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Add remaining undefined syms (#500)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* syms

* Update src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
petrie911 2020-12-01 20:50:35 -06:00 committed by GitHub
parent 09fe32e198
commit 629d1c8968
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135 changed files with 2375 additions and 0 deletions

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@ -15,6 +15,27 @@ void EnZl4_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnZl4_Update(Actor* thisx, GlobalContext* globalCtx);
void EnZl4_Draw(Actor* thisx, GlobalContext* globalCtx);
extern UNK_TYPE D_02000104;
extern UNK_TYPE D_02000444;
extern UNK_TYPE D_02003994;
extern UNK_TYPE D_0600E038;
extern UNK_TYPE D_0600F0A4;
extern UNK_TYPE D_0600F894;
extern UNK_TYPE D_06010DF8;
extern UNK_TYPE D_060125E4;
extern UNK_TYPE D_06012E58;
extern UNK_TYPE D_06015F14;
extern UNK_TYPE D_060169B4;
extern UNK_TYPE D_06016D08;
extern UNK_TYPE D_0601805C;
extern UNK_TYPE D_06018898;
extern UNK_TYPE D_0601910C;
extern UNK_TYPE D_0601A2FC;
extern UNK_TYPE D_0601AAE0;
extern UNK_TYPE D_0601B874;
extern UNK_TYPE D_0601BCF0;
extern UNK_TYPE D_0601CE08;
/*
const ActorInit En_Zl4_InitVars = {
ACTOR_EN_ZL4,