From 64d936a5a85ba24cecf146f7c17cc0d966dd110e Mon Sep 17 00:00:00 2001 From: feacur Date: Thu, 14 Nov 2024 20:48:12 +0100 Subject: [PATCH] apply a PR suggestion https://github.com/zeldaret/oot/pull/2287#discussion_r1842787653 --- include/z64actor.h | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/include/z64actor.h b/include/z64actor.h index 19911ce579..303b35db2d 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -14,10 +14,8 @@ #define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC colliders #define MASS_HEAVY 0xFE // Can only be pushed by OC colliders from actors with IMMOVABLE or HEAVY mass. -/* These constants are the default parameters for the ubiqutous "fidgeting" formulas. - * Some actors call `Actor_UpdateFidgetTables` function and cache their results in `fidgetTable*` fields. - * Others compute them on the fly. Both variants are applied inside `*_OverrideLimbDraw` as input angles. - */ +// These are default parameters used for "animation fidgeting", which procedurally generate actor idle animations. +// These calculations may be performed within individual actors, or by using fidget tables with `Actor_UpdateFidgetTables`. #define FIDGET_FREQ_Y 0x814 #define FIDGET_FREQ_Z 0x940 #define FIDGET_FREQ_LIMB 0x32