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Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) (#1094)
* script-assisted `itemGetInf` flags * comment near non-trivial `itemGetInf` usage * Run formatter * Try something with the itemgetinf flags that can't use the packed value * Add defines for `eventChkInf` (direct access) * Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`) * Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`) * Add defines for `infTable` (direct access) * Add defines for `infTable` (used by `Flags_GetInfTable`) * Add defines for `infTable` (used by `Flags_SetInfTable`) * Add defines for `eventInf` * parenthesis cleanup near `GET_EVENTCHKINF` usage * parenthesis cleanup near `GET_ITEMGETINF` usage * parenthesis cleanup near `GET_INFTABLE` usage * fixup one `eventInf` usage * parenthesis cleanup near `GET_EVENTINF` usage * parenthesis cleanup near `Flags_GetEventChkInf` usage * slight `z64save.h` formatting improvement * Improve itemGetInf flags in z_bg_dy_yoseizo * Questionable improvement in z_en_ge2 * Questionable improvement in z_en_daiku * Questionable improvement in z_en_mu * Run formatter * Parentheses around `gSaveContext` macros arguments * Move individual flags define to the end of z64save.h, and improve comments separating the groups
This commit is contained in:
parent
16790bc253
commit
6336df5fcd
146 changed files with 1931 additions and 1315 deletions
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@ -228,7 +228,7 @@ s32 func_80AADAA0(EnMm* this, GlobalContext* globalCtx) {
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EnMm_ChangeAnim(this, RM_ANIM_HAPPY, &this->curAnimIndex);
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} else {
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player->actor.textId = 0x202C;
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gSaveContext.infTable[23] |= 0x1000;
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SET_INFTABLE(INFTABLE_17C);
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}
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sp1C = 2;
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}
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@ -237,7 +237,7 @@ s32 func_80AADAA0(EnMm* this, GlobalContext* globalCtx) {
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if (Message_ShouldAdvance(globalCtx)) {
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Player_UnsetMask(globalCtx);
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Item_Give(globalCtx, ITEM_SOLD_OUT);
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gSaveContext.itemGetInf[3] |= 0x800;
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SET_ITEMGETINF(ITEMGETINF_3B);
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Rupees_ChangeBy(500);
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player->actor.textId = 0x202E;
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sp1C = 2;
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@ -263,12 +263,12 @@ s32 EnMm_GetTextId(EnMm* this, GlobalContext* globalCtx) {
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textId = Text_GetFaceReaction(globalCtx, 0x1C);
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if (gSaveContext.itemGetInf[3] & 0x800) {
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if (GET_ITEMGETINF(ITEMGETINF_3B)) {
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if (textId == 0) {
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textId = 0x204D;
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}
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} else if (player->currentMask == PLAYER_MASK_BUNNY) {
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textId = (gSaveContext.infTable[23] & 0x1000) ? 0x202B : 0x202A;
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textId = GET_INFTABLE(INFTABLE_17C) ? 0x202B : 0x202A;
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} else if (textId == 0) {
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textId = 0x2029;
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}
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@ -427,7 +427,7 @@ void func_80AAE294(EnMm* this, GlobalContext* globalCtx) {
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}
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}
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if (gSaveContext.itemGetInf[3] & 0x800) {
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if (GET_ITEMGETINF(ITEMGETINF_3B)) {
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this->speedXZ = 10.0f;
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this->skelAnime.playSpeed = 2.0f;
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} else {
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@ -454,7 +454,7 @@ void func_80AAE294(EnMm* this, GlobalContext* globalCtx) {
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}
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}
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if (gSaveContext.itemGetInf[3] & 0x800) {
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if (GET_ITEMGETINF(ITEMGETINF_3B)) {
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dustPos.x = this->actor.world.pos.x;
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dustPos.y = this->actor.world.pos.y;
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dustPos.z = this->actor.world.pos.z;
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@ -475,7 +475,7 @@ void func_80AAE50C(EnMm* this, GlobalContext* globalCtx) {
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this->sitTimer = 0;
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this->actionFunc = func_80AAE294;
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if (gSaveContext.itemGetInf[3] & 0x800) {
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if (GET_ITEMGETINF(ITEMGETINF_3B)) {
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EnMm_ChangeAnim(this, RM_ANIM_SPRINT, &this->curAnimIndex);
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this->mouthTexIndex = RM_MOUTH_CLOSED;
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} else {
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@ -523,7 +523,7 @@ void EnMm_Draw(Actor* thisx, GlobalContext* globalCtx) {
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnMm_OverrideLimbDraw, EnMm_PostLimbDraw, this);
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if (gSaveContext.itemGetInf[3] & 0x800) {
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if (GET_ITEMGETINF(ITEMGETINF_3B)) {
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s32 linkChildObjBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_LINK_CHILD);
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if (linkChildObjBankIndex >= 0) {
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