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Reduce overlay dependencies on global.h (7) (#2472)

* z64env_flags, z64quest_hint_commands

* z64cutscene_spline, z64save.h moved from z64.h

* bss

* pr suggestion

* bss

* suggestions
This commit is contained in:
mzxrules 2025-02-16 15:33:55 -05:00 committed by GitHub
parent 137e178790
commit 652478c338
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
294 changed files with 688 additions and 197 deletions

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@ -16,6 +16,7 @@
#include "z64audio.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_bdan_objects/object_bdan_objects.h"

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@ -17,6 +17,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/scenes/dungeons/ddan/ddan_scene.h"
#include "assets/objects/object_bwall/object_bwall.h"

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@ -20,6 +20,7 @@
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h"

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@ -22,6 +22,7 @@
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_dy_obj/object_dy_obj.h"
#include "assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"

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@ -13,6 +13,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"

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@ -13,6 +13,7 @@
#include "sys_matrix.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_gjyo_objects/object_gjyo_objects.h"
#include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h"

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@ -14,6 +14,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_haka/object_haka.h"

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@ -14,6 +14,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -17,6 +17,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"

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@ -11,6 +11,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_ingate/object_ingate.h"

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@ -10,6 +10,7 @@
#include "sfx.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"

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@ -13,6 +13,7 @@
#include "sys_matrix.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"

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@ -18,6 +18,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_po_sisters/object_po_sisters.h"

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@ -11,10 +11,10 @@
#include "sfx.h"
#include "z_lib.h"
#include "z64audio.h"
#include "z64cutscene_flags.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "z64save.h"
#include "assets/objects/object_relay_objects/object_relay_objects.h"

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@ -8,6 +8,7 @@
#include "ichain.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot00_break/object_spot00_break.h"

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@ -13,11 +13,11 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64cutscene_flags.h"
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_spot00_objects/object_spot00_objects.h"

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@ -13,6 +13,7 @@
#include "z_lib.h"
#include "z64audio.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"

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@ -16,6 +16,7 @@
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"

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@ -13,6 +13,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"

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@ -11,6 +11,7 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_matoya/object_spot01_matoya.h"

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@ -9,6 +9,7 @@
#include "ichain.h"
#include "segmented_address.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot01_matoya/object_spot01_matoya.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"

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@ -17,6 +17,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_spot02_objects/object_spot02_objects.h"

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@ -11,6 +11,7 @@
#include "sfx.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot05_objects/object_spot05_objects.h"

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@ -16,6 +16,7 @@
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot06_objects/object_spot06_objects.h"

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@ -12,6 +12,7 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot07_object/object_spot07_object.h"

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@ -14,6 +14,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_spot08_obj/object_spot08_obj.h"

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@ -11,6 +11,7 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot09_obj/object_spot09_obj.h"

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@ -16,12 +16,11 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64cutscene_flags.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "assets/objects/object_spot11_obj/object_spot11_obj.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

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@ -12,6 +12,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_spot15_obj/object_spot15_obj.h"

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@ -11,6 +11,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot15_obj/object_spot15_obj.h"

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@ -15,6 +15,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_spot16_obj/object_spot16_obj.h"
#include "assets/objects/object_bombiwa/object_bombiwa.h"

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@ -12,6 +12,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_efc_doughnut/object_efc_doughnut.h"

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@ -13,6 +13,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"

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@ -11,6 +11,7 @@
#include "sfx.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"

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@ -11,6 +11,7 @@
#include "ichain.h"
#include "sys_matrix.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"

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@ -13,10 +13,10 @@
#include "sequence.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "z64cutscene_flags.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "z64save.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"

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@ -17,8 +17,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "z64save.h"
#include "assets/objects/object_spot04_objects/object_spot04_objects.h"

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@ -9,6 +9,7 @@
#include "ichain.h"
#include "regs.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_umajump/object_umajump.h"

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@ -19,6 +19,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_kingdodongo/object_kingdodongo.h"
#include "assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.h"

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@ -26,6 +26,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_fd/object_fd.h"

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@ -23,6 +23,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "global.h"

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@ -20,6 +20,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_ganon/object_ganon.h"
#include "assets/objects/object_ganon2/object_ganon2.h"

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@ -27,6 +27,7 @@
#include "z64environment.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_goma/object_goma.h"

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@ -29,6 +29,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "global.h"

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@ -26,13 +26,14 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "assets/objects/object_sst/object_sst.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 pal-1.0:128" \
"pal-1.1:128"
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \

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@ -18,6 +18,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "z64skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -23,6 +23,7 @@
#include "z64audio.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_bv/object_bv.h"

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@ -13,6 +13,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_du/object_du.h"

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@ -12,6 +12,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_zo/object_zo.h"
#include "assets/objects/object_ec/object_ec.h"

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@ -17,10 +17,10 @@
#include "z64audio.h"
#include "z64curve.h"
#include "z64draw.h"
#include "z64cutscene_flags.h"
#include "z64effect.h"
#include "z64play.h"
#include "global.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_efc_crystal_light/object_efc_crystal_light.h"

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@ -21,6 +21,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_gj/object_gj.h"

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@ -16,6 +16,7 @@
#include "z64effect.h"
#include "z64frame_advance.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_gt/object_gt.h"
#include "assets/objects/object_geff/object_geff.h"

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@ -18,6 +18,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/scenes/indoors/nakaniwa/nakaniwa_scene.h"
#include "assets/objects/object_im/object_im.h"

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@ -10,18 +10,19 @@
#include "versions.h"
#include "z_lib.h"
#include "z64cutscene_commands.h"
#include "z64cutscene_flags.h"
#include "z64cutscene_spline.h"
#include "z64olib.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_efc_star_field/object_efc_star_field.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)

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@ -18,6 +18,7 @@
#include "z64audio.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
#include "assets/scenes/dungeons/ganontika/ganontika_scene.h"

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@ -18,6 +18,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_sa/object_sa.h"

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@ -6,6 +6,7 @@
#include "sfx.h"
#include "z64curve.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_box/object_box.h"

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@ -11,10 +11,10 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64cutscene_flags.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "z64save.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"

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@ -14,6 +14,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_door_gerudo/object_door_gerudo.h"

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@ -21,6 +21,7 @@
#include "z64audio.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "global.h"

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@ -8,6 +8,7 @@
#include "ichain.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_toki_objects/object_toki_objects.h"

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@ -12,6 +12,7 @@
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_warp1/object_warp1.h"

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@ -9,6 +9,7 @@
#include "z_lib.h"
#include "z64audio.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_efc_erupc/object_efc_erupc.h"

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@ -15,6 +15,7 @@
#include "z_lib.h"
#include "z64face_reaction.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_ani/object_ani.h"

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@ -12,6 +12,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_bg/object_bg.h"

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@ -7,6 +7,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

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@ -17,6 +17,7 @@
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_box/object_box.h"

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@ -14,6 +14,7 @@
#include "terminal.h"
#include "z64debug_display.h"
#include "z64play.h"
#include "z64save.h"
#define FLAGS 0

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@ -16,6 +16,7 @@
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)

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@ -11,6 +11,7 @@
#include "z64face_reaction.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_cs/object_cs.h"
#include "assets/objects/object_link_child/object_link_child.h"

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@ -13,6 +13,7 @@
#include "z64audio.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_daiku/object_daiku.h"

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@ -17,6 +17,7 @@
#include "z64face_reaction.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_daiku/object_daiku.h"

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@ -11,6 +11,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_dekubaba/object_dekubaba.h"

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@ -22,6 +22,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_dh/object_dh.h"

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@ -18,6 +18,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_dh/object_dh.h"

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@ -22,6 +22,7 @@
#include "z64face_reaction.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_zo/object_zo.h"

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@ -16,6 +16,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_shopnuts/object_shopnuts.h"

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@ -21,6 +21,7 @@
#include "z64debug_display.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#define FLAGS 0

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@ -24,6 +24,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_dns/object_dns.h"

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@ -25,6 +25,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_dnk/object_dnk.h"
#include "assets/objects/object_hintnuts/object_hintnuts.h"

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@ -11,6 +11,7 @@
#include "sfx.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/object_dog/object_dog.h"

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@ -15,6 +15,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"

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@ -13,6 +13,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_ds/object_ds.h"

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@ -12,6 +12,7 @@
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_du/object_du.h"
#include "assets/scenes/overworld/spot18/spot18_scene.h"

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@ -13,6 +13,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

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@ -24,8 +24,8 @@
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"
#include "global.h"
#include "z64quest_hint.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -9,6 +9,7 @@
#include "z64debug_display.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_LOCK_ON_DISABLED)

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@ -12,6 +12,7 @@
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_efc_star_field/object_efc_star_field.h"

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@ -18,6 +18,7 @@
#include "z64draw.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -13,6 +13,7 @@
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -13,6 +13,7 @@
#include "sfx.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64item.h"
#include "z64play.h"
#include "z64player.h"

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@ -16,6 +16,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_wallmaster/object_wallmaster.h"

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@ -19,6 +19,7 @@
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "global.h"

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@ -16,6 +16,7 @@
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_fu/object_fu.h"
#include "assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.h"

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@ -25,6 +25,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_tsubo/object_tsubo.h"

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@ -18,6 +18,7 @@
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_ps/object_ps.h"

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@ -18,6 +18,7 @@
#include "z64horse.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_ge1/object_ge1.h"

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@ -17,6 +17,7 @@
#include "z64horse.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_gla/object_gla.h"

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@ -13,6 +13,7 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64item.h"
#include "z64play.h"
#include "z64player.h"

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@ -21,6 +21,7 @@
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"
#include "assets/objects/object_geldb/object_geldb.h"

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