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Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094)

* script-assisted `itemGetInf` flags

* comment near non-trivial `itemGetInf` usage

* Run formatter

* Try something with the itemgetinf flags that can't use the packed value

* Add defines for `eventChkInf` (direct access)

* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)

* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)

* Add defines for `infTable` (direct access)

* Add defines for `infTable` (used by `Flags_GetInfTable`)

* Add defines for `infTable` (used by `Flags_SetInfTable`)

* Add defines for `eventInf`

* parenthesis cleanup near `GET_EVENTCHKINF` usage

* parenthesis cleanup near `GET_ITEMGETINF` usage

* parenthesis cleanup near `GET_INFTABLE` usage

* fixup one `eventInf` usage

* parenthesis cleanup near `GET_EVENTINF` usage

* parenthesis cleanup near `Flags_GetEventChkInf` usage

* slight `z64save.h` formatting improvement

* Improve itemGetInf flags in z_bg_dy_yoseizo

* Questionable improvement in z_en_ge2

* Questionable improvement in z_en_daiku

* Questionable improvement in z_en_mu

* Run formatter

* Parentheses around `gSaveContext` macros arguments

* Move individual flags define to the end of z64save.h, and improve comments separating the groups
This commit is contained in:
Dragorn421 2022-04-29 20:19:48 +02:00 committed by GitHub
parent 16790bc253
commit 6336df5fcd
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GPG key ID: 4AEE18F83AFDEB23
146 changed files with 1931 additions and 1315 deletions

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@ -491,7 +491,7 @@ void DemoEffect_Init(Actor* thisx, GlobalContext* globalCtx2) {
this->jewel.isPositionInit = 0;
DemoEffect_InitJewel(globalCtx, this);
Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, &this->actor, ACTOR_EN_DOOR);
if ((globalCtx->sceneNum == SCENE_BDAN) && (gSaveContext.infTable[20] & 0x20)) {
if ((globalCtx->sceneNum == SCENE_BDAN) && GET_INFTABLE(INFTABLE_145)) {
Actor_Kill(&this->actor);
return;
}
@ -696,7 +696,7 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, GlobalContext* globalCtx) {
Actor_SetScale(&this->actor, 84 * 0.001f);
}
} else if (gSaveContext.sceneSetupIndex == 5 || gSaveContext.sceneSetupIndex == 4 ||
(gSaveContext.entranceIndex == 0x0324 && !((gSaveContext.eventChkInf[12] & 0x200)))) {
(gSaveContext.entranceIndex == 0x0324 && !GET_EVENTCHKINF(EVENTCHKINF_C9))) {
SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 59.0f, 0.0f);
SkelCurve_Update(globalCtx, &this->skelCurve);
this->updateFunc = DemoEffect_UpdateTimeWarpReturnFromChamberOfSages;
@ -760,7 +760,7 @@ void DemoEffect_UpdateTimeWarpReturnFromChamberOfSages(DemoEffect* this, GlobalC
if (this->timeWarp.shrinkTimer > 250) {
if (gSaveContext.entranceIndex == 0x0324) {
gSaveContext.eventChkInf[12] |= 0x200;
SET_EVENTCHKINF(EVENTCHKINF_C9);
}
Actor_Kill(&this->actor);
@ -1560,8 +1560,8 @@ void DemoEffect_UpdateJewelChild(DemoEffect* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state && globalCtx->csCtx.npcActions[this->csActionId]) {
switch (globalCtx->csCtx.npcActions[this->csActionId]->action) {
case 3:
if (gSaveContext.eventChkInf[4] & 0x800) {
gSaveContext.eventChkInf[4] |= 0x800;
if (GET_EVENTCHKINF(EVENTCHKINF_4B)) {
SET_EVENTCHKINF(EVENTCHKINF_4B);
}
DemoEffect_MoveJewelActivateDoorOfTime(this, globalCtx);
if ((globalCtx->gameplayFrames & 1) == 0) {
@ -1594,7 +1594,7 @@ void DemoEffect_UpdateJewelChild(DemoEffect* this, GlobalContext* globalCtx) {
}
if (gSaveContext.entranceIndex == 0x0053) {
if (!(gSaveContext.eventChkInf[4] & 0x800)) {
if (!GET_EVENTCHKINF(EVENTCHKINF_4B)) {
hasCmdAction = globalCtx->csCtx.state && globalCtx->csCtx.npcActions[this->csActionId];
if (!hasCmdAction) {
this->effectFlags |= 0x1;