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Defines for player state flags (#1081)
* script-assisted player state flags * Run formatter * manually convert state flags in `D_80116068` * `PLAYER_STATE_FLAG_` -> `PLAYER_STATE` * Run formatter
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96 changed files with 945 additions and 810 deletions
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@ -178,17 +178,17 @@ void func_80A1DBD4(EnFu* this, GlobalContext* globalCtx) {
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globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_00;
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gSaveContext.eventChkInf[6] |= 0x20;
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} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_02) {
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player->stateFlags2 &= ~0x1000000;
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player->stateFlags2 &= ~PLAYER_STATE2_24;
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this->actionFunc = EnFu_WaitAdult;
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} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_01) {
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player->stateFlags2 |= 0x800000;
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player->stateFlags2 |= PLAYER_STATE2_23;
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}
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}
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void EnFu_WaitForPlayback(EnFu* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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player->stateFlags2 |= 0x800000;
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player->stateFlags2 |= PLAYER_STATE2_23;
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// if dialog state is 7, player has played back the song
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if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_SONG_DEMO_DONE) {
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func_8010BD58(globalCtx, OCARINA_ACTION_PLAYBACK_STORMS);
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@ -199,7 +199,7 @@ void EnFu_WaitForPlayback(EnFu* this, GlobalContext* globalCtx) {
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void EnFu_TeachSong(EnFu* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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player->stateFlags2 |= 0x800000;
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player->stateFlags2 |= PLAYER_STATE2_23;
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// if dialog state is 2, start song demonstration
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if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
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this->behaviorFlags &= ~FU_WAIT;
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@ -216,7 +216,7 @@ void EnFu_WaitAdult(EnFu* this, GlobalContext* globalCtx) {
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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if ((gSaveContext.eventChkInf[5] & 0x800)) {
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func_80A1D94C(this, globalCtx, 0x508E, func_80A1DBA0);
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} else if (player->stateFlags2 & 0x1000000) {
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} else if (player->stateFlags2 & PLAYER_STATE2_24) {
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this->actor.textId = 0x5035;
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Message_StartTextbox(globalCtx, this->actor.textId, NULL);
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this->actionFunc = EnFu_TeachSong;
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@ -227,7 +227,7 @@ void EnFu_WaitAdult(EnFu* this, GlobalContext* globalCtx) {
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if (this->actor.xzDistToPlayer < 100.0f) {
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this->actor.textId = 0x5034;
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func_8002F2CC(&this->actor, globalCtx, 100.0f);
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player->stateFlags2 |= 0x800000;
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player->stateFlags2 |= PLAYER_STATE2_23;
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}
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}
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}
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