D_06012E58;
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extern UNK_TYPE D_06015F14;
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extern UNK_TYPE D_060169B4;
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extern UNK_TYPE D_06016D08;
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extern UNK_TYPE D_0601805C;
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extern UNK_TYPE D_06018898;
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extern UNK_TYPE D_0601910C;
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extern UNK_TYPE D_0601A2FC;
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extern UNK_TYPE D_0601AAE0;
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extern UNK_TYPE D_0601B874;
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extern UNK_TYPE D_0601BCF0;
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extern UNK_TYPE D_0601CE08;
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/*
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const ActorInit En_Zl4_InitVars = {
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ACTOR_EN_ZL4,
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