mirror of
https://github.com/zeldaret/oot.git
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Reduce overlay dependencies on global.h (7) (#2472)
* z64env_flags, z64quest_hint_commands * z64cutscene_spline, z64save.h moved from z64.h * bss * pr suggestion * bss * suggestions
This commit is contained in:
parent
137e178790
commit
652478c338
294 changed files with 688 additions and 197 deletions
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@ -1,6 +1,8 @@
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#include "global.h"
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#include "fault.h"
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#include "n64dd.h"
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#include "z64save.h"
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#include "global.h"
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n64ddStruct_800FEE70_pointers D_800FEE70 = {
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func_801C7C1C,
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@ -1,6 +1,19 @@
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#include "global.h"
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#include "libu64/gfxprint.h"
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#include "attributes.h"
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#include "controller.h"
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#include "letterbox.h"
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#include "mempak.h"
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#include "regs.h"
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#include "sfx.h"
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#include "z_lib.h"
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#include "z64camera.h"
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#include "z64cutscene.h"
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#include "z64cutscene_spline.h"
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#include "z64debug_display.h"
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#include "z64olib.h"
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#include "z64play.h"
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#include "z64save.h"
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#define DEBUG_CAM_CONTROLLER_PORT 2
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@ -40,16 +40,22 @@
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* DPad-Up may be pressed to enable sending fault pages over osSyncPrintf as well as displaying them on-screen.
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* DPad-Down disables sending fault pages over osSyncPrintf.
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*/
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-eu-mq-dbg:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160" \
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"gc-us-mq:160 ique-cn:160"
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#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-eu-mq-dbg:96 gc-jp:112 gc-jp-ce:112 gc-jp-mq:112 gc-us:112" \
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"gc-us-mq:112 ique-cn:112"
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#include "global.h"
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#include "libc64/sleep.h"
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#include "libc64/sprintf.h"
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#include "alloca.h"
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#include "controller.h"
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#include "fault.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "terminal.h"
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#include "z64thread.h"
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#include "macros.h"
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void Fault_Init(void);
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void Fault_SetOsSyncPrintfEnabled(u32 enabled);
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void Fault_DrawRecImpl(s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 color);
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@ -1,13 +1,19 @@
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#pragma increment_block_number "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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#include "global.h"
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#include "fault.h"
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#include "libc64/os_malloc.h"
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#include "libc64/sleep.h"
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#include "libc64/sprintf.h"
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#include "controller.h"
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#include "fault.h"
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#include "padmgr.h"
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#include "segmented_address.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "terminal.h"
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#include "z64thread.h"
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#pragma increment_block_number "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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#include "macros.h"
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#include "global.h"
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#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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typedef struct FaultMgr {
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OSThread thread;
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@ -1,4 +1,10 @@
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#include "global.h"
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#include "libu64/gfxprint.h"
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#include "libu64/pad.h"
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "controller.h"
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#include "z64play.h"
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#include "z64save.h"
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typedef struct FlagSetEntry {
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/* 0x00 */ u16* value;
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@ -1,16 +1,24 @@
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#include "global.h"
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#include "libc64/malloc.h"
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#include "libc64/sprintf.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "fault.h"
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#include "line_numbers.h"
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#include "regs.h"
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#include "sys_ucode.h"
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#include "terminal.h"
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#include "ucode_disas.h"
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#include "versions.h"
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#include "line_numbers.h"
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#include "z64save.h"
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#include "macros.h"
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#include "global.h"
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#define GFXPOOL_HEAD_MAGIC 0x1234
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#define GFXPOOL_TAIL_MAGIC 0x5678
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:160" \
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"ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:192" \
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"ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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/**
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* The time at which the previous `Graph_Update` ended.
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@ -1,4 +1,4 @@
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#include "global.h"
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#include "jpeg.h"
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s32 JpegDecoder_ProcessMcu(JpegHuffmanTable* hTable0, JpegHuffmanTable* hTable1, u16* mcu, s16* unk);
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s32 JpegDecoder_ParseNextSymbol(JpegHuffmanTable* hTable, s16* outCoeff, s8* outZeroCount);
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@ -1,4 +1,4 @@
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#include "global.h"
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#include "jpeg.h"
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void JpegUtils_ProcessQuantizationTable(u8* dqt, JpegQuantizationTable* qt, u8 count) {
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u8 i;
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@ -24,8 +24,8 @@ extern struct IrqMgr gIrqMgr;
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#endif
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#include "z64thread.h"
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#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
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"ique-cn:160 ntsc-1.0:133 ntsc-1.1:133 ntsc-1.2:133 pal-1.0:131 pal-1.1:131"
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#pragma increment_block_number "gc-eu:96 gc-eu-mq:96 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96 ique-cn:96" \
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"ntsc-1.0:78 ntsc-1.1:78 ntsc-1.2:78 pal-1.0:76 pal-1.1:76"
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extern u8 _buffersSegmentEnd[];
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#include "global.h"
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@ -18,6 +18,7 @@
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#include "z64light.h"
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#include "z64horse.h"
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#include "z64play.h"
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#include "z64save.h"
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#include "z64skin_matrix.h"
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#include "global.h"
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@ -2,7 +2,7 @@
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#include "terminal.h"
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#include "line_numbers.h"
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#pragma increment_block_number "ntsc-1.0:120 ntsc-1.1:120 ntsc-1.2:120"
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#pragma increment_block_number "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64"
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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#include "ultra64.h"
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#include "global.h"
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#include "quake.h"
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#include "terminal.h"
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#include "z64cutscene_spline.h"
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#include "z64olib.h"
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#include "z64save.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:134 ntsc-1.1:134 ntsc-1.2:134 pal-1.0:132 pal-1.1:132"
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"ique-cn:128 ntsc-1.0:117 ntsc-1.1:117 ntsc-1.2:117 pal-1.0:115 pal-1.1:115"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
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#include "z_lib.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:104 pal-1.1:104"
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#pragma increment_block_number "ique-cn:0 ntsc-1.0:248 ntsc-1.1:248 ntsc-1.2:248 pal-1.0:248 pal-1.1:248"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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#include "global.h"
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#include "region.h"
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#include "sequence.h"
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#include "versions.h"
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#include "z64environment.h"
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#include "z64save.h"
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#include "z64transition.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:176 pal-1.1:176"
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#include "global.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:176" \
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"ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192"
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ALIGNED(16) SaveContext gSaveContext;
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#if PLATFORM_IQUE
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#include "global.h"
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#include "map.h"
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#include "regs.h"
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#include "versions.h"
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#include "z64ocarina.h"
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#include "z64play.h"
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#include "z64save.h"
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void Interface_Destroy(PlayState* play) {
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Map_Destroy(play);
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#include "global.h"
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#include "ultra64.h"
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#include "z64math.h"
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#include "z64camera.h"
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#include "z64cutscene_spline.h"
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#include "macros.h"
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// The code in this file is very similar to a spline system used in Super Mario 64 for cutscene camera movement
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#include "global.h"
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#include "libc64/malloc.h"
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#include "libu64/gfxprint.h"
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#include "libu64/pad.h"
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#include "color.h"
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#include "controller.h"
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "regs.h"
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#include "rumble.h"
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#include "ultra64.h"
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#include "macros.h"
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typedef struct DebugCamTextBufferEntry {
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/* 0x0 */ u8 x;
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} InputCombo; // size = 0x4
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
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"ique-cn:128 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
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"ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
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RegEditor* gRegEditor;
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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#include "global.h"
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#include "quake.h"
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#include "z64camera.h"
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#include "libu64/gfxprint.h"
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#include "controller.h"
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "letterbox.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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#include "regs.h"
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#include "rumble.h"
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#include "quake.h"
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#include "segmented_address.h"
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#include "seqcmd.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "z_lib.h"
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#include "z64audio.h"
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#include "z64camera.h"
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#include "z64cutscene.h"
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#include "z64cutscene_flags.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64save.h"
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#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
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u16 gCamEyePointAppliedFrame;
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u16 gCamAtPointAppliedFrame;
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:188 gc-jp-ce:188 gc-jp-mq:0 gc-us:188 gc-us-mq:0" \
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"ntsc-1.0:128 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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// Cam ID to return to when a scripted cutscene is finished
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s16 sReturnToCamId;
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#include "global.h"
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#include "libu64/debug.h"
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#include "rand.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64quest_hint_commands.h"
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#include "z64save.h"
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QuestHintCmd sChildSariaQuestHints[] = {
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QUEST_HINT_STRENGTH_UPG(SKIP, 0, false, 3),
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#include "z64item.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64save.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "ultra64.h"
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#include "z64cutscene_flags.h"
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#include "z64play.h"
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void CutsceneFlags_UnsetAll(PlayState* play) {
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#include "global.h"
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#include "ultra64.h"
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#include "main.h"
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#include "regs.h"
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#include "terminal.h"
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#include "z_lib.h"
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#include "z64save.h"
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#include "z64transition_instances.h"
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#include "macros.h"
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typedef enum TransitionFadeDirection {
|
||||
/* 0 */ TRANS_FADE_DIR_IN,
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "gfx.h"
|
||||
#include "z64save.h"
|
||||
#include "z64transition_instances.h"
|
||||
|
||||
typedef enum TransitionWipeDirection {
|
||||
/* 0 */ TRANS_WIPE_DIR_IN,
|
||||
|
|
|
@ -1,7 +1,14 @@
|
|||
#include "z64game_over.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "letterbox.h"
|
||||
#include "regs.h"
|
||||
#include "rumble.h"
|
||||
#include "sequence.h"
|
||||
#include "versions.h"
|
||||
#include "z64game_over.h"
|
||||
#include "z64play.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#include "macros.h"
|
||||
#include "global.h"
|
||||
|
||||
void GameOver_Init(PlayState* play) {
|
||||
play->gameOverCtx.state = GAMEOVER_INACTIVE;
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
#include "z64horse.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "src/overlays/actors/ovl_En_Horse/z_en_horse.h"
|
||||
#include "z64save.h"
|
||||
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
|
||||
|
||||
/**
|
||||
* Tests if the player horse can be spawned
|
||||
|
|
|
@ -1,4 +1,8 @@
|
|||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#include "assets/textures/icon_item_static/icon_item_static.h"
|
||||
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
|
|
|
@ -1,8 +1,14 @@
|
|||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ique-cn:192 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
|
||||
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
|
||||
"ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
|
||||
|
||||
#include "libu64/debug.h"
|
||||
#include "kaleido_manager.h"
|
||||
#include "letterbox.h"
|
||||
#include "regs.h"
|
||||
#include "terminal.h"
|
||||
#include "z64play.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "terminal.h"
|
||||
|
||||
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
|
||||
void (*sKaleidoScopeDrawFunc)(PlayState* play);
|
||||
|
|
|
@ -1,7 +1,12 @@
|
|||
#include "global.h"
|
||||
#include "controller.h"
|
||||
#include "letterbox.h"
|
||||
#if PLATFORM_N64
|
||||
#include "n64dd.h"
|
||||
#endif
|
||||
#include "regs.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64play.h"
|
||||
#include "z64save.h"
|
||||
|
||||
/*
|
||||
* The following three arrays are effectively unused.
|
||||
|
|
|
@ -1,12 +1,16 @@
|
|||
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \
|
||||
"ique-cn:208 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:232 pal-1.1:232"
|
||||
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
|
||||
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:64 pal-1.1:64"
|
||||
|
||||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
#include "seqcmd.h"
|
||||
#include "sequence.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
|
||||
#include "z64cutscene.h"
|
||||
#include "z64frame_advance.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
|
@ -214,8 +218,8 @@ s16 sLightningFlashAlpha;
|
|||
s16 sSunDepthTestX;
|
||||
s16 sSunDepthTestY;
|
||||
|
||||
#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
|
||||
"ique-cn:224 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:240 pal-1.1:240"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
LightNode* sNGameOverLightNode;
|
||||
LightInfo sNGameOverLightInfo;
|
||||
|
|
|
@ -1,4 +1,14 @@
|
|||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
|
||||
static s16 sHeartsPrimColors[3][3] = {
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "global.h"
|
||||
#include "map.h"
|
||||
#include "z64save.h"
|
||||
|
||||
static s16 sFloorTexIndexOffset[10][8] = {
|
||||
{ 0, 0, 0, 0, 2, 4, 6, 8 }, { 0, 0, 0, 0, 0, 0, 0, 2 },
|
||||
|
|
|
@ -1,10 +1,22 @@
|
|||
#include "global.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "controller.h"
|
||||
#include "map.h"
|
||||
#if PLATFORM_N64
|
||||
#include "n64dd.h"
|
||||
#endif
|
||||
#include "regs.h"
|
||||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
|
||||
MapData* gMapData;
|
||||
|
||||
|
|
|
@ -1,9 +1,16 @@
|
|||
#include "global.h"
|
||||
#include "libu64/debug.h"
|
||||
#include "romfile.h"
|
||||
#include "segment_symbols.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
#if PLATFORM_N64
|
||||
#include "n64dd.h"
|
||||
#endif
|
||||
#include "z64map_mark.h"
|
||||
#include "z64play.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
typedef struct MapMarkInfo {
|
||||
/* 0x00 */ void* texture;
|
||||
|
|
|
@ -1,14 +1,30 @@
|
|||
#include "global.h"
|
||||
#include "libu64/gfxprint.h"
|
||||
#include "attributes.h"
|
||||
#include "controller.h"
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "gfxalloc.h"
|
||||
#include "message_data_static.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
#if PLATFORM_N64
|
||||
#include "n64dd.h"
|
||||
#endif
|
||||
#include "segment_symbols.h"
|
||||
#include "sequence.h"
|
||||
#include "regs.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:128 pal-1.1:128"
|
||||
"ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
#if !PLATFORM_IQUE
|
||||
#define MSG_BUF_DECODED (msgCtx->msgBufDecoded)
|
||||
|
|
|
@ -1,8 +1,15 @@
|
|||
#include "global.h"
|
||||
#include "libc64/math64.h"
|
||||
#include "libc64/qrand.h"
|
||||
#include "one_point_cutscene.h"
|
||||
#include "quake.h"
|
||||
#include "sfx.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64olib.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "overlays/actors/ovl_En_Sw/z_en_sw.h"
|
||||
|
||||
static s16 sDisableAttention = false;
|
||||
|
|
|
@ -1,7 +1,26 @@
|
|||
#include "global.h"
|
||||
#include "attributes.h"
|
||||
#include "controller.h"
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "main.h"
|
||||
#include "map.h"
|
||||
#include "regs.h"
|
||||
#include "segment_symbols.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sequence.h"
|
||||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64horse.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/textures/parameter_static/parameter_static.h"
|
||||
#include "assets/textures/do_action_static/do_action_static.h"
|
||||
#include "assets/textures/icon_item_static/icon_item_static.h"
|
||||
|
|
|
@ -1,18 +1,39 @@
|
|||
|
||||
#include "global.h"
|
||||
#include "libu64/debug.h"
|
||||
#include "controller.h"
|
||||
#include "fault.h"
|
||||
#include "quake.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "gfx.h"
|
||||
#include "gfxalloc.h"
|
||||
#include "kaleido_manager.h"
|
||||
#include "letterbox.h"
|
||||
#include "line_numbers.h"
|
||||
#if PLATFORM_N64
|
||||
#include "n64dd.h"
|
||||
#endif
|
||||
|
||||
#include "one_point_cutscene.h"
|
||||
#include "quake.h"
|
||||
#include "regs.h"
|
||||
#include "rumble.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sequence.h"
|
||||
#include "sfx.h"
|
||||
#include "sys_math3d.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "zelda_arena.h"
|
||||
#include "z64cutscene_flags.h"
|
||||
#include "z64debug_display.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64frame_advance.h"
|
||||
#include "z64light.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#include "global.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:192 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
|
||||
|
||||
TransitionTile gTransitionTile;
|
||||
s32 gTransitionTileState;
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
|
||||
ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA | ACTOR_FLAG_CAN_PRESS_SWITCHES)
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:128 pal-1.1:128"
|
||||
|
||||
void (*sPlayerCallInitFunc)(Actor* thisx, PlayState* play);
|
||||
|
|
|
@ -1,12 +1,24 @@
|
|||
#include "global.h"
|
||||
#include "libc64/math64.h"
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "regs.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64draw.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "z64skin_matrix.h"
|
||||
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_link_boy/object_link_boy.h"
|
||||
#include "assets/objects/object_link_child/object_link_child.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"pal-1.0:0 pal-1.1:0"
|
||||
|
||||
typedef struct BowSlingshotStringData {
|
||||
/* 0x00 */ Gfx* dList;
|
||||
|
|
|
@ -1,12 +1,27 @@
|
|||
#include "global.h"
|
||||
#include "libu64/debug.h"
|
||||
#include "ultra64/gs2dex.h"
|
||||
#include "fault.h"
|
||||
#include "sys_ucode.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "gfx.h"
|
||||
#include "gfx_setupdl.h"
|
||||
#include "jpeg.h"
|
||||
#include "line_numbers.h"
|
||||
#include "map.h"
|
||||
#if PLATFORM_N64
|
||||
#include "n64dd.h"
|
||||
#endif
|
||||
#include "regs.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "sys_ucode.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z64audio.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
#include "z64skin_matrix.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "global.h"
|
||||
#include "seqcmd.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z64save.h"
|
||||
|
||||
SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX];
|
||||
RomFile sNaviQuestHintFiles[];
|
||||
|
|
|
@ -1,10 +1,22 @@
|
|||
#include "global.h"
|
||||
#include "quake.h"
|
||||
#include "versions.h"
|
||||
#include "z64frame_advance.h"
|
||||
#include "libc64/qrand.h"
|
||||
#include "gfx.h"
|
||||
#if PLATFORM_N64
|
||||
#include "n64dd.h"
|
||||
#endif
|
||||
#include "quake.h"
|
||||
#include "regs.h"
|
||||
#include "segment_symbols.h"
|
||||
#include "segmented_address.h"
|
||||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "versions.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64frame_advance.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#include "global.h"
|
||||
|
||||
#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"
|
||||
#include "assets/scenes/indoors/souko/souko_scene.h"
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "global.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
|
||||
#define CHECKSUM_SIZE (sizeof(Save) / 2)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "global.h"
|
||||
#include "terminal.h"
|
||||
#include "z64environment.h"
|
||||
#include "z64save.h"
|
||||
|
||||
typedef struct SkyboxFaceParams {
|
||||
/* 0x000 */ s32 xStart;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue