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Reduce overlay dependencies on global.h (7) (#2472)
* z64env_flags, z64quest_hint_commands * z64cutscene_spline, z64save.h moved from z64.h * bss * pr suggestion * bss * suggestions
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294 changed files with 688 additions and 197 deletions
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@ -5,8 +5,6 @@
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#include "libc64/os_malloc.h"
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#include "segment_symbols.h"
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extern Mtx D_01000000;
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extern void* osRomBase;
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extern s32 osTvType;
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extern u32 osRomType;
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@ -77,8 +75,6 @@ extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItemReverts[3];
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extern Gfx gEmptyDL[];
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extern u16 gSramSlotOffsets[];
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// 4 16-colors palettes
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extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
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@ -153,14 +149,6 @@ extern u8 gSequenceFontTable[];
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extern u8 gSequenceTable[];
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extern AudioTable gSampleBankTable;
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extern u8 gUseCutsceneCam;
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extern u16 D_8015FCCC;
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extern char D_8015FCD0[20];
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extern u8 D_8015FCE4;
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extern u16 gCamAtSplinePointsAppliedFrame;
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extern u16 gCamEyePointAppliedFrame;
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extern u16 gCamAtPointAppliedFrame;
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extern LightningStrike gLightningStrike;
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// TODO: These variables are here for BSS ordering but ideally they should not
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// be extern. This could be fixed by putting more stuff (e.g. struct definitions)
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