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Defines for player state flags (#1081)
* script-assisted player state flags * Run formatter * manually convert state flags in `D_80116068` * `PLAYER_STATE_FLAG_` -> `PLAYER_STATE` * Run formatter
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96 changed files with 945 additions and 810 deletions
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@ -178,7 +178,7 @@ void EffDust_UpdateFunc_8099DFC0(EffDust* this, GlobalContext* globalCtx) {
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s32 i;
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s32 j;
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if (parent == NULL || parent->update == NULL || !(player->stateFlags1 & 0x1000)) {
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if (parent == NULL || parent->update == NULL || !(player->stateFlags1 & PLAYER_STATE1_12)) {
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if (this->life != 0) {
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this->life -= 1;
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} else {
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