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Defines for player state flags (#1081)

* script-assisted player state flags

* Run formatter

* manually convert state flags in `D_80116068`

* `PLAYER_STATE_FLAG_` -> `PLAYER_STATE`

* Run formatter
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Dragorn421 2022-01-18 01:04:07 +01:00 committed by GitHub
parent 2a4fb604fb
commit 6479913daa
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96 changed files with 945 additions and 810 deletions

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@ -146,7 +146,8 @@ void EnNutsball_Update(Actor* thisx, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
s32 pad;
if (!(player->stateFlags1 & 0x300000C0) || (this->actionFunc == func_80ABBB34)) {
if (!(player->stateFlags1 & (PLAYER_STATE1_6 | PLAYER_STATE1_7 | PLAYER_STATE1_28 | PLAYER_STATE1_29)) ||
(this->actionFunc == func_80ABBB34)) {
this->actionFunc(this, globalCtx);
Actor_MoveForward(&this->actor);