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Defines for player state flags (#1081)
* script-assisted player state flags * Run formatter * manually convert state flags in `D_80116068` * `PLAYER_STATE_FLAG_` -> `PLAYER_STATE` * Run formatter
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96 changed files with 945 additions and 810 deletions
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@ -692,7 +692,7 @@ s32 func_80B0DEA8(EnSw* this, GlobalContext* globalCtx, s32 arg2) {
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s32 sp54;
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Vec3f sp48;
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if (!(player->stateFlags1 & 0x200000) && arg2) {
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if (!(player->stateFlags1 & PLAYER_STATE1_21) && arg2) {
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return false;
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} else if (func_8002DDF4(globalCtx) && arg2) {
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return false;
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