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Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) (#1094)
* script-assisted `itemGetInf` flags * comment near non-trivial `itemGetInf` usage * Run formatter * Try something with the itemgetinf flags that can't use the packed value * Add defines for `eventChkInf` (direct access) * Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`) * Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`) * Add defines for `infTable` (direct access) * Add defines for `infTable` (used by `Flags_GetInfTable`) * Add defines for `infTable` (used by `Flags_SetInfTable`) * Add defines for `eventInf` * parenthesis cleanup near `GET_EVENTCHKINF` usage * parenthesis cleanup near `GET_ITEMGETINF` usage * parenthesis cleanup near `GET_INFTABLE` usage * fixup one `eventInf` usage * parenthesis cleanup near `GET_EVENTINF` usage * parenthesis cleanup near `Flags_GetEventChkInf` usage * slight `z64save.h` formatting improvement * Improve itemGetInf flags in z_bg_dy_yoseizo * Questionable improvement in z_en_ge2 * Questionable improvement in z_en_daiku * Questionable improvement in z_en_mu * Run formatter * Parentheses around `gSaveContext` macros arguments * Move individual flags define to the end of z64save.h, and improve comments separating the groups
This commit is contained in:
parent
16790bc253
commit
6336df5fcd
146 changed files with 1931 additions and 1315 deletions
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@ -333,7 +333,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
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this->cameraAt.z = player->actor.world.pos.z;
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}
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if (gSaveContext.eventChkInf[7] & 2) {
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if (GET_EVENTCHKINF(EVENTCHKINF_71)) {
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if (this->unk_198 == 100) {
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this->actor.world.pos.x = -1114.0f;
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this->actor.world.pos.z = -2804.0f;
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@ -374,7 +374,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
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case 4:
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Math_SmoothStepToF(&this->unk_20C, 0.0f, 1.0f, 0.01f, 0.0f);
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if (gSaveContext.eventChkInf[7] & 2) {
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if (GET_EVENTCHKINF(EVENTCHKINF_71)) {
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phi_f0 = -50.0f;
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} else {
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phi_f0 = 0.0f;
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@ -402,7 +402,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
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}
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if (this->unk_198 == 0x5A) {
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if (!(gSaveContext.eventChkInf[7] & 2)) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_71)) {
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TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
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SEGMENTED_TO_VIRTUAL(&object_kingdodongo_Blob_017410), 0xA0, 0xB4, 0x80,
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0x28);
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@ -422,7 +422,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
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this->unk_1DA = 50;
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this->unk_1BC = 0;
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player->actor.shape.rot.y = -0x4002;
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gSaveContext.eventChkInf[7] |= 2;
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SET_EVENTCHKINF(EVENTCHKINF_71);
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}
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break;
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}
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