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Reduce overlay dependencies on global.h (7) (#2472)
* z64env_flags, z64quest_hint_commands * z64cutscene_spline, z64save.h moved from z64.h * bss * pr suggestion * bss * suggestions
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137e178790
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294 changed files with 688 additions and 197 deletions
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@ -6,8 +6,7 @@
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#endif
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#include "z64thread.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:128"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128"
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StackEntry sBootThreadInfo;
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OSThread sIdleThread;
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@ -1,4 +1,4 @@
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#pragma increment_block_number "ntsc-1.2:128"
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#pragma increment_block_number "ntsc-1.2:0"
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#include "global.h"
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#include "cic6105.h"
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@ -1,7 +1,7 @@
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#include "global.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:128 pal-1.1:128"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128" \
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"pal-1.1:128"
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ALIGNED(16) u8 sYaz0DataBuffer[0x400];
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u8* sYaz0DataBufferEnd;
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@ -18,18 +18,22 @@
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* There are some additional provisions to ensure that audio DMA is particularly high-speed, the audio data is assumed
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* to be uncompressed and the request queue and address translation is skipped.
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*/
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#include "global.h"
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#include "libc64/sleep.h"
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#include "fault.h"
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#include "stack.h"
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#include "terminal.h"
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#include "line_numbers.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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#include "segment_symbols.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "terminal.h"
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#include "z64thread.h"
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#include "global.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:72 pal-1.0:70 pal-1.1:70"
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"ntsc-1.2:20 pal-1.0:18 pal-1.1:18"
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StackEntry sDmaMgrStackInfo;
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OSMesgQueue sDmaMgrMsgQueue;
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