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Match retail BossMo_DrawCore (#1907)
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@ -2696,7 +2696,8 @@ void BossMo_DrawCore(Actor* thisx, PlayState* play) {
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sp84 = this->subCamAt.z - this->subCamEye.z;
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temp = SQ(sp8C) + SQ(sp84);
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sp7C = Math_FAtan2F(sp8C, sp84);
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sp78 = -Math_FAtan2F(sp88, sqrtf(temp));
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temp = sqrtf(temp);
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sp78 = -Math_FAtan2F(sp88, temp);
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sp6C.x = 0.0f;
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sp6C.y = 0.0f;
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