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Defines for player state flags (#1081)
* script-assisted player state flags * Run formatter * manually convert state flags in `D_80116068` * `PLAYER_STATE_FLAG_` -> `PLAYER_STATE` * Run formatter
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96 changed files with 945 additions and 810 deletions
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@ -293,8 +293,8 @@ void func_809C9700(EnBox* this, GlobalContext* globalCtx) {
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this->unk_1FB = ENBOX_STATE_0;
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} else {
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if (this->unk_1FB == ENBOX_STATE_0) {
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if (!(player->stateFlags2 & 0x1000000)) {
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player->stateFlags2 |= 0x800000;
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if (!(player->stateFlags2 & PLAYER_STATE2_24)) {
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player->stateFlags2 |= PLAYER_STATE2_23;
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return;
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}
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this->unk_1FB = ENBOX_STATE_1;
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