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Reduce overlay dependencies on global.h (7) (#2472)

* z64env_flags, z64quest_hint_commands

* z64cutscene_spline, z64save.h moved from z64.h

* bss

* pr suggestion

* bss

* suggestions
This commit is contained in:
mzxrules 2025-02-16 15:33:55 -05:00 committed by GitHub
parent 137e178790
commit 652478c338
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GPG key ID: B5690EEEBB952194
294 changed files with 688 additions and 197 deletions

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@ -47,13 +47,6 @@ void Debug_DrawText(GraphicsContext* gfxCtx);
void* MemCpy(void* dest, const void* src, s32 len);
u16 QuestHint_GetSariaTextId(PlayState* play);
u16 QuestHint_GetNaviTextId(PlayState* play);
void CutsceneFlags_UnsetAll(PlayState* play);
void CutsceneFlags_Set(PlayState* play, s16 flag);
void CutsceneFlags_Unset(PlayState* play, s16 flag);
s32 CutsceneFlags_Get(PlayState* play, s16 flag);
s32 Kanji_OffsetFromShiftJIS(s32 character);
#if PLATFORM_IQUE
void Font_LoadCharCHN(Font* font, u16 character, u16 codePointIndex);
@ -160,8 +153,6 @@ void DebugCamera_Init(DebugCam* debugCam, Camera* cameraPtr);
void DebugCamera_Enable(DebugCam* debugCam, Camera* cam);
void DebugCamera_Update(DebugCam* debugCam, Camera* cam);
void DebugCamera_Reset(Camera* cam, DebugCam* debugCam);
void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_Init(PreRender* this);

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@ -54,6 +54,8 @@ typedef struct GraphicsContext {
/* 0x02FC */ char unk_2FC[0x04];
} GraphicsContext; // size = 0x300
extern Gfx gEmptyDL[];
Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far);
Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far);
Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far);

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@ -1,6 +1,7 @@
#ifndef REGS_H
#define REGS_H
#include "ultra64.h"
#include "versions.h"
#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.

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@ -1,8 +1,8 @@
#ifndef SEGMENT_SYMBOLS_H
#define SEGMENT_SYMBOLS_H
#include "ultra64/ultratypes.h"
#include "versions.h"
#include "z64.h"
#define DECLARE_SEGMENT(name) \
extern u8 _##name##SegmentStart[]; \

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@ -5,8 +5,6 @@
#include "libc64/os_malloc.h"
#include "segment_symbols.h"
extern Mtx D_01000000;
extern void* osRomBase;
extern s32 osTvType;
extern u32 osRomType;
@ -77,8 +75,6 @@ extern MapData gMapDataTable;
extern s16 gSpoilingItems[3];
extern s16 gSpoilingItemReverts[3];
extern Gfx gEmptyDL[];
extern u16 gSramSlotOffsets[];
// 4 16-colors palettes
extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
@ -153,14 +149,6 @@ extern u8 gSequenceFontTable[];
extern u8 gSequenceTable[];
extern AudioTable gSampleBankTable;
extern u8 gUseCutsceneCam;
extern u16 D_8015FCCC;
extern char D_8015FCD0[20];
extern u8 D_8015FCE4;
extern u16 gCamAtSplinePointsAppliedFrame;
extern u16 gCamEyePointAppliedFrame;
extern u16 gCamAtPointAppliedFrame;
extern LightningStrike gLightningStrike;
// TODO: These variables are here for BSS ordering but ideally they should not
// be extern. This could be fixed by putting more stuff (e.g. struct definitions)

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@ -7,55 +7,28 @@
#include "audiomgr.h"
#include "controller.h"
#include "versions.h"
#include "z64save.h"
#include "z64light.h"
#include "z64bgcheck.h"
#include "z64actor.h"
#include "z64player.h"
#include "z64audio.h"
#include "z64object.h"
#include "z64ocarina.h"
#include "z64camera.h"
#include "z64environment.h"
#include "z64cutscene.h"
#include "z64collision_check.h"
#include "z64curve.h"
#include "z64scene.h"
#include "z64effect.h"
#include "z64game_over.h"
#include "z64inventory.h"
#include "z64item.h"
#include "z64animation.h"
#include "z64animation_legacy.h"
#include "z64dma.h"
#include "letterbox.h"
#include "z64math.h"
#include "z64map_mark.h"
#include "z64message.h"
#include "one_point_cutscene.h"
#include "z64pause.h"
#include "z64play.h"
#include "z64skin.h"
#include "z64skin_matrix.h"
#include "z64game.h"
#include "z64transition.h"
#include "z64transition_instances.h"
#include "z64interface.h"
#include "z64sfx_source.h"
#include "z64skybox.h"
#include "z64sram.h"
#include "z64view.h"
#include "z64vis.h"
#include "zelda_arena.h"
#include "alignment.h"
#include "audiothread_cmd.h"
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
#include "color.h"
#include "libu64/gfxprint.h"
#include "z_lib.h"
#include "ichain.h"
#include "regs.h"
#include "irqmgr.h"
#include "padmgr.h"
@ -69,10 +42,8 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "gfxalloc.h"
#include "jpeg.h"
#include "prerender.h"
#include "rand.h"
#include "libc64/qrand.h"
#include "sys_math.h"
#include "sys_math3d.h"
#include "libc64/math64.h"
@ -148,13 +119,6 @@ typedef struct SampleState {
/* 0x00A8 */ View view;
} SampleState; // size = 0x1D0
typedef struct QuestHintCmd {
/* 0x00 */ u8 byte0;
/* 0x01 */ u8 byte1;
/* 0x02 */ u8 byte2;
/* 0x03 */ u8 byte3;
} QuestHintCmd; // size = 0x4
typedef enum PauseBgPreRenderState {
/* 0 */ PAUSE_BG_PRERENDER_OFF, // Inactive, do nothing.
/* 1 */ PAUSE_BG_PRERENDER_SETUP, // The current frame is only drawn for the purpose of serving as the pause background.

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@ -4,7 +4,6 @@
#include "ultra64.h"
#include "z64cutscene.h"
#include "z64math.h"
#include "z64save.h"
struct CollisionContext;
struct View;

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@ -515,6 +515,14 @@ typedef struct CutsceneContext {
/* 0x28 */ CsCmdActorCue* actorCues[10]; // "npcdemopnt"
} CutsceneContext; // size = 0x50
extern u8 gUseCutsceneCam;
extern u16 D_8015FCCC;
extern char D_8015FCD0[20];
extern u8 D_8015FCE4;
extern u16 gCamAtSplinePointsAppliedFrame;
extern u16 gCamEyePointAppliedFrame;
extern u16 gCamAtPointAppliedFrame;
void Cutscene_InitContext(struct PlayState* play, CutsceneContext* csCtx);
void Cutscene_StartManual(struct PlayState* play, CutsceneContext* csCtx);
void Cutscene_StopManual(struct PlayState* play, CutsceneContext* csCtx);

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@ -0,0 +1,13 @@
#ifndef Z64CUTSCENE_FLAGS_H
#define Z64CUTSCENE_FLAGS_H
#include "ultra64.h"
struct PlayState;
void CutsceneFlags_UnsetAll(struct PlayState* play);
void CutsceneFlags_Set(struct PlayState* play, s16 flag);
void CutsceneFlags_Unset(struct PlayState* play, s16 flag);
s32 CutsceneFlags_Get(struct PlayState* play, s16 flag);
#endif

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@ -0,0 +1,12 @@
#ifndef Z64CUTSCENE_SPLINE_H
#define Z64CUTSCENE_SPLINE_H
#include "ultra64.h"
#include "z64math.h"
union CutsceneCameraPoint;
void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, union CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
#endif

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@ -4,7 +4,6 @@
#include "ultra64.h"
#include "prerender.h"
#include "z64actor.h"
#include "z64bgcheck.h"
#include "z64camera.h"
@ -26,6 +25,7 @@
#include "z64view.h"
union Color_RGBA8_u32;
struct Path;
struct Player;
struct QuestHintCmd;
struct VisMono;
@ -115,6 +115,8 @@ typedef struct PlayState {
/* 0x12430 */ char unk_12430[0xE8];
} PlayState; // size = 0x12518
extern Mtx D_01000000; // billboardMtx
#define GET_ACTIVE_CAM(play) ((play)->cameraPtrs[(play)->activeCamId])
#define GET_PLAYER(play) ((Player*)(play)->actorCtx.actorLists[ACTORCAT_PLAYER].head)

11
include/z64quest_hint.h Normal file
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@ -0,0 +1,11 @@
#ifndef Z64QUEST_HINT_H
#define Z64QUEST_HINT_H
#include "ultra64.h"
struct PlayState;
u16 QuestHint_GetSariaTextId(struct PlayState* play);
u16 QuestHint_GetNaviTextId(struct PlayState* play);
#endif

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@ -3,6 +3,13 @@
#include "ultra64.h"
typedef struct QuestHintCmd {
/* 0x00 */ u8 byte0;
/* 0x01 */ u8 byte1;
/* 0x02 */ u8 byte2;
/* 0x03 */ u8 byte3;
} QuestHintCmd; // size = 0x4
/*
* Hint Command Types
*/

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@ -1,5 +1,7 @@
#include "ultra64.h"
#include "global.h"
#include "seqcmd.h"
#include "sequence.h"
#include "versions.h"
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))

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@ -20,6 +20,7 @@
#include "ultra64.h"
#include "global.h"
#include "ultra64/abi.h"
#include "seqcmd.h"
// Direct audio command (skips the queueing system)
#define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \

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@ -6,8 +6,7 @@
#endif
#include "z64thread.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128"
StackEntry sBootThreadInfo;
OSThread sIdleThread;

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@ -1,4 +1,4 @@
#pragma increment_block_number "ntsc-1.2:128"
#pragma increment_block_number "ntsc-1.2:0"
#include "global.h"
#include "cic6105.h"

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@ -1,7 +1,7 @@
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128" \
"pal-1.1:128"
ALIGNED(16) u8 sYaz0DataBuffer[0x400];
u8* sYaz0DataBufferEnd;

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@ -18,18 +18,22 @@
* There are some additional provisions to ensure that audio DMA is particularly high-speed, the audio data is assumed
* to be uncompressed and the request queue and address translation is skipped.
*/
#include "global.h"
#include "libc64/sleep.h"
#include "fault.h"
#include "stack.h"
#include "terminal.h"
#include "line_numbers.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "segment_symbols.h"
#include "stack.h"
#include "stackcheck.h"
#include "terminal.h"
#include "z64thread.h"
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:72 pal-1.0:70 pal-1.1:70"
"ntsc-1.2:20 pal-1.0:18 pal-1.1:18"
StackEntry sDmaMgrStackInfo;
OSMesgQueue sDmaMgrMsgQueue;

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@ -1,6 +1,8 @@
#include "global.h"
#include "fault.h"
#include "n64dd.h"
#include "z64save.h"
#include "global.h"
n64ddStruct_800FEE70_pointers D_800FEE70 = {
func_801C7C1C,

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@ -1,6 +1,19 @@
#include "global.h"
#include "libu64/gfxprint.h"
#include "attributes.h"
#include "controller.h"
#include "letterbox.h"
#include "mempak.h"
#include "regs.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64cutscene_spline.h"
#include "z64debug_display.h"
#include "z64olib.h"
#include "z64play.h"
#include "z64save.h"
#define DEBUG_CAM_CONTROLLER_PORT 2

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@ -40,16 +40,22 @@
* DPad-Up may be pressed to enable sending fault pages over osSyncPrintf as well as displaying them on-screen.
* DPad-Down disables sending fault pages over osSyncPrintf.
*/
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-eu-mq-dbg:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160" \
"gc-us-mq:160 ique-cn:160"
#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-eu-mq-dbg:96 gc-jp:112 gc-jp-ce:112 gc-jp-mq:112 gc-us:112" \
"gc-us-mq:112 ique-cn:112"
#include "global.h"
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "alloca.h"
#include "controller.h"
#include "fault.h"
#include "stack.h"
#include "stackcheck.h"
#include "terminal.h"
#include "z64thread.h"
#include "macros.h"
void Fault_Init(void);
void Fault_SetOsSyncPrintfEnabled(u32 enabled);
void Fault_DrawRecImpl(s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color);

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@ -1,13 +1,19 @@
#pragma increment_block_number "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#include "global.h"
#include "fault.h"
#include "libc64/os_malloc.h"
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "controller.h"
#include "fault.h"
#include "padmgr.h"
#include "segmented_address.h"
#include "stack.h"
#include "stackcheck.h"
#include "terminal.h"
#include "z64thread.h"
#pragma increment_block_number "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
#include "macros.h"
#include "global.h"
#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
typedef struct FaultMgr {
OSThread thread;

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@ -1,4 +1,10 @@
#include "global.h"
#include "libu64/gfxprint.h"
#include "libu64/pad.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "controller.h"
#include "z64play.h"
#include "z64save.h"
typedef struct FlagSetEntry {
/* 0x00 */ u16* value;

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@ -1,16 +1,24 @@
#include "global.h"
#include "libc64/malloc.h"
#include "libc64/sprintf.h"
#include "libu64/debug.h"
#include "gfx.h"
#include "fault.h"
#include "line_numbers.h"
#include "regs.h"
#include "sys_ucode.h"
#include "terminal.h"
#include "ucode_disas.h"
#include "versions.h"
#include "line_numbers.h"
#include "z64save.h"
#include "macros.h"
#include "global.h"
#define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:160" \
"ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:192" \
"ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
/**
* The time at which the previous `Graph_Update` ended.

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@ -1,4 +1,4 @@
#include "global.h"
#include "jpeg.h"
s32 JpegDecoder_ProcessMcu(JpegHuffmanTable* hTable0, JpegHuffmanTable* hTable1, u16* mcu, s16* unk);
s32 JpegDecoder_ParseNextSymbol(JpegHuffmanTable* hTable, s16* outCoeff, s8* outZeroCount);

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@ -1,4 +1,4 @@
#include "global.h"
#include "jpeg.h"
void JpegUtils_ProcessQuantizationTable(u8* dqt, JpegQuantizationTable* qt, u8 count) {
u8 i;

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@ -24,8 +24,8 @@ extern struct IrqMgr gIrqMgr;
#endif
#include "z64thread.h"
#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
"ique-cn:160 ntsc-1.0:133 ntsc-1.1:133 ntsc-1.2:133 pal-1.0:131 pal-1.1:131"
#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96 ique-cn:96" \
"ntsc-1.0:78 ntsc-1.1:78 ntsc-1.2:78 pal-1.0:76 pal-1.1:76"
extern u8 _buffersSegmentEnd[];

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@ -1,4 +1,4 @@
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#include "global.h"

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@ -18,6 +18,7 @@
#include "z64light.h"
#include "z64horse.h"
#include "z64play.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "global.h"

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@ -2,7 +2,7 @@
#include "terminal.h"
#include "line_numbers.h"
#pragma increment_block_number "ntsc-1.0:120 ntsc-1.1:120 ntsc-1.2:120"
#pragma increment_block_number "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64"
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);

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@ -1,12 +1,13 @@
#include "ultra64.h"
#include "global.h"
#include "quake.h"
#include "terminal.h"
#include "z64cutscene_spline.h"
#include "z64olib.h"
#include "z64save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@ -3640,7 +3641,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:134 ntsc-1.1:134 ntsc-1.2:134 pal-1.0:132 pal-1.1:132"
"ique-cn:128 ntsc-1.0:117 ntsc-1.1:117 ntsc-1.2:117 pal-1.0:115 pal-1.1:115"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

View file

@ -15,8 +15,7 @@
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
#include "z_lib.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:104 pal-1.1:104"
#pragma increment_block_number "ique-cn:0 ntsc-1.0:248 ntsc-1.1:248 ntsc-1.2:248 pal-1.0:248 pal-1.1:248"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);

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@ -1,9 +1,14 @@
#include "global.h"
#include "region.h"
#include "sequence.h"
#include "versions.h"
#include "z64environment.h"
#include "z64save.h"
#include "z64transition.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:176 pal-1.1:176"
#include "global.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:176" \
"ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192"
ALIGNED(16) SaveContext gSaveContext;
#if PLATFORM_IQUE

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@ -1,5 +1,10 @@
#include "global.h"
#include "map.h"
#include "regs.h"
#include "versions.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64save.h"
void Interface_Destroy(PlayState* play) {
Map_Destroy(play);

View file

@ -1,4 +1,8 @@
#include "global.h"
#include "ultra64.h"
#include "z64math.h"
#include "z64camera.h"
#include "z64cutscene_spline.h"
#include "macros.h"
// The code in this file is very similar to a spline system used in Super Mario 64 for cutscene camera movement

View file

@ -1,4 +1,15 @@
#include "global.h"
#include "libc64/malloc.h"
#include "libu64/gfxprint.h"
#include "libu64/pad.h"
#include "color.h"
#include "controller.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "regs.h"
#include "rumble.h"
#include "ultra64.h"
#include "macros.h"
typedef struct DebugCamTextBufferEntry {
/* 0x0 */ u8 x;
@ -13,7 +24,7 @@ typedef struct InputCombo {
} InputCombo; // size = 0x4
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
"ique-cn:128 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
"ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
RegEditor* gRegEditor;

View file

@ -1,11 +1,29 @@
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#include "global.h"
#include "quake.h"
#include "z64camera.h"
#include "libu64/gfxprint.h"
#include "controller.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "letterbox.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "regs.h"
#include "rumble.h"
#include "quake.h"
#include "segmented_address.h"
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64audio.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64cutscene_flags.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
@ -126,8 +144,8 @@ u16 gCamAtSplinePointsAppliedFrame;
u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:188 gc-jp-ce:188 gc-jp-mq:0 gc-us:188 gc-us-mq:0" \
"ntsc-1.0:128 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
// Cam ID to return to when a scripted cutscene is finished
s16 sReturnToCamId;

View file

@ -1,5 +1,9 @@
#include "global.h"
#include "libu64/debug.h"
#include "rand.h"
#include "z64play.h"
#include "z64player.h"
#include "z64quest_hint_commands.h"
#include "z64save.h"
QuestHintCmd sChildSariaQuestHints[] = {
QUEST_HINT_STRENGTH_UPG(SKIP, 0, false, 3),

View file

@ -17,6 +17,7 @@
#include "z64item.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

View file

@ -1,4 +1,5 @@
#include "ultra64.h"
#include "z64cutscene_flags.h"
#include "z64play.h"
void CutsceneFlags_UnsetAll(PlayState* play) {

View file

@ -1,5 +1,12 @@
#include "global.h"
#include "ultra64.h"
#include "main.h"
#include "regs.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64save.h"
#include "z64transition_instances.h"
#include "macros.h"
typedef enum TransitionFadeDirection {
/* 0 */ TRANS_FADE_DIR_IN,

View file

@ -1,4 +1,6 @@
#include "global.h"
#include "gfx.h"
#include "z64save.h"
#include "z64transition_instances.h"
typedef enum TransitionWipeDirection {
/* 0 */ TRANS_WIPE_DIR_IN,

View file

@ -1,7 +1,14 @@
#include "z64game_over.h"
#include "global.h"
#include "letterbox.h"
#include "regs.h"
#include "rumble.h"
#include "sequence.h"
#include "versions.h"
#include "z64game_over.h"
#include "z64play.h"
#include "z64save.h"
#include "macros.h"
#include "global.h"
void GameOver_Init(PlayState* play) {
play->gameOverCtx.state = GAMEOVER_INACTIVE;

View file

@ -4,7 +4,8 @@
#include "z64horse.h"
#include "z64play.h"
#include "z64player.h"
#include "src/overlays/actors/ovl_En_Horse/z_en_horse.h"
#include "z64save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
/**
* Tests if the player horse can be spawned

View file

@ -1,4 +1,8 @@
#include "global.h"
#include "ultra64.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/textures/icon_item_static/icon_item_static.h"
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
#include "assets/textures/parameter_static/parameter_static.h"

View file

@ -1,8 +1,14 @@
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
"ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
#include "libu64/debug.h"
#include "kaleido_manager.h"
#include "letterbox.h"
#include "regs.h"
#include "terminal.h"
#include "z64play.h"
#include "global.h"
#include "terminal.h"
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
void (*sKaleidoScopeDrawFunc)(PlayState* play);

View file

@ -1,7 +1,12 @@
#include "global.h"
#include "controller.h"
#include "letterbox.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "regs.h"
#include "z64audio.h"
#include "z64play.h"
#include "z64save.h"
/*
* The following three arrays are effectively unused.

View file

@ -1,12 +1,16 @@
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \
"ique-cn:208 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:232 pal-1.1:232"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:64 pal-1.1:64"
#include "global.h"
#include "ultra64.h"
#include "seqcmd.h"
#include "sequence.h"
#include "terminal.h"
#include "versions.h"
#include "z64cutscene.h"
#include "z64frame_advance.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
@ -214,8 +218,8 @@ s16 sLightningFlashAlpha;
s16 sSunDepthTestX;
s16 sSunDepthTestY;
#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
"ique-cn:224 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:240 pal-1.1:240"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;

View file

@ -1,4 +1,14 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "global.h"
#include "assets/textures/parameter_static/parameter_static.h"
static s16 sHeartsPrimColors[3][3] = {

View file

@ -1,4 +1,5 @@
#include "global.h"
#include "map.h"
#include "z64save.h"
static s16 sFloorTexIndexOffset[10][8] = {
{ 0, 0, 0, 0, 2, 4, 6, 8 }, { 0, 0, 0, 0, 0, 0, 0, 2 },

View file

@ -1,10 +1,22 @@
#include "global.h"
#include "terminal.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/textures/parameter_static/parameter_static.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "controller.h"
#include "map.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "regs.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "global.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/textures/parameter_static/parameter_static.h"
MapData* gMapData;

View file

@ -1,9 +1,16 @@
#include "global.h"
#include "libu64/debug.h"
#include "romfile.h"
#include "segment_symbols.h"
#include "terminal.h"
#include "assets/textures/parameter_static/parameter_static.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "z64map_mark.h"
#include "z64play.h"
#include "z64save.h"
#include "global.h"
typedef struct MapMarkInfo {
/* 0x00 */ void* texture;

View file

@ -1,14 +1,30 @@
#include "global.h"
#include "libu64/gfxprint.h"
#include "attributes.h"
#include "controller.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "gfxalloc.h"
#include "message_data_static.h"
#include "terminal.h"
#include "versions.h"
#include "assets/textures/parameter_static/parameter_static.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "segment_symbols.h"
#include "sequence.h"
#include "regs.h"
#include "terminal.h"
#include "versions.h"
#include "z64audio.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "global.h"
#include "assets/textures/parameter_static/parameter_static.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:128 pal-1.1:128"
"ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:128 pal-1.1:128"
#if !PLATFORM_IQUE
#define MSG_BUF_DECODED (msgCtx->msgBufDecoded)

View file

@ -1,8 +1,15 @@
#include "global.h"
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "one_point_cutscene.h"
#include "quake.h"
#include "sfx.h"
#include "terminal.h"
#include "versions.h"
#include "z_lib.h"
#include "z64olib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "overlays/actors/ovl_En_Sw/z_en_sw.h"
static s16 sDisableAttention = false;

View file

@ -1,7 +1,26 @@
#include "global.h"
#include "attributes.h"
#include "controller.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "main.h"
#include "map.h"
#include "regs.h"
#include "segment_symbols.h"
#include "segmented_address.h"
#include "sequence.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "versions.h"
#include "z64audio.h"
#include "z64horse.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "global.h"
#include "assets/textures/parameter_static/parameter_static.h"
#include "assets/textures/do_action_static/do_action_static.h"
#include "assets/textures/icon_item_static/icon_item_static.h"

View file

@ -1,18 +1,39 @@
#include "global.h"
#include "libu64/debug.h"
#include "controller.h"
#include "fault.h"
#include "quake.h"
#include "terminal.h"
#include "versions.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "kaleido_manager.h"
#include "letterbox.h"
#include "line_numbers.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "one_point_cutscene.h"
#include "quake.h"
#include "regs.h"
#include "rumble.h"
#include "segmented_address.h"
#include "sequence.h"
#include "sfx.h"
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "versions.h"
#include "zelda_arena.h"
#include "z64cutscene_flags.h"
#include "z64debug_display.h"
#include "z64effect.h"
#include "z64frame_advance.h"
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:192 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
TransitionTile gTransitionTile;
s32 gTransitionTileState;

View file

@ -4,7 +4,7 @@
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_CAN_PRESS_SWITCHES)
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128 pal-1.1:128"
void (*sPlayerCallInitFunc)(Actor* thisx, PlayState* play);

View file

@ -1,12 +1,24 @@
#include "global.h"
#include "libc64/math64.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "regs.h"
#include "segmented_address.h"
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64draw.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_link_boy/object_link_boy.h"
#include "assets/objects/object_link_child/object_link_child.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"pal-1.0:0 pal-1.1:0"
typedef struct BowSlingshotStringData {
/* 0x00 */ Gfx* dList;

View file

@ -1,12 +1,27 @@
#include "global.h"
#include "libu64/debug.h"
#include "ultra64/gs2dex.h"
#include "fault.h"
#include "sys_ucode.h"
#include "terminal.h"
#include "versions.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "jpeg.h"
#include "line_numbers.h"
#include "map.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "regs.h"
#include "segmented_address.h"
#include "sys_matrix.h"
#include "sys_ucode.h"
#include "terminal.h"
#include "versions.h"
#include "z64audio.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "global.h"
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };

View file

@ -1,6 +1,8 @@
#include "global.h"
#include "seqcmd.h"
#include "terminal.h"
#include "versions.h"
#include "z64save.h"
SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX];
RomFile sNaviQuestHintFiles[];

View file

@ -1,10 +1,22 @@
#include "global.h"
#include "quake.h"
#include "versions.h"
#include "z64frame_advance.h"
#include "libc64/qrand.h"
#include "gfx.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "quake.h"
#include "regs.h"
#include "segment_symbols.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64frame_advance.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "global.h"
#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"
#include "assets/scenes/indoors/souko/souko_scene.h"

View file

@ -1,6 +1,7 @@
#include "global.h"
#include "terminal.h"
#include "versions.h"
#include "z64save.h"
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
#define CHECKSUM_SIZE (sizeof(Save) / 2)

View file

@ -1,6 +1,7 @@
#include "global.h"
#include "terminal.h"
#include "z64environment.h"
#include "z64save.h"
typedef struct SkyboxFaceParams {
/* 0x000 */ s32 xStart;

View file

@ -1,5 +1,5 @@
#include "global.h"
#include "z64quest_hint_commands.h"
#include "z64save.h"
QuestHintCmd gOverworldNaviQuestHints[] = {
QUEST_HINT_FLAG(CHECK, EVENTCHKINF_05, false, 0x40),

View file

@ -1,4 +1,3 @@
#include "global.h"
#include "z64quest_hint_commands.h"
QuestHintCmd gDungeonNaviQuestHints[] = {

View file

@ -8,7 +8,7 @@
#include "line_numbers.h"
#include "z64thread.h"
#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
typedef struct struct_801D9C30 {
/* 0x000 */ s32 unk_000; // disk start

View file

@ -16,6 +16,7 @@
#include "z64audio.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_bdan_objects/object_bdan_objects.h"

View file

@ -17,6 +17,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/scenes/dungeons/ddan/ddan_scene.h"
#include "assets/objects/object_bwall/object_bwall.h"

View file

@ -20,6 +20,7 @@
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h"

View file

@ -22,6 +22,7 @@
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_dy_obj/object_dy_obj.h"
#include "assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"

View file

@ -13,6 +13,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"

View file

@ -13,6 +13,7 @@
#include "sys_matrix.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_gjyo_objects/object_gjyo_objects.h"
#include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h"

View file

@ -14,6 +14,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_haka/object_haka.h"

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@ -14,6 +14,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -17,6 +17,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"

View file

@ -11,6 +11,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_ingate/object_ingate.h"

View file

@ -10,6 +10,7 @@
#include "sfx.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"

View file

@ -13,6 +13,7 @@
#include "sys_matrix.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"

View file

@ -18,6 +18,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_po_sisters/object_po_sisters.h"

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@ -11,10 +11,10 @@
#include "sfx.h"
#include "z_lib.h"
#include "z64audio.h"
#include "z64cutscene_flags.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "z64save.h"
#include "assets/objects/object_relay_objects/object_relay_objects.h"

View file

@ -8,6 +8,7 @@
#include "ichain.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot00_break/object_spot00_break.h"

View file

@ -13,11 +13,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64cutscene_flags.h"
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_spot00_objects/object_spot00_objects.h"

View file

@ -13,6 +13,7 @@
#include "z_lib.h"
#include "z64audio.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"

View file

@ -16,6 +16,7 @@
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"

View file

@ -13,6 +13,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"

View file

@ -11,6 +11,7 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_matoya/object_spot01_matoya.h"

View file

@ -9,6 +9,7 @@
#include "ichain.h"
#include "segmented_address.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_matoya/object_spot01_matoya.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"

View file

@ -17,6 +17,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_spot02_objects/object_spot02_objects.h"

View file

@ -11,6 +11,7 @@
#include "sfx.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot05_objects/object_spot05_objects.h"

View file

@ -16,6 +16,7 @@
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot06_objects/object_spot06_objects.h"

View file

@ -12,6 +12,7 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot07_object/object_spot07_object.h"

View file

@ -14,6 +14,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_spot08_obj/object_spot08_obj.h"

View file

@ -11,6 +11,7 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot09_obj/object_spot09_obj.h"

View file

@ -16,12 +16,11 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64cutscene_flags.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "assets/objects/object_spot11_obj/object_spot11_obj.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

View file

@ -12,6 +12,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_spot15_obj/object_spot15_obj.h"

View file

@ -11,6 +11,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot15_obj/object_spot15_obj.h"

View file

@ -15,6 +15,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_spot16_obj/object_spot16_obj.h"
#include "assets/objects/object_bombiwa/object_bombiwa.h"

View file

@ -12,6 +12,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_efc_doughnut/object_efc_doughnut.h"

View file

@ -13,6 +13,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"

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