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Rename variables in code_800FD970 (#142)
* Decompile code_800FD970 * Comment cleanups, ensure formatter won't cause a matching issue later * Make code_800FD970 variables static and rename * Delete data and bss asm files
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3 changed files with 14 additions and 36 deletions
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@ -1,11 +0,0 @@
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.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purposee registers
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.section .bss
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glabel D_80175640
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.space 0x10
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@ -1,11 +0,0 @@
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.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purposee registers
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.section .data
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glabel D_801344C0
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.incbin "baserom.z64", 0xBAB660, 0x10
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@ -2,23 +2,23 @@
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#include <global.h>
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// The latest generated random number, used to generate the next number in the sequence.
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u32 randomNumber = 1;
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static u32 sRandInt = 1;
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// Space to store a value to be re-interpreted as a float.
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u32 floatStore;
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static u32 sRandFloat;
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/**
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* Gets the next integer in the sequence of pseudo-random numbers.
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*/
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u32 Math_Rand_Next() {
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return randomNumber = (randomNumber * 1664525) + 1013904223;
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return sRandInt = (sRandInt * 1664525) + 1013904223;
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}
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/**
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* Seeds the pseudo-random number generator by providing a starting value.
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*/
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void Math_Rand_Seed(u32 seed) {
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randomNumber = seed;
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sRandInt = seed;
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}
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/**
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@ -27,9 +27,9 @@ void Math_Rand_Seed(u32 seed) {
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* between 1.0f and 2.0f, returning the result subtract 1.0f.
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*/
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f32 Math_Rand_ZeroOne() {
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randomNumber = (randomNumber * 1664525) + 1013904223;
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floatStore = ((randomNumber >> 9) | 0x3F800000);
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return *((f32*)&floatStore) - 1.0f;
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sRandInt = (sRandInt * 1664525) + 1013904223;
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sRandFloat = ((sRandInt >> 9) | 0x3F800000);
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return *((f32*)&sRandFloat) - 1.0f;
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}
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/**
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@ -37,9 +37,9 @@ f32 Math_Rand_ZeroOne() {
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* manner in which Math_Rand_ZeroOne generates its result.
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*/
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f32 Math_Rand_Centered() {
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randomNumber = (randomNumber * 1664525) + 1013904223;
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floatStore = ((randomNumber >> 9) | 0x3F800000);
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return *((f32*)&floatStore) - 1.5f;
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sRandInt = (sRandInt * 1664525) + 1013904223;
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sRandFloat = ((sRandInt >> 9) | 0x3F800000);
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return *((f32*)&sRandFloat) - 1.5f;
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}
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/**
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@ -65,9 +65,9 @@ f32 Math_Rand_ZeroOne_Variable(u32* rndNum) {
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next = (*rndNum * 1664525) + 1013904223;
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// clang-format off
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*rndNum = next; floatStore = (next >> 9) | 0x3F800000;
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*rndNum = next; sRandFloat = (next >> 9) | 0x3F800000;
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// clang-format on
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return *((f32*)&floatStore) - 1.0f;
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return *((f32*)&sRandFloat) - 1.0f;
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}
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/**
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@ -79,7 +79,7 @@ f32 Math_Rand_Centered_Variable(u32* rndNum) {
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next = (*rndNum * 1664525) + 1013904223;
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// clang-format off
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*rndNum = next; floatStore = (next >> 9) | 0x3F800000;
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*rndNum = next; sRandFloat = (next >> 9) | 0x3F800000;
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// clang-format on
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return *((f32*)&floatStore) - 1.5f;
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return *((f32*)&sRandFloat) - 1.5f;
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}
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