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Defines for SaveContext
flags (eventChkInf
, itemGetInf
, infTable
, eventInf
) (#1094)
* script-assisted `itemGetInf` flags * comment near non-trivial `itemGetInf` usage * Run formatter * Try something with the itemgetinf flags that can't use the packed value * Add defines for `eventChkInf` (direct access) * Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`) * Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`) * Add defines for `infTable` (direct access) * Add defines for `infTable` (used by `Flags_GetInfTable`) * Add defines for `infTable` (used by `Flags_SetInfTable`) * Add defines for `eventInf` * parenthesis cleanup near `GET_EVENTCHKINF` usage * parenthesis cleanup near `GET_ITEMGETINF` usage * parenthesis cleanup near `GET_INFTABLE` usage * fixup one `eventInf` usage * parenthesis cleanup near `GET_EVENTINF` usage * parenthesis cleanup near `Flags_GetEventChkInf` usage * slight `z64save.h` formatting improvement * Improve itemGetInf flags in z_bg_dy_yoseizo * Questionable improvement in z_en_ge2 * Questionable improvement in z_en_daiku * Questionable improvement in z_en_mu * Run formatter * Parentheses around `gSaveContext` macros arguments * Move individual flags define to the end of z64save.h, and improve comments separating the groups
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parent
16790bc253
commit
6336df5fcd
146 changed files with 1931 additions and 1315 deletions
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@ -128,13 +128,13 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
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if ((fabsf(player->actor.world.pos.x - (GND_BOSSROOM_CENTER_X + 0.0f)) < 100.0f) &&
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(fabsf(player->actor.world.pos.z - (GND_BOSSROOM_CENTER_Z + 315.0f)) < 100.0f)) {
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this->cutsceneState = INTRO_START;
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if (gSaveContext.eventChkInf[7] & 4) {
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if (GET_EVENTCHKINF(EVENTCHKINF_72)) {
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this->timers[0] = 57;
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}
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}
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break;
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case INTRO_START:
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if (gSaveContext.eventChkInf[7] & 4) {
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if (GET_EVENTCHKINF(EVENTCHKINF_72)) {
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if (this->timers[0] == 55) {
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_SHUTTER,
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GND_BOSSROOM_CENTER_X + 0.0f, GND_BOSSROOM_CENTER_Y - 97.0f,
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@ -159,7 +159,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
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this->timers[0] = 60;
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this->actor.world.pos.y = GND_BOSSROOM_CENTER_Y - 7.0f;
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Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF);
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gSaveContext.eventChkInf[7] |= 4;
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SET_EVENTCHKINF(EVENTCHKINF_72);
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Flags_SetSwitch(globalCtx, 0x23);
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case INTRO_FENCE:
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player->actor.world.pos.x = GND_BOSSROOM_CENTER_X + 0.0f;
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