diff --git a/src/code/fault_gc.c b/src/code/fault_gc.c index 46d05c70cf..d3e16ac59c 100644 --- a/src/code/fault_gc.c +++ b/src/code/fault_gc.c @@ -42,8 +42,8 @@ */ #if PLATFORM_GC -#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-eu-mq-dbg:224 gc-jp:240 gc-jp-ce:240 gc-jp-mq:240 gc-us:240" \ - "gc-us-mq:240" +#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-eu-mq-dbg:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224" \ + "gc-us-mq:224" #include "global.h" #include "alloca.h" diff --git a/src/code/main.c b/src/code/main.c index 5a7060e143..ab274c40ea 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -14,7 +14,7 @@ s32 gScreenWidth = SCREEN_WIDTH; s32 gScreenHeight = SCREEN_HEIGHT; u32 gSystemHeapSize = 0; -#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" +#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" PreNmiBuff* gAppNmiBufferPtr; Scheduler gScheduler; diff --git a/src/code/z_camera.c b/src/code/z_camera.c index f368e964de..41210ff4e4 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -4,7 +4,7 @@ #include "terminal.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0" +#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags); s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange); diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index c33fcb52bb..6892881e55 100644 --- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -100,13 +100,13 @@ static ColliderCylinderInit sLightBallCylinderInit = { static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 }; static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f }; -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0" static EnGanonMant* sCape; // TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving // data around. It would be easier if we had more options for controlling BSS ordering in debug. -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" +#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" static s32 sSeed1; static s32 sSeed2; diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c index 7b1709ac23..02163325d4 100644 --- a/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -14,7 +14,7 @@ #include "cic6105.h" #endif -#pragma increment_block_number "gc-eu:159 gc-eu-mq:159 gc-jp:161 gc-jp-ce:161 gc-jp-mq:161 gc-us:161 gc-us-mq:161" +#pragma increment_block_number "gc-eu:151 gc-eu-mq:151 gc-jp:153 gc-jp-ce:153 gc-jp-mq:153 gc-us:153 gc-us-mq:153" #define FLAGS ACTOR_FLAG_4 diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 9d800d3556..c0a7022614 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -354,19 +354,19 @@ void Player_Action_CsAction(Player* this, PlayState* play); // .bss part 1 -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" static s32 D_80858AA0; // TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving // data around. It would be easier if we had more options for controlling BSS ordering in debug. -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" +#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" static s32 D_80858AA4; static Vec3f sInteractWallCheckResult; static Input* sControlInput; -#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" +#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" // .data