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https://github.com/zeldaret/oot.git
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Reverb and ReverbBits have nothing to do with reverbs
This commit is contained in:
parent
1b057824f7
commit
65f324c3c9
6 changed files with 88 additions and 88 deletions
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@ -1979,7 +1979,7 @@ void Audio_InitMesgQueues(void);
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void Audio_osInvalDCache(void* buf, s32 size);
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void Audio_osWritebackDCache(void* mem, s32 size);
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s32 osAiSetNextBuffer(void*, u32);
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void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb);
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void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs);
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void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput);
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void Audio_NoteInit(Note* note);
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void Audio_NoteDisable(Note* note);
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@ -285,25 +285,25 @@ typedef struct {
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} AdsrState;
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typedef struct {
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/* 0x00 */ u8 bit0 : 1;
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/* 0x00 */ u8 bit1 : 1;
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/* 0x00 */ u8 bit0 : 1; // unused?
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/* 0x00 */ u8 bit1 : 1; // unused?
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/* 0x00 */ u8 bit2 : 2;
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/* 0x00 */ u8 strongRight : 1;
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/* 0x00 */ u8 strongLeft : 1;
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/* 0x00 */ u8 stereoHeadsetEffects : 1;
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/* 0x00 */ u8 usesHeadsetPanEffects : 1;
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} ReverbBitsData;
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} StereoData;
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typedef union {
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/* 0x00 */ ReverbBitsData s;
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/* 0x00 */ StereoData s;
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/* 0x00 */ u8 asByte;
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} ReverbBits;
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} Stereo;
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typedef struct {
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/* 0x00 */ u8 reverb;
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/* 0x01 */ u8 unk_1;
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/* 0x02 */ u8 pan;
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/* 0x03 */ ReverbBits reverbBits;
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/* 0x03 */ Stereo stereo;
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/* 0x04 */ u8 unk_4;
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/* 0x06 */ u16 unk_6;
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/* 0x08 */ f32 freqScale;
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@ -374,7 +374,7 @@ typedef struct SequenceChannel {
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/* 0x84 */ NotePool notePool;
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/* 0xC4 */ s8 soundScriptIO[8]; // bridge between sound script and audio lib
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/* 0xCC */ s16* filter;
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/* 0xD0 */ ReverbBits reverbBits;
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/* 0xD0 */ Stereo stereo;
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} SequenceChannel; // size = 0xD4
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// Also known as a Track, according to debug strings.
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@ -387,7 +387,7 @@ typedef struct SequenceChannelLayer {
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/* 0x00 */ u8 ignoreDrumPan : 1;
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/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
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/* 0x00 */ u8 notePropertiesNeedInit : 1;
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/* 0x01 */ ReverbBits reverbBits;
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/* 0x01 */ Stereo stereo;
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/* 0x02 */ u8 instOrWave;
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/* 0x03 */ u8 noteDuration;
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/* 0x04 */ u8 semitone;
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@ -485,7 +485,7 @@ typedef struct {
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/* 0x00 */ vu8 enabled : 1;
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/* 0x00 */ u8 needsInit : 1;
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/*?0x00 */ u8 finished : 1;
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/*?0x00 */ u8 envMixerNeedsInit : 1;
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/* 0x00 */ u8 unused : 1;
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/* 0x00 */ u8 stereoStrongRight : 1;
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/* 0x00 */ u8 stereoStrongLeft : 1;
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/* 0x00 */ u8 stereoHeadsetEffects : 1;
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@ -981,17 +981,17 @@ typedef struct {
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} AudioContext; // size = 0x6450
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typedef struct {
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/* 0x00 */ u8 vol;
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/* 0x00 */ u8 reverbVol;
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/* 0x01 */ u8 unk_1;
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/* 0x02 */ u8 pan;
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/* 0x03 */ ReverbBits reverbBits;
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/* 0x03 */ Stereo stereo;
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/* 0x04 */ f32 frequency;
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/* 0x08 */ f32 velocity;
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/* 0x0C */ char unk_0C[0x4];
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/* 0x10 */ s16* filter;
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/* 0x14 */ u8 unk_14;
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/* 0x16 */ u16 unk_16;
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} Reverb; // size >= 0x18
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} NoteSubAttributes; // size = 0x18
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typedef struct {
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/* 0x0000 */ u32 heap;
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@ -1,6 +1,6 @@
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#include "global.h"
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void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
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void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
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f32 volRight, volLeft;
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s32 smallPanIndex;
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u64 pad;
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@ -9,20 +9,20 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
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f32 vel;
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u8 pan;
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u8 reverbVol;
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ReverbBitsData sp24;
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StereoData sp24;
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s32 stereoHeadsetEffects = note->playbackState.stereoHeadsetEffects;
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vel = reverb->velocity;
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pan = reverb->pan;
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reverbVol = reverb->vol;
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sp24 = reverb->reverbBits.s;
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vel = attrs->velocity;
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pan = attrs->pan;
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reverbVol = attrs->reverbVol;
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sp24 = attrs->stereo.s;
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sub->bitField0.s = note->noteSubEu.bitField0.s;
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sub->bitField1.s = note->noteSubEu.bitField1.s;
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sub->sound.samples = note->noteSubEu.sound.samples;
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sub->unk_06 = note->noteSubEu.unk_06;
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Audio_NoteSetResamplingRate(sub, reverb->frequency);
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Audio_NoteSetResamplingRate(sub, attrs->frequency);
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pan &= 0x7F;
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@ -94,10 +94,10 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
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sub->targetVolLeft = (s32)((vel * volLeft) * 4095.999f);
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sub->targetVolRight = (s32)((vel * volRight) * 4095.999f);
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sub->unk_2 = reverb->unk_1;
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sub->filter = reverb->filter;
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sub->unk_07 = reverb->unk_14;
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sub->unk_0E = reverb->unk_16;
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sub->unk_2 = attrs->unk_1;
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sub->filter = attrs->filter;
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sub->unk_07 = attrs->unk_14;
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sub->unk_0E = attrs->unk_16;
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sub->reverbVol = reverbVol;
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}
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@ -154,12 +154,12 @@ void Audio_NoteDisable(Note* note) {
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void Audio_ProcessNotes(void) {
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s32 pad[2];
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NoteAttributes* attributes;
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NoteAttributes* attrs;
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NoteSubEu* noteSubEu2;
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NoteSubEu* noteSubEu;
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Note* note;
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NotePlaybackState* playbackState;
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Reverb reverb;
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NoteSubAttributes subAttrs;
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u8 bookOffset;
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f32 scale;
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s32 i;
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@ -248,47 +248,47 @@ void Audio_ProcessNotes(void) {
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scale = Audio_AdsrUpdate(&playbackState->adsr);
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Audio_NoteVibratoUpdate(note);
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attributes = &playbackState->attributes;
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attrs = &playbackState->attributes;
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if (playbackState->unk_04 == 1 || playbackState->unk_04 == 2) {
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reverb.frequency = attributes->freqScale;
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reverb.velocity = attributes->velocity;
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reverb.pan = attributes->pan;
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reverb.vol = attributes->reverb;
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reverb.reverbBits = attributes->reverbBits;
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reverb.unk_1 = attributes->unk_1;
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reverb.filter = attributes->filter;
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reverb.unk_14 = attributes->unk_4;
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reverb.unk_16 = attributes->unk_6;
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subAttrs.frequency = attrs->freqScale;
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subAttrs.velocity = attrs->velocity;
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subAttrs.pan = attrs->pan;
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subAttrs.reverbVol = attrs->reverb;
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subAttrs.stereo = attrs->stereo;
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subAttrs.unk_1 = attrs->unk_1;
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subAttrs.filter = attrs->filter;
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subAttrs.unk_14 = attrs->unk_4;
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subAttrs.unk_16 = attrs->unk_6;
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bookOffset = noteSubEu->bitField1.s.bookOffset;
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} else {
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SequenceChannelLayer* layer = playbackState->parentLayer;
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SequenceChannel* channel = layer->seqChannel;
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reverb.frequency = layer->noteFreqScale;
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reverb.velocity = layer->noteVelocity;
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reverb.pan = layer->notePan;
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if (layer->reverbBits.asByte == 0) {
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reverb.reverbBits = channel->reverbBits;
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subAttrs.frequency = layer->noteFreqScale;
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subAttrs.velocity = layer->noteVelocity;
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subAttrs.pan = layer->notePan;
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if (layer->stereo.asByte == 0) {
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subAttrs.stereo = channel->stereo;
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} else {
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reverb.reverbBits = layer->reverbBits;
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subAttrs.stereo = layer->stereo;
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}
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reverb.vol = channel->reverb;
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reverb.unk_1 = channel->unk_0C;
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reverb.filter = channel->filter;
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reverb.unk_14 = channel->unk_0F;
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reverb.unk_16 = channel->unk_20;
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subAttrs.reverbVol = channel->reverb;
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subAttrs.unk_1 = channel->unk_0C;
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subAttrs.filter = channel->filter;
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subAttrs.unk_14 = channel->unk_0F;
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subAttrs.unk_16 = channel->unk_20;
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bookOffset = channel->bookOffset & 0x7;
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if (channel->seqPlayer->muted && (channel->muteBehavior & 8)) {
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reverb.frequency = 0.0f;
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reverb.velocity = 0.0f;
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subAttrs.frequency = 0.0f;
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subAttrs.velocity = 0.0f;
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}
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}
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reverb.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
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reverb.frequency *= gAudioContext.audioBufferParameters.resampleRate;
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reverb.velocity *= scale;
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Audio_NoteSetVelPanReverb(note, noteSubEu2, &reverb);
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subAttrs.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
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subAttrs.frequency *= gAudioContext.audioBufferParameters.resampleRate;
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subAttrs.velocity *= scale;
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Audio_InitNoteSub(note, noteSubEu2, &subAttrs);
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noteSubEu->bitField1.s.bookOffset = bookOffset;
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skip:;
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}
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@ -432,7 +432,7 @@ s32 func_800E7744(s32 instrument, s32 bankId, s32 instId, void* arg3) {
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void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target) {
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Note* note;
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NoteAttributes* attributes;
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NoteAttributes* attrs;
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SequenceChannel* chan;
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s32 i;
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@ -447,7 +447,7 @@ void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target)
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}
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note = seqLayer->note;
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attributes = ¬e->playbackState.attributes;
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attrs = ¬e->playbackState.attributes;
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if (note->playbackState.wantedParentLayer == seqLayer) {
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note->playbackState.wantedParentLayer = NO_LAYER;
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@ -463,37 +463,37 @@ void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target)
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}
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if (note->playbackState.adsr.action.s.state != ADSR_STATE_DECAY) {
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attributes->freqScale = seqLayer->noteFreqScale;
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attributes->velocity = seqLayer->noteVelocity;
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attributes->pan = seqLayer->notePan;
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attrs->freqScale = seqLayer->noteFreqScale;
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attrs->velocity = seqLayer->noteVelocity;
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attrs->pan = seqLayer->notePan;
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if (seqLayer->seqChannel != NULL) {
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chan = seqLayer->seqChannel;
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attributes->reverb = chan->reverb;
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attributes->unk_1 = chan->unk_0C;
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attributes->filter = chan->filter;
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attrs->reverb = chan->reverb;
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attrs->unk_1 = chan->unk_0C;
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attrs->filter = chan->filter;
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if (attributes->filter != NULL) {
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if (attrs->filter != NULL) {
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for (i = 0; i < 8; i++) {
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attributes->filterBuf[i] = attributes->filter[i];
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attrs->filterBuf[i] = attrs->filter[i];
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}
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attributes->filter = attributes->filterBuf;
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attrs->filter = attrs->filterBuf;
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}
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attributes->unk_6 = chan->unk_20;
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attributes->unk_4 = chan->unk_0F;
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attrs->unk_6 = chan->unk_20;
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attrs->unk_4 = chan->unk_0F;
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if (chan->seqPlayer->muted && (chan->muteBehavior & 8)) {
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note->noteSubEu.bitField0.s.finished = true;
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}
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if (seqLayer->reverbBits.asByte == 0) {
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attributes->reverbBits = chan->reverbBits;
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if (seqLayer->stereo.asByte == 0) {
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attrs->stereo = chan->stereo;
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} else {
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attributes->reverbBits = seqLayer->reverbBits;
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attrs->stereo = seqLayer->stereo;
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}
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note->playbackState.priority = chan->someOtherPriority;
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} else {
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attributes->reverbBits = seqLayer->reverbBits;
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attrs->stereo = seqLayer->stereo;
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note->playbackState.priority = 1;
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}
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@ -120,7 +120,7 @@ void Audio_SequenceChannelInit(SequenceChannel* seqChannel) {
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seqChannel->transposition = 0;
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seqChannel->largeNotes = false;
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seqChannel->bookOffset = 0;
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seqChannel->reverbBits.asByte = 0;
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seqChannel->stereo.asByte = 0;
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seqChannel->changes.asByte = 0xFF;
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seqChannel->scriptState.depth = 0;
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seqChannel->newPan = 0x40;
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@ -186,7 +186,7 @@ s32 Audio_SeqChannelSetLayer(SequenceChannel* seqChannel, s32 layerIdx) {
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layer->ignoreDrumPan = false;
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layer->bit1 = false;
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layer->notePropertiesNeedInit = false;
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layer->reverbBits.asByte = 0;
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layer->stereo.asByte = 0;
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layer->portamento.mode = 0;
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layer->scriptState.depth = 0;
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layer->noteDuration = 0x80;
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@ -587,7 +587,7 @@ s32 func_800EA0C0(SequenceChannelLayer* layer) {
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break;
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case 0xCD:
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layer->reverbBits.asByte = Audio_M64ReadU8(state);
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layer->stereo.asByte = Audio_M64ReadU8(state);
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break;
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case 0xCE: {
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@ -1212,7 +1212,7 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
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} else {
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channel->stereoHeadsetEffects = false;
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}
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channel->reverbBits.asByte = command & 0x7F;
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channel->stereo.asByte = command & 0x7F;
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break;
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case 0xD1:
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command = (u8)parameters[0];
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@ -18,7 +18,7 @@ typedef enum {
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CHAN_UPD_VIBE_X32, // 11
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CHAN_UPD_UNK_0F, // 12
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CHAN_UPD_UNK_20, // 13
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CHAN_UPD_REVERB_FLG // 14
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CHAN_UPD_STEREO // 14
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} ChannelUpdateType;
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void func_800E6300(SequenceChannel* channel, AudioCmd* arg1);
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@ -704,8 +704,8 @@ void func_800E6300(SequenceChannel* channel, AudioCmd* cmd) {
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case CHAN_UPD_UNK_20:
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channel->unk_20 = cmd->asUShort;
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return;
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case CHAN_UPD_REVERB_FLG:
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channel->reverbBits.asByte = cmd->asUbyte;
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case CHAN_UPD_STEREO:
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channel->stereo.asByte = cmd->asUbyte;
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return;
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}
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}
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@ -6,7 +6,7 @@ typedef struct {
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f32 freqScale;
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s8 reverb;
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s8 panSigned;
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s8 reverbFlg;
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s8 stereoBits;
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u8 unk_0B;
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u8 unk_0C;
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} unk_s1;
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@ -2754,7 +2754,7 @@ void Audio_SetSoundProperties(u8 bankIdx, u8 entryIdx, u8 channelIdx) {
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s8 reverb = 0;
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f32 freqScale = 1.0f;
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s8 panSigned = 0x40;
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u8 reverbFlg = 0;
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u8 stereoBits = 0;
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u8 sp39 = 0;
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s8 sp38 = 0;
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f32 sp34;
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@ -2781,17 +2781,17 @@ void Audio_SetSoundProperties(u8 bankIdx, u8 entryIdx, u8 channelIdx) {
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sp34 = D_801305C4[(entry->unk_26 & 0x400) >> 10];
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if (!(entry->unk_26 & 0x800)) {
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if (*entry->posZ < sp34) {
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reverbFlg = 0x10;
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stereoBits = 0x10;
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}
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if ((D_8016B8B8[channelIdx].reverbFlg ^ reverbFlg) & 0x10) {
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if ((D_8016B8B8[channelIdx].stereoBits ^ stereoBits) & 0x10) {
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if (panSigned < 0x40) {
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reverbFlg = D_8016B8B8[channelIdx].reverbFlg ^ 0x14;
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stereoBits = D_8016B8B8[channelIdx].stereoBits ^ 0x14;
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} else {
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reverbFlg = D_8016B8B8[channelIdx].reverbFlg ^ 0x18;
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stereoBits = D_8016B8B8[channelIdx].stereoBits ^ 0x18;
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}
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} else {
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reverbFlg = D_8016B8B8[channelIdx].reverbFlg;
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stereoBits = D_8016B8B8[channelIdx].stereoBits;
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}
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}
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}
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@ -2828,9 +2828,9 @@ void Audio_SetSoundProperties(u8 bankIdx, u8 entryIdx, u8 channelIdx) {
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Audio_QueueCmdF32(0x4020000 | (channelIdx << 8), freqScale);
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D_8016B8B8[channelIdx].freqScale = freqScale;
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}
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if (reverbFlg != D_8016B8B8[channelIdx].reverbFlg) {
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Audio_QueueCmdS8(0xE020000 | (channelIdx << 8), reverbFlg | 0x10);
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D_8016B8B8[channelIdx].reverbFlg = reverbFlg;
|
||||
if (stereoBits != D_8016B8B8[channelIdx].stereoBits) {
|
||||
Audio_QueueCmdS8(0xE020000 | (channelIdx << 8), stereoBits | 0x10);
|
||||
D_8016B8B8[channelIdx].stereoBits = stereoBits;
|
||||
}
|
||||
if (sp39 != D_8016B8B8[channelIdx].unk_0B) {
|
||||
// CHAN_UPD_SCRIPT_IO (slot 3)
|
||||
|
@ -2860,7 +2860,7 @@ void func_800F3ED4(void) {
|
|||
t->freqScale = 1.0f;
|
||||
t->reverb = 0;
|
||||
t->panSigned = 0x40;
|
||||
t->reverbFlg = 0;
|
||||
t->stereoBits = 0;
|
||||
t->unk_0B = 0xFF;
|
||||
t->unk_0C = 0xFF;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue