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Defines for player state flags (#1081)

* script-assisted player state flags

* Run formatter

* manually convert state flags in `D_80116068`

* `PLAYER_STATE_FLAG_` -> `PLAYER_STATE`

* Run formatter
This commit is contained in:
Dragorn421 2022-01-18 01:04:07 +01:00 committed by GitHub
parent 2a4fb604fb
commit 6479913daa
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GPG key ID: 4AEE18F83AFDEB23
96 changed files with 945 additions and 810 deletions

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@ -143,8 +143,8 @@ void func_80A4E470(EnGs* this, GlobalContext* globalCtx) {
if (this->actor.xzDistToPlayer <= 100.0f) {
bREG(15) = 1;
if (this->unk_19D == 0) {
player->stateFlags2 |= 0x800000;
if (player->stateFlags2 & 0x1000000) {
player->stateFlags2 |= PLAYER_STATE2_23;
if (player->stateFlags2 & PLAYER_STATE2_24) {
func_8010BD58(globalCtx, OCARINA_ACTION_FREE_PLAY);
this->unk_19D |= 1;
}
@ -167,7 +167,7 @@ void func_80A4E470(EnGs* this, GlobalContext* globalCtx) {
this->unk_19D = 0;
Flags_SetSwitch(globalCtx, (this->actor.params >> 8) & 0x3F);
} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_01) {
player->stateFlags2 |= 0x800000;
player->stateFlags2 |= PLAYER_STATE2_23;
}
}
}