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Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094)

* script-assisted `itemGetInf` flags

* comment near non-trivial `itemGetInf` usage

* Run formatter

* Try something with the itemgetinf flags that can't use the packed value

* Add defines for `eventChkInf` (direct access)

* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)

* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)

* Add defines for `infTable` (direct access)

* Add defines for `infTable` (used by `Flags_GetInfTable`)

* Add defines for `infTable` (used by `Flags_SetInfTable`)

* Add defines for `eventInf`

* parenthesis cleanup near `GET_EVENTCHKINF` usage

* parenthesis cleanup near `GET_ITEMGETINF` usage

* parenthesis cleanup near `GET_INFTABLE` usage

* fixup one `eventInf` usage

* parenthesis cleanup near `GET_EVENTINF` usage

* parenthesis cleanup near `Flags_GetEventChkInf` usage

* slight `z64save.h` formatting improvement

* Improve itemGetInf flags in z_bg_dy_yoseizo

* Questionable improvement in z_en_ge2

* Questionable improvement in z_en_daiku

* Questionable improvement in z_en_mu

* Run formatter

* Parentheses around `gSaveContext` macros arguments

* Move individual flags define to the end of z64save.h, and improve comments separating the groups
This commit is contained in:
Dragorn421 2022-04-29 20:19:48 +02:00 committed by GitHub
parent 16790bc253
commit 6336df5fcd
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GPG key ID: 4AEE18F83AFDEB23
146 changed files with 1931 additions and 1315 deletions

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@ -80,7 +80,7 @@ void EnDs_DisplayOddPotionText(EnDs* this, GlobalContext* globalCtx) {
this->actor.textId = 0x504F;
this->actionFunc = EnDs_TalkAfterGiveOddPotion;
this->actor.flags &= ~ACTOR_FLAG_8;
gSaveContext.itemGetInf[3] |= 1;
SET_ITEMGETINF(ITEMGETINF_30);
}
}
@ -211,7 +211,7 @@ void EnDs_Wait(EnDs* this, GlobalContext* globalCtx) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
player->actor.textId = 0x504A;
this->actionFunc = EnDs_OfferOddPotion;
} else if (gSaveContext.itemGetInf[3] & 1) {
} else if (GET_ITEMGETINF(ITEMGETINF_30)) {
player->actor.textId = 0x500C;
this->actionFunc = EnDs_OfferBluePotion;
} else {