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Defines for player state flags (#1081)
* script-assisted player state flags * Run formatter * manually convert state flags in `D_80116068` * `PLAYER_STATE_FLAG_` -> `PLAYER_STATE` * Run formatter
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96 changed files with 945 additions and 810 deletions
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@ -184,7 +184,7 @@ void EnBa_Idle(EnBa* this, GlobalContext* globalCtx) {
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}
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this->unk2A8[13].x = this->unk2A8[12].x;
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this->unk2A8[13].y = this->unk2A8[12].y;
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if (!(player->stateFlags1 & 0x4000000) && (this->actor.xzDistToPlayer <= 175.0f) &&
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if (!(player->stateFlags1 & PLAYER_STATE1_26) && (this->actor.xzDistToPlayer <= 175.0f) &&
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(this->actor.world.pos.y == this->actor.home.pos.y + 100.0f)) {
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EnBa_SetupSwingAtPlayer(this);
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}
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@ -290,7 +290,7 @@ void EnBa_SwingAtPlayer(EnBa* this, GlobalContext* globalCtx) {
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Matrix_MultVec3f(&D_809B8080, &this->unk158[i + 1]);
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}
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this->unk31A--;
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} else if ((this->actor.xzDistToPlayer > 175.0f) || (player->stateFlags1 & 0x4000000)) {
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} else if ((this->actor.xzDistToPlayer > 175.0f) || (player->stateFlags1 & PLAYER_STATE1_26)) {
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EnBa_SetupIdle(this);
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} else {
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EnBa_SetupSwingAtPlayer(this);
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@ -309,7 +309,7 @@ void EnBa_SwingAtPlayer(EnBa* this, GlobalContext* globalCtx) {
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CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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return;
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}
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if ((this->actor.xzDistToPlayer > 175.0f) || (player->stateFlags1 & 0x4000000)) {
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if ((this->actor.xzDistToPlayer > 175.0f) || (player->stateFlags1 & PLAYER_STATE1_26)) {
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EnBa_SetupIdle(this);
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} else {
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EnBa_SetupSwingAtPlayer(this);
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