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Defines for player state flags (#1081)

* script-assisted player state flags

* Run formatter

* manually convert state flags in `D_80116068`

* `PLAYER_STATE_FLAG_` -> `PLAYER_STATE`

* Run formatter
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Dragorn421 2022-01-18 01:04:07 +01:00 committed by GitHub
parent 2a4fb604fb
commit 6479913daa
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96 changed files with 945 additions and 810 deletions

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@ -347,8 +347,8 @@ s32 EnXc_SerenadeCS(EnXc* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
s32 stateFlags = player->stateFlags1;
if (CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) && !(gSaveContext.eventChkInf[5] & 4) && !(stateFlags & 0x20000000) &&
!Gameplay_InCsMode(globalCtx)) {
if (CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) && !(gSaveContext.eventChkInf[5] & 4) &&
!(stateFlags & PLAYER_STATE1_29) && !Gameplay_InCsMode(globalCtx)) {
Cutscene_SetSegment(globalCtx, &gIceCavernSerenadeCs);
gSaveContext.cutsceneTrigger = 1;
gSaveContext.eventChkInf[5] |= 4; // Learned Serenade of Water Flag