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Even more objects (#913)

* malon adult limbs and enum

* malon adult animations

* Malon Adult textures

* Object_ma2 OK

* Cleanup undefined syms file

* more cleanup

* object_in OK

* change

* Object_TA limbs and Limb DLs ok

* Textures in DLs OK

* Object TA animations OK

* Object TA OK

* clean up the xml

* almost done with impa textures

* name impa draw funcs

* fix globalCtx2 in talon_init

* more progress in impa

* eye texture stuff

* impa OK

* remove files

* fix messed up merge

* Switch MA2 blink timer from hex

* Name a function

* Fix skelanime fixer

* Missing malon adult TLUT

* add some missing symbols in DemoEc

* Fix conflicts, part2

* Clean up TLUT related stuff and some minor things

* Remove unused externs from z_demo_ec

* Remove unused symbols from undefined_syms.txt

* PR fixes (Dragorn)

* Dragorn fixes

* Fix various texture-related issues in object_link_child

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix ingo and the rest of Dragorns fix

* impa fixes

* fix ingo again

* fix windmill man missing TLUT

* Fix impa in viewer

* Roman's fixes

* Add limb

* Missed an animation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-11-24 13:37:36 -05:00 committed by GitHub
commit 665283432b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
86 changed files with 1568 additions and 1452 deletions

View file

@ -24,8 +24,8 @@
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
<Animation Name="gButterflyAnim" Offset="0x2470"/>
<Texture Name="gBgBombwallTLUT" OutName="bombwall_palette" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20"/>
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoor1DL" Offset="0x47A0"/>
<DList Name="gFieldDoor2DL" Offset="0x4978"/>
@ -51,8 +51,9 @@
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8"/>
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_palette" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
<DList Name="gFieldSandstormDL" Offset="0xCA70"/>

View file

@ -17,15 +17,15 @@
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08"/>
<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<DList Name="object_bba_DL_002948" Offset="0x2948"/>
<DList Name="object_bba_DL_003298" Offset="0x3298"/>
<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>

View file

@ -17,15 +17,15 @@
<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388"/>
<Texture Name="object_bob_Tex_000788" OutName="tex_00000788" Format="ci8" Width="8" Height="8" Offset="0x788"/>
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_000788" OutName="tex_00000788" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
<Blob Name="object_bob_Blob_0007C8" Size="0x1800" Offset="0x7C8"/>
<Texture Name="object_bob_Tex_001FC8" OutName="tex_00001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8"/>
<Texture Name="object_bob_Tex_0020C8" OutName="tex_000020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8"/>
<Texture Name="object_bob_Tex_0021C8" OutName="tex_000021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8"/>
<Texture Name="object_bob_Tex_002208" OutName="tex_00002208" Format="ci8" Width="16" Height="16" Offset="0x2208"/>
<Texture Name="object_bob_Tex_001FC8" OutName="tex_00001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0020C8" OutName="tex_000020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0021C8" OutName="tex_000021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_002208" OutName="tex_00002208" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<DList Name="object_bob_DL_003B78" Offset="0x3B78"/>
<DList Name="object_bob_DL_003F68" Offset="0x3F68"/>
<DList Name="object_bob_DL_0040B0" Offset="0x40B0"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
</File>
</Root>

View file

@ -9,8 +9,8 @@
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>

View file

@ -1,11 +1,11 @@
<Root>
<File Name="object_cob" Segment="6">
<Texture Name="object_cob_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_cob_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="16" Offset="0x200"/>
<Texture Name="object_cob_Tex_000280" OutName="tex_00000280" Format="ci8" Width="8" Height="8" Offset="0x280"/>
<Texture Name="object_cob_Tex_0002C0" OutName="tex_000002C0" Format="ci8" Width="8" Height="8" Offset="0x2C0"/>
<Texture Name="object_cob_Tex_000300" OutName="tex_00000300" Format="ci8" Width="8" Height="8" Offset="0x300"/>
<Texture Name="object_cob_Tex_000340" OutName="tex_00000340" Format="ci8" Width="8" Height="16" Offset="0x340"/>
<Texture Name="object_cob_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="16" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000280" OutName="tex_00000280" Format="ci8" Width="8" Height="8" Offset="0x280" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_0002C0" OutName="tex_000002C0" Format="ci8" Width="8" Height="8" Offset="0x2C0" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000300" OutName="tex_00000300" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000340" OutName="tex_00000340" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
<DList Name="object_cob_DL_001300" Offset="0x1300"/>
<DList Name="object_cob_DL_001678" Offset="0x1678"/>
<DList Name="object_cob_DL_001780" Offset="0x1780"/>

View file

@ -44,17 +44,17 @@
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70"/>
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70"/>
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0"/>
<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0"/>
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0"/>
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0"/>
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0"/>
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30"/>
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30"/>
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930"/>
<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70"/>
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70" TlutOffset="0x1970"/>
</File>
</Root>

View file

@ -4,18 +4,18 @@
<Animation Name="object_daiku_Anim_000C44" Offset="0xC44"/>
<Animation Name="object_daiku_Anim_001AB0" Offset="0x1AB0"/>
<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0"/>
<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00"/>
<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20"/>
<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0"/>
<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0"/>
<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0"/>
<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820"/>
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920"/>
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960"/>
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0"/>
<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
<DList Name="object_daiku_DL_005490" Offset="0x5490"/>
<DList Name="object_daiku_DL_005880" Offset="0x5880"/>
<DList Name="object_daiku_DL_005990" Offset="0x5990"/>

View file

@ -10,17 +10,17 @@
<DList Name="object_ds2_DL_002738" Offset="0x2738"/>
<DList Name="object_ds2_DL_002908" Offset="0x2908"/>
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98"/>
<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98"/>
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8"/>
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_00002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8"/>
<Texture Name="gPotionShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x30D8"/>
<Texture Name="gPotionShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x34D8"/>
<Texture Name="gPotionShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x38D8"/>
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_00003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8"/>
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8"/>
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8"/>
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_00003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8"/>
<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_00002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98"/>
<Texture Name="gPotionShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_00003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" TlutOffset="0x2A98"/>
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_00003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" TlutOffset="0x2A98"/>
<Limb Name="object_ds2_Limb_0041D8" LimbType="Standard" Offset="0x41D8"/>
<Limb Name="object_ds2_Limb_0041E4" LimbType="Standard" Offset="0x41E4"/>
<Limb Name="object_ds2_Limb_0041F0" LimbType="Standard" Offset="0x41F0"/>

View file

@ -40,20 +40,20 @@
<!-- Darunia's eyes textures -->
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8080"/>
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8480"/>
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8880"/>
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xA540"/>
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8080" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8480" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8880" TlutOffset="0x7AF8"/>
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xA540" TlutOffset="0x7AF8"/>
<!-- Darunia's mouth textures -->
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x8C80"/>
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0x9D40"/>
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xA940"/>
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB180"/>
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x8C80" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0x9D40" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xA940" TlutOffset="0x7CC8"/>
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB180" TlutOffset="0x7CC8"/>
<!-- Darunia's nose textures -->
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x7FC0"/>
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB140"/>
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x7FC0" TlutOffset="0x7980"/>
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB140" TlutOffset="0x7980"/>
<!-- Palettes -->
@ -63,19 +63,19 @@
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7980"/>
<!-- Palette: gDaruniaPalette_6EC0 -->
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0"/>
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0"/>
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0"/>
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440"/>
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480"/>
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580"/>
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480" TlutOffset="0x6EC0"/>
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580" TlutOffset="0x6EC0"/>
<!-- Palette: gDaruniaPalette_7980 -->
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0"/>
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40"/>
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000"/>
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480"/>
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500"/>
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00"/>
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500" TlutOffset="0x7980"/>
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
</File>
</Root>

View file

@ -91,20 +91,20 @@
<DList Name="gFishingWaterDustModelDL" Offset="0x8970"/>
<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90"/>
<Texture Name="gFishingOwnerHairFullTex" OutName="fishing_owner_hair_full" Format="ci8" Width="16" Height="16" Offset="0x8BD0"/>
<Texture Name="gFishingOwnerHairPartialTex" OutName="fishing_owner_hair_partial" Format="ci8" Width="16" Height="16" Offset="0x8CD0"/>
<Texture Name="gFishingOwnerHearTex" OutName="fishing_owner_hear" Format="ci8" Width="8" Height="8" Offset="0x8DD0"/>
<Texture Name="gFishingOwnerMouthTex" OutName="fishing_owner_mouth" Format="ci8" Width="32" Height="32" Offset="0x8E10"/>
<Texture Name="gFishingOwnerNostrilTex" OutName="fishing_owner_nostril" Format="ci8" Width="8" Height="8" Offset="0x9210"/>
<Texture Name="gFishingOwnerEyeOpenTex" OutName="fishing_owner_eye_open" Format="ci8" Width="32" Height="32" Offset="0x9250"/>
<Texture Name="gFishingOwnerEyeHalfTex" OutName="fishing_owner_eye_half" Format="ci8" Width="32" Height="32" Offset="0x9650"/>
<Texture Name="gFishingOwnerEyeClosedTex" OutName="fishing_owner_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x9A50"/>
<Texture Name="gFishingOwnerHatTex" OutName="fishing_owner_hat" Format="ci8" Width="64" Height="32" Offset="0x9E50"/>
<Texture Name="gFishingOwnerShirtTex" OutName="fishing_owner_shirt" Format="ci8" Width="8" Height="8" Offset="0xA650"/>
<Texture Name="gFishingOwnerFingersTex" OutName="fishing_owner_fingers" Format="ci8" Width="16" Height="16" Offset="0xA690"/>
<Texture Name="gFishingOwnerCollarTex" OutName="fishing_owner_collar" Format="ci8" Width="8" Height="16" Offset="0xA790"/>
<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810"/>
<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHairFullTex" OutName="fishing_owner_hair_full" Format="ci8" Width="16" Height="16" Offset="0x8BD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHairPartialTex" OutName="fishing_owner_hair_partial" Format="ci8" Width="16" Height="16" Offset="0x8CD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHearTex" OutName="fishing_owner_hear" Format="ci8" Width="8" Height="8" Offset="0x8DD0" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerMouthTex" OutName="fishing_owner_mouth" Format="ci8" Width="32" Height="32" Offset="0x8E10" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerNostrilTex" OutName="fishing_owner_nostril" Format="ci8" Width="8" Height="8" Offset="0x9210" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeOpenTex" OutName="fishing_owner_eye_open" Format="ci8" Width="32" Height="32" Offset="0x9250" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeHalfTex" OutName="fishing_owner_eye_half" Format="ci8" Width="32" Height="32" Offset="0x9650" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerEyeClosedTex" OutName="fishing_owner_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x9A50" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerHatTex" OutName="fishing_owner_hat" Format="ci8" Width="64" Height="32" Offset="0x9E50" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerShirtTex" OutName="fishing_owner_shirt" Format="ci8" Width="8" Height="8" Offset="0xA650" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerFingersTex" OutName="fishing_owner_fingers" Format="ci8" Width="16" Height="16" Offset="0xA690" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerCollarTex" OutName="fishing_owner_collar" Format="ci8" Width="8" Height="16" Offset="0xA790" TlutOffset="0x8990"/>
<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810" TlutOffset="0x8990"/>
<Texture Name="gFishingSinkingLureSegmentTex" OutName="fishing_sinking_lure_segment" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950"/>

View file

@ -19,22 +19,22 @@
<DList Name="gWindmillManLeftFootDL" Offset="0x4B58"/>
<Texture Name="gWindmillManClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/>
<Texture Name="gWindmillManSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/>
<Texture Name="gWindmillManPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5060"/>
<Texture Name="gWindmillManHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160"/>
<Texture Name="gWindmillManMusicBoxTex" OutName="music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0"/>
<Texture Name="gWindmillManFingersAndToesTex" OutName="fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0"/>
<Texture Name="gWindmillManEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x56A0"/>
<Texture Name="gWindmillManUpperHornAndCrankTex" OutName="upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0"/>
<Texture Name="gWindmillManShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0"/>
<Texture Name="gWindmillManHornAndPipeTex" OutName="horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0"/>
<Texture Name="gWindmillManPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5060" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMusicBoxTex" OutName="music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManFingersAndToesTex" OutName="fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManUpperHornAndCrankTex" OutName="upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManHornAndPipeTex" OutName="horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0" TlutOffset="0x4C60"/>
<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20"/>
<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320"/>
<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720"/>
<Texture Name="gWindmillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920"/>
<Texture Name="gWindmillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20"/>
<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/>
<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/>
<Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" Offset="0x6BAC"/>

View file

@ -24,18 +24,18 @@
<Texture Name="object_ganon_TLUT_007B10" OutName="tlut_00007B10" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
<Texture Name="object_ganon_TLUT_007D10" OutName="tlut_00007D10" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
<Texture Name="object_ganon_Tex_007F10" OutName="tex_00007F10" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
<Texture Name="object_ganon_Tex_007F90" OutName="tex_00007F90" Format="ci8" Width="16" Height="16" Offset="0x7F90"/>
<Texture Name="object_ganon_Tex_008090" OutName="tex_00008090" Format="ci8" Width="16" Height="16" Offset="0x8090"/>
<Texture Name="object_ganon_Tex_007F90" OutName="tex_00007F90" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008090" OutName="tex_00008090" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008190" OutName="tex_00008190" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
<Texture Name="object_ganon_Tex_0081D0" OutName="tex_000081D0" Format="ci8" Width="16" Height="16" Offset="0x81D0"/>
<Texture Name="object_ganon_Tex_0082D0" OutName="tex_000082D0" Format="ci8" Width="16" Height="16" Offset="0x82D0"/>
<Texture Name="object_ganon_Tex_0081D0" OutName="tex_000081D0" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_0082D0" OutName="tex_000082D0" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_0083D0" OutName="tex_000083D0" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
<Texture Name="object_ganon_Tex_0083F0" OutName="tex_000083F0" Format="ci8" Width="16" Height="8" Offset="0x83F0"/>
<Texture Name="object_ganon_Tex_008470" OutName="tex_00008470" Format="ci8" Width="16" Height="16" Offset="0x8470"/>
<Texture Name="object_ganon_Tex_0083F0" OutName="tex_000083F0" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008470" OutName="tex_00008470" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
<Texture Name="object_ganon_Tex_008570" OutName="tex_00008570" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
<Texture Name="object_ganon_Tex_0085F0" OutName="tex_000085F0" Format="ci8" Width="8" Height="8" Offset="0x85F0"/>
<Texture Name="object_ganon_Tex_0085F0" OutName="tex_000085F0" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008630" OutName="tex_00008630" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
<Texture Name="object_ganon_Tex_008730" OutName="tex_00008730" Format="ci8" Width="32" Height="16" Offset="0x8730"/>
<Texture Name="object_ganon_Tex_008730" OutName="tex_00008730" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
<Texture Name="object_ganon_Tex_008930" OutName="tex_00008930" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
<Texture Name="object_ganon_Tex_008B30" OutName="tex_00008B30" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
<Texture Name="object_ganon_Tex_008D30" OutName="tex_00008D30" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
@ -47,7 +47,7 @@
<Texture Name="object_ganon_Tex_009A20" OutName="tex_00009A20" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
<Texture Name="object_ganon_Tex_009E20" OutName="tex_00009E20" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
<Texture Name="object_ganon_Tex_00A020" OutName="tex_0000A020" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
<Texture Name="object_ganon_Tex_00A220" OutName="tex_0000A220" Format="ci8" Width="8" Height="8" Offset="0xA220"/>
<Texture Name="object_ganon_Tex_00A220" OutName="tex_0000A220" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
<Texture Name="object_ganon_Tex_00A260" OutName="tex_0000A260" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
<Texture Name="object_ganon_Tex_00A460" OutName="tex_0000A460" Format="ci8" Width="8" Height="8" Offset="0xA460"/>
<Texture Name="object_ganon_Tex_00A4A0" OutName="tex_0000A4A0" Format="ci8" Width="8" Height="8" Offset="0xA4A0"/>

View file

@ -57,22 +57,23 @@
<Texture Name="object_ganon2_Tex_01C180" OutName="tex_0001C180" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
<Texture Name="object_ganon2_Tex_01C280" OutName="tex_0001C280" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
<Texture Name="object_ganon2_Tex_01C380" OutName="tex_0001C380" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
<Texture Name="object_ganon2_Tex_01C400" OutName="tex_0001C400" Format="ci8" Width="32" Height="32" Offset="0x1C400"/>
<Texture Name="object_ganon2_Tex_01C400" OutName="tex_0001C400" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
<Texture Name="object_ganon2_Tex_01C800" OutName="tex_0001C800" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
<Texture Name="object_ganon2_Tex_01C900" OutName="tex_0001C900" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
<Texture Name="object_ganon2_Tex_01CA00" OutName="tex_0001CA00" Format="ci8" Width="32" Height="16" Offset="0x1CA00"/>
<Texture Name="object_ganon2_Tex_01CC00" OutName="tex_0001CC00" Format="ci8" Width="16" Height="16" Offset="0x1CC00"/>
<Texture Name="object_ganon2_Tex_01CA00" OutName="tex_0001CA00" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
<Texture Name="object_ganon2_Tex_01CC00" OutName="tex_0001CC00" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
<Texture Name="object_ganon2_Tex_01CD00" OutName="tex_0001CD00" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
<Texture Name="object_ganon2_Tex_01CF00" OutName="tex_0001CF00" Format="ci8" Width="16" Height="16" Offset="0x1CF00"/>
<Texture Name="object_ganon2_Tex_01D000" OutName="tex_0001D000" Format="ci8" Width="16" Height="16" Offset="0x1D000"/>
<Texture Name="object_ganon2_Tex_01D100" OutName="tex_0001D100" Format="ci8" Width="16" Height="16" Offset="0x1D100"/>
<Texture Name="object_ganon2_Tex_01D200" OutName="tex_0001D200" Format="ci8" Width="16" Height="16" Offset="0x1D200"/>
<Texture Name="object_ganon2_Tex_01D300" OutName="tex_0001D300" Format="ci8" Width="16" Height="16" Offset="0x1D300"/>
<Texture Name="object_ganon2_Tex_01D400" OutName="tex_0001D400" Format="ci8" Width="16" Height="16" Offset="0x1D400"/>
<Texture Name="object_ganon2_Tex_01CF00" OutName="tex_0001CF00" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D000" OutName="tex_0001D000" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D100" OutName="tex_0001D100" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
<Texture Name="object_ganon2_Tex_01D200" OutName="tex_0001D200" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
<Texture Name="object_ganon2_Tex_01D300" OutName="tex_0001D300" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
<Texture Name="object_ganon2_Tex_01D400" OutName="tex_0001D400" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
<Texture Name="object_ganon2_Tex_01D500" OutName="tex_0001D500" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
<Texture Name="object_ganon2_Tex_01D580" OutName="tex_0001D580" Format="ci8" Width="16" Height="32" Offset="0x1D580"/>
<Texture Name="object_ganon2_Tlut_01D780" OutName="tlut_0001D780" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/><!--Blob Name="object_ganon2_Blob_01D7A0" Size="0x168" Offset="0x1D7A0" /-->
<Texture Name="object_ganon2_Tex_01D908" OutName="tex_0001D908" Format="ci8" Width="32" Height="32" Offset="0x1D908"/>
<Texture Name="object_ganon2_Tex_01D580" OutName="tex_0001D580" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
<Texture Name="object_ganon2_TLUT_01D780" OutName="tlut_0001D780" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
<Texture Name="object_ganon2_TLUT_01D7A8" OutName="tlut_0001D7A8" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01D908" OutName="tex_0001D908" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
<Texture Name="object_ganon2_Tex_01DD08" OutName="tex_0001DD08" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
<Texture Name="object_ganon2_Tex_01E108" OutName="tex_0001E108" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
<Texture Name="object_ganon2_Tex_01E188" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/> <!-- eye open -->

View file

@ -43,17 +43,17 @@
<Texture Name="gGerudoWhiteHairTLUT" OutName="gerudo_white_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2808"/>
<!-- White-clothed Gerudo Displaylist textures -->
<Texture Name="gGerudoWhiteSkinGradientTex" OutName="gerudo_white_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548"/>
<Texture Name="gGerudoWhiteWhiteFabricLipsTex" OutName="gerudo_white_white_fabric_lips" Format="ci8" Width="16" Height="16" Offset="0x0588"/>
<Texture Name="gGerudoWhiteEarTex" OutName="gerudo_white_ear" Format="ci8" Width="8" Height="16" Offset="0x0688"/>
<Texture Name="gGerudoWhiteFingersTex" OutName="gerudo_white_fingers" Format="ci8" Width="32" Height="32" Offset="0x1F08"/>
<Texture Name="gGerudoWhiteArmletTex" OutName="gerudo_white_armlet" Format="ci8" Width="8" Height="16" Offset="0x2308"/>
<Texture Name="gGerudoWhiteJacketTex" OutName="gerudo_white_jacket" Format="ci8" Width="16" Height="16" Offset="0x2388"/>
<Texture Name="gGerudoWhiteTubeTopTex" OutName="gerudo_white_tube_top" Format="ci8" Width="16" Height="16" Offset="0x2488"/>
<Texture Name="gGerudoWhiteNavelTex" OutName="gerudo_white_navel" Format="ci8" Width="16" Height="16" Offset="0x2588"/>
<Texture Name="gGerudoWhiteCleavageTex" OutName="gerudo_white_cleavage" Format="ci8" Width="8" Height="8" Offset="0x2688"/>
<Texture Name="gGerudoWhiteShoeUpperTex" OutName="gerudo_white_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x26C8"/>
<Texture Name="gGerudoWhiteShoeSoleTex" OutName="gerudo_white_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x2748"/>
<Texture Name="gGerudoWhiteSkinGradientTex" OutName="gerudo_white_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteWhiteFabricLipsTex" OutName="gerudo_white_white_fabric_lips" Format="ci8" Width="16" Height="16" Offset="0x0588" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteEarTex" OutName="gerudo_white_ear" Format="ci8" Width="8" Height="16" Offset="0x0688" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteFingersTex" OutName="gerudo_white_fingers" Format="ci8" Width="32" Height="32" Offset="0x1F08" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteArmletTex" OutName="gerudo_white_armlet" Format="ci8" Width="8" Height="16" Offset="0x2308" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteJacketTex" OutName="gerudo_white_jacket" Format="ci8" Width="16" Height="16" Offset="0x2388" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteTubeTopTex" OutName="gerudo_white_tube_top" Format="ci8" Width="16" Height="16" Offset="0x2488" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteNavelTex" OutName="gerudo_white_navel" Format="ci8" Width="16" Height="16" Offset="0x2588" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteCleavageTex" OutName="gerudo_white_cleavage" Format="ci8" Width="8" Height="8" Offset="0x2688" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteShoeUpperTex" OutName="gerudo_white_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x26C8" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteShoeSoleTex" OutName="gerudo_white_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x2748" TlutOffset="0x0348"/>
<Texture Name="gGerudoWhiteCrotchTex" OutName="gerudo_white_crotch" Format="rgba16" Width="8" Height="8" Offset="0x2788"/>
<!-- White-clothed Gerudo Hairstyle DisplayLists -->
@ -62,7 +62,7 @@
<DList Name="gGerudoWhiteHairstyleSpikyDL" Offset="0x9690"/>
<!-- White-clothed Gerudo Hair textures -->
<Texture Name="gGerudoWhiteHairTex" OutName="gerudo_white_hair" Format="ci8" Width="16" Height="16" Offset="0x2A08"/>
<Texture Name="gGerudoWhiteHairTex" OutName="gerudo_white_hair" Format="ci8" Width="16" Height="16" Offset="0x2A08" TlutOffset="0x2808"/>
<!-- White-clothed Gerudo Eye Textures -->
<Texture Name="gGerudoWhiteEyeOpenTex" OutName="gerudo_white_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x0708"/>

View file

@ -17,12 +17,12 @@
<Animation Name="gGerudoRedStandAnim" Offset="0xB07C"/>
<!-- Red-clothed Gerudo eye textures -->
<Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8"/>
<Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8"/>
<Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28"/>
<Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/>
<Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/>
<!-- These hints are currently needed for ZAPD to extract the textures properly. -->
<Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>
<Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28"/>
<Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28" TlutOffset="0x5D30"/>
</File>
</Root>

View file

@ -51,25 +51,25 @@
<Texture Name="gGerudoPurple2TLUT" OutName="gerudo_purple_2_tlut" Format="rgba16" Width="18" Height="12" Offset="0x4D08"/>
<!-- Purple-clothed Gerudo Displaylist textures -->
<Texture Name="gGerudoPurpleSkinShadowTex" OutName="gerudo_purple_skin_shadow" Format="ci8" Width="8" Height="8" Offset="0x4988"/>
<Texture Name="gGerudoPurpleNavelTex" OutName="gerudo_purple_navel" Format="ci8" Width="16" Height="16" Offset="0x4A08"/>
<Texture Name="gGerudoPurpleChestJewelTex" OutName="gerudo_purple_chest_jewel" Format="ci8" Width="16" Height="16" Offset="0x4B08"/>
<Texture Name="gGerudoPurpleSkinEdgeTex" OutName="gerudo_purple_skin_edge" Format="ci8" Width="8" Height="8" Offset="0x4EB8"/>
<Texture Name="gGerudoPurpleEarTex" OutName="gerudo_purple_ear" Format="ci8" Width="8" Height="16" Offset="0x4EF8"/>
<Texture Name="gGerudoPurpleDarkFabricTex" OutName="gerudo_purple_dark_fabric" Format="ci8" Width="8" Height="8" Offset="0x49C8"/>
<Texture Name="gGerudoPurpleSkinShadowTex" OutName="gerudo_purple_skin_shadow" Format="ci8" Width="8" Height="8" Offset="0x4988" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleNavelTex" OutName="gerudo_purple_navel" Format="ci8" Width="16" Height="16" Offset="0x4A08" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleChestJewelTex" OutName="gerudo_purple_chest_jewel" Format="ci8" Width="16" Height="16" Offset="0x4B08" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleSkinEdgeTex" OutName="gerudo_purple_skin_edge" Format="ci8" Width="8" Height="8" Offset="0x4EB8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEarTex" OutName="gerudo_purple_ear" Format="ci8" Width="8" Height="16" Offset="0x4EF8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleDarkFabricTex" OutName="gerudo_purple_dark_fabric" Format="ci8" Width="8" Height="8" Offset="0x49C8" TlutOffset="0x4788"/>
<Texture Name="gGerudoPurpleFabricFoldTex" OutName="gerudo_purple_fabric_fold" Format="i8" Width="16" Height="16" Offset="0x4C08"/>
<Texture Name="gGerudoPurpleGlaiveGuard" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x5378"/>
<Texture Name="gGerudoPurpleGlaiveBladeFabricPatternTex" OutName="gerudo_purple_fabric_pattern" Format="i8" Width="16" Height="16" Offset="0x53B8"/>
<Texture Name="gGerudoPurpleShoeUpperTex" OutName="gerudo_purple_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x54B8"/>
<Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" OutName="gerudo_purple_glaive_haft_shoe_upper" Format="ci8" Width="8" Height="8" Offset="0x5538"/>
<Texture Name="gGerudoPurpleShoeUpperTex" OutName="gerudo_purple_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x54B8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" OutName="gerudo_purple_glaive_haft_shoe_upper" Format="ci8" Width="8" Height="8" Offset="0x5538" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleMetalTex" OutName="gerudo_purple_metal" Format="i8" Width="8" Height="16" Offset="0x5978"/>
<Texture Name="gGerudoPurpleHairTex" OutName="gerudo_purple_hair" Format="ci8" Width="16" Height="16" Offset="0x59F8"/>
<Texture Name="gGerudoPurpleHairTex" OutName="gerudo_purple_hair" Format="ci8" Width="16" Height="16" Offset="0x59F8" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleLipsFingersTex" OutName="gerudo_purple_lips_fingers" Format="i8" Width="16" Height="16" Offset="0x5AF8"/>
<!-- Purple-clothed Gerudo Eye Textures -->
<Texture Name="gGerudoPurpleEyeOpenTex" OutName="gerudo_purple_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4F78"/>
<Texture Name="gGerudoPurpleEyeHalfTex" OutName="gerudo_purple_eye_half" Format="ci8" Width="32" Height="32" Offset="0x5578"/>
<Texture Name="gGerudoPurpleEyeClosedTex" OutName="gerudo_purple_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5BF8"/>
<Texture Name="gGerudoPurpleEyeOpenTex" OutName="gerudo_purple_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4F78" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEyeHalfTex" OutName="gerudo_purple_eye_half" Format="ci8" Width="32" Height="32" Offset="0x5578" TlutOffset="0x4D08"/>
<Texture Name="gGerudoPurpleEyeClosedTex" OutName="gerudo_purple_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5BF8" TlutOffset="0x4D08"/>
<!-- Purple-clothed Gerudo Animations -->
<Animation Name="gGerudoPurpleUnusedHorizontalSlashAnim" Offset="0x0324"/>

View file

@ -66,9 +66,11 @@
<DList Name="gPhantomGanonFaceDL" Offset="0x4EC0"/>
<!-- Face textures-->
<Texture Name="gPhantomGanonEyeTex" OutName="phantom_ganon_eye_tex" Format="ci8" Width="32" Height="16" Offset="0x3DB0"/>
<Texture Name="gPhantomGanonSmileTex" OutName="phantom_ganon_smile_tex" Format="ci8" Width="16" Height="16" Offset="0x3FB0"/>
<Texture Name="gPhantomGanonMouthTex" OutName="phantom_ganon_mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x40B0"/>
<Texture Name="gPhantomGanonEyeTLUT" OutName="phantom_ganon_eye_palette" Format="rgba16" Width="16" Height="5" Offset="0x3CC0"/>
<Texture Name="gPhantomGanonMouthTLUT" OutName="phantom_ganon_mouth_palette" Format="rgba16" Width="8" Height="5" Offset="0x3D60"/>
<Texture Name="gPhantomGanonEyeTex" OutName="phantom_ganon_eye_tex" Format="ci8" Width="32" Height="16" Offset="0x3DB0" TlutOffset="0x3CC0"/>
<Texture Name="gPhantomGanonSmileTex" OutName="phantom_ganon_smile_tex" Format="ci8" Width="16" Height="16" Offset="0x3FB0" TlutOffset="0x3D60"/>
<Texture Name="gPhantomGanonMouthTex" OutName="phantom_ganon_mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x40B0" TlutOffset="0x3D60"/>
<!-- Unused Animations, seem to be corrupt -->
<Animation Name="gPhantomGanonAnim_003854" Offset="0x3854"/>

View file

@ -51,9 +51,9 @@
<!-- Eyes textures -->
<Texture Name="gEponaEyeTLUT" OutName="epona_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9D80" />
<Texture Name="gEponaEyeOpenTex" OutName="epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x9F80" />
<Texture Name="gEponaEyeHalfTex" OutName="epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0xA180" />
<Texture Name="gEponaEyeClosedTex" OutName="epona_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xA380" />
<Texture Name="gEponaEyeOpenTex" OutName="epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x9F80" TlutOffset="0x9D80"/>
<Texture Name="gEponaEyeHalfTex" OutName="epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0xA180" TlutOffset="0x9D80"/>
<Texture Name="gEponaEyeClosedTex" OutName="epona_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xA380" TlutOffset="0x9D80"/>
<DList Name="gEponaUnusedWhiteCubeDL" Offset="0x4C0"/>
<DList Name="gEponaUnusedWhiteRectangle1DL" Offset="0x580"/>

View file

@ -14,8 +14,8 @@
<Animation Name="gChildEponaGallopingAnim" Offset="0x2F98"/>
<Texture Name="gChildEponaEyePal" OutName="child_epona_eye_pal" Format="rgba16" Width="16" Height="16" Offset="0x1728" />
<Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" />
<Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" />
<Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" />
<Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" TlutOffset="0x1728"/>
</File>
</Root>

View file

@ -16,17 +16,17 @@
<DList Name="object_hs_DL_004CF0" Offset="0x4CF0"/>
<DList Name="object_hs_DL_004CF8" Offset="0x4CF8"/>
<Texture Name="object_hs_TLUT_004E50" OutName="tlut_00004E50" Format="rgba16" Width="16" Height="16" Offset="0x4E50"/>
<Texture Name="object_hs_Tex_005050" OutName="tex_00005050" Format="ci8" Width="16" Height="32" Offset="0x5050"/>
<Texture Name="object_hs_Tex_005250" OutName="tex_00005250" Format="ci8" Width="8" Height="8" Offset="0x5250"/>
<Texture Name="object_hs_Tex_005290" OutName="tex_00005290" Format="ci8" Width="32" Height="16" Offset="0x5290"/>
<Texture Name="object_hs_Tex_005050" OutName="tex_00005050" Format="ci8" Width="16" Height="32" Offset="0x5050" TlutOffset="0x4E50"/>
<Texture Name="object_hs_Tex_005250" OutName="tex_00005250" Format="ci8" Width="8" Height="8" Offset="0x5250" TlutOffset="0x4E50"/>
<Texture Name="object_hs_Tex_005290" OutName="tex_00005290" Format="ci8" Width="32" Height="16" Offset="0x5290" TlutOffset="0x4E50"/>
<Texture Name="object_hs_Tex_005490" OutName="tex_00005490" Format="rgba16" Width="32" Height="16" Offset="0x5490"/>
<Texture Name="object_hs_Tex_005890" OutName="tex_00005890" Format="ci8" Width="16" Height="16" Offset="0x5890"/>
<Texture Name="object_hs_Tex_005990" OutName="tex_00005990" Format="ci8" Width="16" Height="16" Offset="0x5990"/>
<Texture Name="object_hs_Tex_005890" OutName="tex_00005890" Format="ci8" Width="16" Height="16" Offset="0x5890" TlutOffset="0x4E50"/>
<Texture Name="object_hs_Tex_005990" OutName="tex_00005990" Format="ci8" Width="16" Height="16" Offset="0x5990" TlutOffset="0x4E50"/>
<Texture Name="object_hs_Tex_005A90" OutName="tex_00005A90" Format="rgba16" Width="4" Height="4" Offset="0x5A90"/>
<Texture Name="object_hs_Tex_005AB0" OutName="tex_00005AB0" Format="ci8" Width="8" Height="8" Offset="0x5AB0"/>
<Texture Name="object_hs_Tex_005AF0" OutName="tex_00005AF0" Format="ci8" Width="32" Height="32" Offset="0x5AF0"/>
<Texture Name="object_hs_Tex_005EF0" OutName="tex_00005EF0" Format="ci8" Width="8" Height="16" Offset="0x5EF0"/>
<Texture Name="object_hs_Tex_005F70" OutName="tex_00005F70" Format="ci8" Width="16" Height="32" Offset="0x5F70"/>
<Texture Name="object_hs_Tex_005AB0" OutName="tex_00005AB0" Format="ci8" Width="8" Height="8" Offset="0x5AB0" TlutOffset="0x4E50"/>
<Texture Name="object_hs_Tex_005AF0" OutName="tex_00005AF0" Format="ci8" Width="32" Height="32" Offset="0x5AF0" TlutOffset="0x4E50"/>
<Texture Name="object_hs_Tex_005EF0" OutName="tex_00005EF0" Format="ci8" Width="8" Height="16" Offset="0x5EF0" TlutOffset="0x4E50"/>
<Texture Name="object_hs_Tex_005F70" OutName="tex_00005F70" Format="ci8" Width="16" Height="32" Offset="0x5F70" TlutOffset="0x4E50"/>
<Limb Name="object_hs_Limb_006170" LimbType="Standard" Offset="0x6170"/>
<Limb Name="object_hs_Limb_00617C" LimbType="Standard" Offset="0x617C"/>
<Limb Name="object_hs_Limb_006188" LimbType="Standard" Offset="0x6188"/>

View file

@ -1,76 +1,79 @@
<Root>
<File Name="object_im" Segment="6">
<Animation Name="object_im_Anim_000710" Offset="0x710"/>
<Animation Name="object_im_Anim_000AFC" Offset="0xAFC"/>
<Animation Name="object_im_Anim_0014E4" Offset="0x14E4"/>
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<Animation Name="gImpaRaiseArmsAnim" Offset="0x710"/>
<Animation Name="gImpaPresentShadowMedallionAnim" Offset="0xAFC"/>
<Animation Name="gImpaThrowDekuNutAnim" Offset="0x14E4"/>
<Animation Name="gImpaIdleAnim" Offset="0x1868"/>
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<Texture Name="gImpaSkinAndArmGuardTex" OutName="skin_and_armguard" Format="ci8" Width="16" Height="32" Offset="0x1AC0" TlutOffset="0x1880"/>
<Texture Name="gImpaElbowTex" OutName="elbow" Format="ci8" Width="16" Height="16" Offset="0x1CC0" TlutOffset="0x1880"/>
<Texture Name="gImpaShoulderPadBottomEdgeTex" OutName="shoulder_pad_bottom_edge" Format="ci8" Width="8" Height="8" Offset="0x1DC0" TlutOffset="0x1880"/>
<Texture Name="gImpaShoulderSkinTex" OutName="shoulder_skin" Format="ci8" Width="8" Height="16" Offset="0x1E00" TlutOffset="0x1880"/>
<Texture Name="gImpaChestPlateTex" OutName="chest_plate" Format="ci8" Width="8" Height="16" Offset="0x1E80" TlutOffset="0x1880"/>
<Texture Name="gImpaEmblemTex" OutName="emblem" Format="ci8" Width="16" Height="32" Offset="0x1F00" TlutOffset="0x1880"/>
<Texture Name="gImpaSpearEmblemTex" OutName="spear_emblem" Format="ci8" Width="16" Height="32" Offset="0x2100" TlutOffset="0x1880"/>
<Texture Name="gImpaChestPlateStrapTex" OutName="chest_plate_strap" Format="ci8" Width="16" Height="16" Offset="0x2300" TlutOffset="0x1880"/>
<Texture Name="gImpaChestPlateEdgeTex" OutName="chest_plate_edge" Format="ci8" Width="8" Height="16" Offset="0x2400" TlutOffset="0x1880"/>
<Texture Name="gImpaNeckTex" OutName="neck" Format="ci8" Width="32" Height="32" Offset="0x2480" TlutOffset="0x1880"/>
<Texture Name="gImpaSwordHandleTex" OutName="sword_handle" Format="rgba16" Width="8" Height="16" Offset="0x2880"/>
<Texture Name="gImpaPantsAndSkinTex" OutName="pants_and_skin" Format="rgba16" Width="16" Height="32" Offset="0x2980"/>
<Texture Name="gImpaBlackTex" OutName="black_square" Format="ci8" Width="8" Height="8" Offset="0x2D80" TlutOffset="0x1880"/> <!-- Used on the bottom of the leg -->
<DList Name="gImpaChestDL" Offset="0x5040"/>
<DList Name="gImpaRightShoulderDL" Offset="0x5D60"/>
<DList Name="gImpaRightArmDL" Offset="0x6048"/>
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<DList Name="gImpaLeftThighDL" Offset="0x6BB8"/>
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<Texture Name="gImpaEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x7610" TlutOffset="0x7140"/> <!-- Also used in gImpaHandPointingDL DList -->
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<Texture Name="gImpaFingers2Tex" OutName="fingers_2" Format="ci8" Width="16" Height="16" Offset="0x7C50" TlutOffset="0x7140"/> <!-- Used in the gImpaHandPointingDL DList -->
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<DList Name="gImpaLeftHandDL" Offset="0xE0F0"/>
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<DList Name="gImpaHandPointingDL" Offset="0xEDE8"/>
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<Limb Name="gImpaRightThighLimb" LimbType="Standard" Offset="0xF6C4"/>
<Limb Name="gImpaRightLegLimb" LimbType="Standard" Offset="0xF6D0"/>
<Limb Name="gImpaRightFootLimb" LimbType="Standard" Offset="0xF6DC"/>
<Limb Name="gImpaChestLimb" LimbType="Standard" Offset="0xF6E8"/>
<Limb Name="gImpaLeftShoulderLimb" LimbType="Standard" Offset="0xF6F4"/>
<Limb Name="gImpaLeftArmLimb" LimbType="Standard" Offset="0xF700"/>
<Limb Name="gImpaLeftHandLimb" LimbType="Standard" Offset="0xF70C"/>
<Limb Name="gImpaRightShoulderLimb" LimbType="Standard" Offset="0xF718"/>
<Limb Name="gImpaRightArmLimb" LimbType="Standard" Offset="0xF724"/>
<Limb Name="gImpaRightHandLimb" LimbType="Standard" Offset="0xF730"/>
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</Root>

View file

@ -4,114 +4,124 @@
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<DList Name="object_in_DL_013910" Offset="0x13910"/>
<Limb Name="object_in_Limb_013A58" LimbType="Standard" Offset="0x13A58"/>
<Limb Name="object_in_Limb_013A64" LimbType="Standard" Offset="0x13A64"/>
<Limb Name="object_in_Limb_013A70" LimbType="Standard" Offset="0x13A70"/>
<Limb Name="object_in_Limb_013A7C" LimbType="Standard" Offset="0x13A7C"/>
<Limb Name="object_in_Limb_013A88" LimbType="Standard" Offset="0x13A88"/>
<Limb Name="object_in_Limb_013A94" LimbType="Standard" Offset="0x13A94"/>
<Limb Name="object_in_Limb_013AA0" LimbType="Standard" Offset="0x13AA0"/>
<Limb Name="object_in_Limb_013AAC" LimbType="Standard" Offset="0x13AAC"/>
<Limb Name="object_in_Limb_013AB8" LimbType="Standard" Offset="0x13AB8"/>
<Limb Name="object_in_Limb_013AC4" LimbType="Standard" Offset="0x13AC4"/>
<Limb Name="object_in_Limb_013AD0" LimbType="Standard" Offset="0x13AD0"/>
<Limb Name="object_in_Limb_013ADC" LimbType="Standard" Offset="0x13ADC"/>
<Limb Name="object_in_Limb_013AE8" LimbType="Standard" Offset="0x13AE8"/>
<Limb Name="object_in_Limb_013AF4" LimbType="Standard" Offset="0x13AF4"/>
<Limb Name="object_in_Limb_013B00" LimbType="Standard" Offset="0x13B00"/>
<Limb Name="object_in_Limb_013B0C" LimbType="Standard" Offset="0x13B0C"/>
<Limb Name="object_in_Limb_013B18" LimbType="Standard" Offset="0x13B18"/>
<Limb Name="object_in_Limb_013B24" LimbType="Standard" Offset="0x13B24"/>
<Limb Name="object_in_Limb_013B30" LimbType="Standard" Offset="0x13B30"/>
<Skeleton Name="object_in_Skel_013B88" Type="Flex" LimbType="Standard" Offset="0x13B88"/>
<Texture Name="gIngoTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x1CD0"/>
<Texture Name="gIngoSkinGradientTLUT" OutName="skin_gradient_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1ED0"/>
<Texture Name="gIngoUnusedEyeTex" OutName="unused_eye" Format="rgba16" Width="32" Height="32" Offset="0x2150"/>
<Texture Name="gIngoSkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x2950" TlutOffset="0x1ED0"/>
<Texture Name="gIngoArmHairTex" OutName="arm_hair" Format="ci8" Width="16" Height="32" Offset="0x2990" TlutOffset="0x1CD0"/>
<Texture Name="gIngoFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x2B90" TlutOffset="0x1CD0"/>
<Texture Name="gIngoShirtSleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="8" Offset="0x2C90" TlutOffset="0x1CD0"/>
<Texture Name="gIngoShirtButtonsTex" OutName="shirt_buttons" Format="ci8" Width="32" Height="32" Offset="0x2CD0" TlutOffset="0x1CD0"/>
<Texture Name="gIngoClothTex" OutName="cloth" Format="ci8" Width="8" Height="8" Offset="0x30D0" TlutOffset="0x1CD0"/>
<Texture Name="gIngoClothStainTex" OutName="cloth_stain" Format="ci8" Width="8" Height="8" Offset="0x3110" TlutOffset="0x1CD0"/>
<Texture Name="gIngoPocketTex" OutName="pocket" Format="ci8" Width="8" Height="8" Offset="0x31D0" TlutOffset="0x1CD0"/>
<Texture Name="gIngoHeadTLUT" OutName="head_tlut" Format="rgba16" Width="252" Height="1" Offset="0x3210"/>
<Texture Name="gIngoTLUT2" OutName="tlut2" Format="rgba16" Width="100" Height="1" Offset="0x3408"/>
<Texture Name="gIngoHeadGradient2Tex" OutName="head_gradient_2" Format="ci8" Width="8" Height="8" Offset="0x34D0" TlutOffset="0x3210"/>
<Texture Name="gIngoEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3510" TlutOffset="0x3408"/>
<Texture Name="gIngoBrownTex" OutName="brown" Format="ci8" Width="8" Height="8" Offset="0x3550" TlutOffset="0x3408"/> <!-- Used in his mustache, eyebrows, pitchfork -->
<Texture Name="gIngoEyebrowEdgeTex" OutName="eyebrow_edge" Format="rgba16" Width="16" Height="16" Offset="0x3990"/>
<Texture Name="gIngoHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x3B90" TlutOffset="0x3408"/>
<Texture Name="gIngoSideburnsTex" OutName="sideburns" Format="ci8" Width="16" Height="16" Offset="0x3C90" TlutOffset="0x3408"/>
<Texture Name="gIngoPitchforkTex" OutName="pitchfork" Format="i8" Width="8" Height="8" Offset="0x3D90"/>
<Texture Name="gIngoBasketTex" OutName="basket" Format="rgba16" Width="8" Height="16" Offset="0x3DD0"/>
<Texture Name="gIngoBeardTex" OutName="beard" Format="ci8" Width="16" Height="32" Offset="0x3ED0" TlutOffset="0x3408"/>
<Texture Name="gIngoBasketInsideTex" OutName="basket_inside" Format="rgba16" Width="8" Height="16" Offset="0x40D0"/>
<Texture Name="gIngoBootSideTex" OutName="boot_side" Format="ci8" Width="8" Height="16" Offset="0x41D0" TlutOffset="0x3408"/>
<Texture Name="gIngoBootTopTex" OutName="boot_top" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3408"/>
<Texture Name="gIngoHeadGradientTex" OutName="head_gradient" Format="ci8" Width="8" Height="8" Offset="0x4790" TlutOffset="0x3408"/>
<Texture Name="gIngoEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3590" TlutOffset="0x3210"/>
<Texture Name="gIngoRedTex" OutName="red" Format="ci8" Width="8" Height="8" TlutOffset="0x3210" Offset="0x4350"/>
<Texture Name="gIngoEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x47D0" TlutOffset="0x3210"/>
<Texture Name="gIngoEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4BD0" TlutOffset="0x3210"/>
<Texture Name="gIngoEyeClosed2Tex" OutName="eye_closed_2" Format="ci8" Width="32" Height="32" Offset="0x4390" TlutOffset="0x3210"/>
<DList Name="gIngoChildEraHeadDL" Offset="0x6730"/>
<DList Name="gIngoChildEraRightEyebrowDL" Offset="0x7398"/>
<DList Name="gIngoChildEraLeftEyebrowDL" Offset="0x74C0"/>
<DList Name="gIngoChildEraMustacheDL" Offset="0x75E8"/>
<DList Name="gIngoChildEraLeftFootDL" Offset="0x76E0"/>
<DList Name="gIngoChildEraRightFootDL" Offset="0x7880"/>
<DList Name="gIngoChildEraBasketDL" Offset="0x7A20"/>
<DList Name="gIngoChildEraPitchForkDL" Offset="0x7BF8"/>
<DList Name="gIngoChildEraChestDL" Offset="0xA0D8"/>
<DList Name="gIngoChildEraRightShoulderDL" Offset="0xA408"/>
<DList Name="gIngoChildEraRightArmDL" Offset="0xA630"/>
<DList Name="gIngoChildEraRightHandDL" Offset="0xA8E0"/>
<DList Name="gIngoChildEraLeftShoulderDL" Offset="0xACA0"/>
<DList Name="gIngoChildEraLeftArmDL" Offset="0xAEC8"/>
<DList Name="gIngoChildEraLeftHandDL" Offset="0xB178"/>
<DList Name="gIngoChildEraTorsoDL" Offset="0xB5B8"/>
<DList Name="gIngoChildEraRightThighDL" Offset="0xB7E0"/>
<DList Name="gIngoChildEraRightLegDL" Offset="0xBB28"/>
<DList Name="gIngoChildEraLeftThighDL" Offset="0xBD80"/>
<DList Name="gIngoChildEraLeftLegDL" Offset="0xC0C8"/>
<Texture Name="gIngoAdultEraTLUT" OutName="adult_era_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC298"/>
<Texture Name="gIngoAdultEraEyebrowEdgeTex" OutName="adult_era_eyebrow_edge" Format="rgba16" Width="16" Height="16" Offset="0xC498"/>
<Texture Name="gIngoAdultEraFaceHairTex" OutName="adult_era_face_hair" Format="ci8" Width="8" Height="8" Offset="0xC698" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraGradientTex" OutName="adult_era_gradient" Format="ci8" Width="8" Height="8" Offset="0xC6D8" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraEarTex" OutName="adult_era_ear" Format="ci8" Width="8" Height="8" Offset="0xC718" TlutOffset="0xC298"/>
<Texture Name="object_in_Tex_00C758" OutName="tex_0000C758" Format="ci8" Width="16" Height="32" Offset="0xC758" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraHairTex" OutName="adult_era_hair" Format="ci8" Width="16" Height="16" Offset="0xC958" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraSideburnsTex" OutName="adult_era_sideburns" Format="ci8" Width="16" Height="16" Offset="0xCA58" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraGradient2Tex" OutName="adult_era_gradient_2" Format="ci8" Width="8" Height="8" Offset="0xCB58" TlutOffset="0xC298"/>
<Texture Name="gIngoUnusedEyeOpenTex" OutName="unused_eye_open" Format="rgba16" Width="32" Height="32" Offset="0xCB98"/>
<Texture Name="gIngoUnusedEyeHalfTex" OutName="unused_eye_half" Format="rgba16" Width="32" Height="32" Offset="0xD398"/>
<Texture Name="gIngoUnusedEyeClosedTex" OutName="unused_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0xDB98"/>
<Texture Name="gIngoAdultEraFingersTex" OutName="adult_era_fingers" Format="ci8" Width="16" Height="16" Offset="0xE398" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraArmHairTex" OutName="adult_era_arm_har" Format="ci8" Width="16" Height="32" Offset="0xE498" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraSleeveTex" OutName="adult_era_sleeve" Format="ci8" Width="16" Height="16" Offset="0xE698" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraCollarTex" OutName="adult_era_collar" Format="ci8" Width="16" Height="16" Offset="0xE798" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraCollar2Tex" OutName="adult_era_collar_2" Format="ci8" Width="16" Height="16" Offset="0xE898" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraShirtTex" OutName="adult_era_shirt" Format="ci8" Width="16" Height="16" Offset="0xE998" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraShoesTex" OutName="adult_era_shoes" Format="ci8" Width="8" Height="8" Offset="0xEA98" TlutOffset="0xC298"/>
<Texture Name="gIngoAdultEraPantsTex" OutName="adult_era_pants" Format="ci8" Width="8" Height="8" Offset="0xEAD8" TlutOffset="0xC298"/>
<DList Name="gIngoAdultEraChestDL" Offset="0x11758"/>
<DList Name="gIngoAdultEraHeadDL" Offset="0x11AD8"/>
<DList Name="gIngoAdultEraMustacheDL" Offset="0x12120"/>
<DList Name="gIngoAdultEraRightEyebrowDL" Offset="0x12220"/>
<DList Name="gIngoAdultEraLeftEyebrowDL" Offset="0x12350"/>
<DList Name="gIngoAdultEraRightShoulderDL" Offset="0x12480"/>
<DList Name="gIngoAdultEraRightArmDL" Offset="0x125B0"/>
<DList Name="gIngoAdultEraRightHandDL" Offset="0x126E0"/>
<DList Name="gIngoAdultEraLeftShoulderDL" Offset="0x12AC0"/>
<DList Name="gIngoAdultEraLeftArmDL" Offset="0x12BF0"/>
<DList Name="gIngoAdultEraLeftHandDL" Offset="0x12D20"/>
<DList Name="gIngoAdultEraTorsoDL" Offset="0x13100"/>
<DList Name="gIngoAdultEraRightThighDL" Offset="0x132B8"/>
<DList Name="gIngoAdultEraRightLegDL" Offset="0x133F0"/>
<DList Name="gIngoAdultEraRightFootDL" Offset="0x13540"/>
<DList Name="gIngoAdultEraLeftThighDL" Offset="0x13688"/>
<DList Name="gIngoAdultEraLeftLegDL" Offset="0x137C0"/>
<DList Name="gIngoAdultEraLeftFootDL" Offset="0x13910"/>
<Limb Name="gIngoRootLimb" LimbType="Standard" Offset="0x13A58"/>
<Limb Name="gIngoLeftThighLimb" LimbType="Standard" Offset="0x13A64"/>
<Limb Name="gIngoLeftLegLimb" LimbType="Standard" Offset="0x13A70"/>
<Limb Name="gIngoLeftFootLimb" LimbType="Standard" Offset="0x13A7C"/>
<Limb Name="gIngoRightThighLimb" LimbType="Standard" Offset="0x13A88"/>
<Limb Name="gIngoRightLegLimb" LimbType="Standard" Offset="0x13A94"/>
<Limb Name="gIngoRightFootLimb" LimbType="Standard" Offset="0x13AA0"/>
<Limb Name="gIngoTorsoLimb" LimbType="Standard" Offset="0x13AAC"/>
<Limb Name="gIngoChestLimb" LimbType="Standard" Offset="0x13AB8"/>
<Limb Name="gIngoLeftShoulderLimb" LimbType="Standard" Offset="0x13AC4"/>
<Limb Name="gIngoLeftArmLimb" LimbType="Standard" Offset="0x13AD0"/>
<Limb Name="gIngoLeftHandLimb" LimbType="Standard" Offset="0x13ADC"/>
<Limb Name="gIngoRightShoulderLimb" LimbType="Standard" Offset="0x13AE8"/>
<Limb Name="gIngoRightArmLimb" LimbType="Standard" Offset="0x13AF4"/>
<Limb Name="gIngoRightHandLimb" LimbType="Standard" Offset="0x13B00"/>
<Limb Name="gIngoHeadLimb" LimbType="Standard" Offset="0x13B0C"/>
<Limb Name="gIngoLeftEyebrowLimb" LimbType="Standard" Offset="0x13B18"/>
<Limb Name="gIngoRightEyebrowLimb" LimbType="Standard" Offset="0x13B24"/>
<Limb Name="gIngoMustacheLimb" LimbType="Standard" Offset="0x13B30"/>
<Skeleton Name="gIngoSkel" Type="Flex" LimbType="Standard" Offset="0x13B88"/>
<Animation Name="object_in_Anim_013C6C" Offset="0x13C6C"/>
<Animation Name="object_in_Anim_013D60" Offset="0x13D60"/>
<Animation Name="object_in_Anim_01431C" Offset="0x1431C"/>
@ -124,5 +134,9 @@
<Animation Name="object_in_Anim_0175D0" Offset="0x175D0"/>
<Animation Name="object_in_Anim_017B58" Offset="0x17B58"/>
<Animation Name="object_in_Anim_018C38" Offset="0x18C38"/>
<!-- No idea what these are -->
<Blob Name="gIngoBlob_0020D0" Size="0x80" Offset="0x20D0"/>
<Blob Name="gIngoBlob_003150" Size="0x80" Offset="0x3150"/>
</File>
</Root>

View file

@ -56,23 +56,24 @@
<DList Name="gMegamiPiece12DL" Offset="0xA978"/>
<DList Name="gMegamiPiece13DL" Offset="0xAAC8"/>
<Texture Name="gMegami1TLUT" OutName="megami_palette_1" Format="rgba16" Width="4" Height="4" Offset="0x5C80"/>
<Texture Name="gMegami1Tex" OutName="megami_tex_1" Format="ci4" Width="64" Height="64" Offset="0x5CE8"/>
<Texture Name="gMegami1Tex" OutName="megami_tex_1" Format="ci4" Width="64" Height="64" Offset="0x5CE8" TlutOffset="0x5C80"/>
<Texture Name="gMegami2TLUT" OutName="megami_palette_2" Format="rgba16" Width="4" Height="4" Offset="0xAC50"/>
<Texture Name="gMegami2Tex" OutName="megami_tex_2" Format="ci4" Width="64" Height="64" Offset="0xACB8"/>
<Texture Name="gMegami2Tex" OutName="megami_tex_2" Format="ci4" Width="64" Height="64" Offset="0xACB8" TlutOffset="0xAC50"/>
<Texture Name="gMegami3TLUT" OutName="megami_palette_3" Format="rgba16" Width="4" Height="64" Offset="0x6CE8"/>
<Texture Name="gMegami3Tex" OutName="megami_tex_3" Format="ci4" Width="64" Height="64" Offset="0x64E8"/>
<Texture Name="gMegami3Tex" OutName="megami_tex_3" Format="ci4" Width="64" Height="64" Offset="0x64E8" TlutOffset="0x5C80"/>
<Texture Name="gMegami4TLUT" OutName="megami_palette_4" Format="rgba16" Width="4" Height="4" Offset="0x5CA0"/>
<Texture Name="gMegami5TLUT" OutName="megami_palette_5" Format="rgba16" Width="4" Height="4" Offset="0xAC70"/>
<Texture Name="gMeagmiRightCrumble1Tex" OutName="megami_right_crumble_1" Format="ci4" Width="64" Height="64" Offset="0xD00"/>
<Texture Name="gMeagmiRightCrumble2Tex" OutName="megami_right_crumble_2" Format="ci4" Width="64" Height="64" Offset="0x1D00"/>
<Texture Name="gMeagmiRightCrumble3Tex" OutName="megami_right_crumble_3" Format="ci4" Width="64" Height="64" Offset="0x2500"/>
<Texture Name="gMeagmiRightCrumble4Tex" OutName="megami_right_crumble_4" Format="ci4" Width="64" Height="64" Offset="0x2D00"/>
<Texture Name="gMeagmiRightCrumble5Tex" OutName="megami_right_crumble_5" Format="ci4" Width="64" Height="64" Offset="0x4D00"/>
<Texture Name="gMeagmiLeftCrumble1Tex" OutName="megami_left_crumble_1" Format="ci4" Width="64" Height="64" Offset="0x1500"/>
<Texture Name="gMeagmiLeftCrumble2Tex" OutName="megami_left_crumble_2" Format="ci4" Width="64" Height="64" Offset="0x3500"/>
<Texture Name="gMeagmiLeftCrumble3Tex" OutName="megami_left_crumble_3" Format="ci4" Width="64" Height="64" Offset="0x3D00"/>
<Texture Name="gMeagmiLeftCrumble4Tex" OutName="megami_left_crumble_4" Format="ci4" Width="64" Height="64" Offset="0x4500"/>
<Texture Name="gMeagmiLeftCrumble5Tex" OutName="megami_left_crumble_5" Format="ci4" Width="64" Height="64" Offset="0x0500"/>
<Texture Name="gMegamiCrumbleTLUT" OutName="megami_crumble_palette" Format="rgba16" Width="4" Height="4" Offset="0x4E0"/>
<Texture Name="gMegamiRightCrumble1Tex" OutName="megami_right_crumble_1" Format="ci4" Width="64" Height="64" Offset="0xD00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiRightCrumble2Tex" OutName="megami_right_crumble_2" Format="ci4" Width="64" Height="64" Offset="0x1D00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiRightCrumble3Tex" OutName="megami_right_crumble_3" Format="ci4" Width="64" Height="64" Offset="0x2500" TlutOffset="0x4E0"/>
<Texture Name="gMegamiRightCrumble4Tex" OutName="megami_right_crumble_4" Format="ci4" Width="64" Height="64" Offset="0x2D00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiRightCrumble5Tex" OutName="megami_right_crumble_5" Format="ci4" Width="64" Height="64" Offset="0x4D00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble1Tex" OutName="megami_left_crumble_1" Format="ci4" Width="64" Height="64" Offset="0x1500" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble2Tex" OutName="megami_left_crumble_2" Format="ci4" Width="64" Height="64" Offset="0x3500" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble3Tex" OutName="megami_left_crumble_3" Format="ci4" Width="64" Height="64" Offset="0x3D00" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble4Tex" OutName="megami_left_crumble_4" Format="ci4" Width="64" Height="64" Offset="0x4500" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble5Tex" OutName="megami_left_crumble_5" Format="ci4" Width="64" Height="64" Offset="0x0500" TlutOffset="0x4E0"/>
<DList Name="gZurerukabeDL" Offset="0x12340"/>
<Collision Name="gZurerukabeCol" Offset="0x12508" />
</File>

View file

@ -120,28 +120,28 @@
<DList Name="gLinkChildBunnyHoodDL" Offset="0x2CA38"/>
<!--Textures-->
<Texture Name="gLinkChildNoseTex" OutName="link_child_nose" Format="ci8" Width="16" Height="16" Offset="0x5000"/>
<Texture Name="gLinkChildUnusedHandTex" OutName="link_child_hand_unused" Format="ci8" Width="16" Height="16" Offset="0x5100"/>
<Texture Name="gLinkChildEarTex" OutName="link_child_ear" Format="ci8" Width="16" Height="16" Offset="0x5200"/>
<Texture Name="gLinkChildLowerBootTex" OutName="link_child_lower_boot" Format="ci8" Height="16" Width="16" Offset="0x5C00"/>
<Texture Name="gLinkChildUnusedBootTex" OutName="link_child_unused_boot" Format="ci8" Height="32" Width="24" Offset="0x5D00"/><!--Unused so hard to verify-->
<Texture Name="gLinkChildBootTex" OutName="link_child_boot" Format="ci8" Width="32" Height="32" Offset="0x6000"/>
<Texture Name="gLinkChildNoseTex" OutName="link_child_nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildUnusedHandTex" OutName="link_child_unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEarTex" OutName="link_child_ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/>
<Texture Name="gLinkChildLowerBootTex" OutName="link_child_lower_boot" Format="ci8" Height="16" Width="16" Offset="0x5C00" TlutOffset="0x5300"/>
<Texture Name="gLinkChildUnusedBootTex" OutName="link_child_unused_boot" Format="ci8" Height="32" Width="24" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify-->
<Texture Name="gLinkChildBootTex" OutName="link_child_boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/>
<Texture Name="gLinkChildWaistTex" OutName="link_child_waist" Format="i8" Width="32" Height="32" Offset="0x6400"/>
<Texture Name="gLinkChildBeltTex" OutName="link_child_belt" Format="ci8" Width="8" Height="16" Offset="0x6800"/>
<Texture Name="gLinkChildBeltClaspTex" OutName="link_child_belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880"/>
<Texture Name="gLinkChildBeltTex" OutName="link_child_belt" Format="ci8" Width="8" Height="16" Offset="0x6800" TlutOffset="0x5300"/>
<Texture Name="gLinkChildBeltClaspTex" OutName="link_child_belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880" TlutOffset="0x5300"/>
<Texture Name="gLinkChildFairyOcarinaTex" OutName="link_child_fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/>
<Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgba16" Height="32" Width="32" Offset="0x7688"/>
<Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgba16" Height="32" Width="64" Offset="0x7E88"/>
<Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgba16" Width="32" Height="64" Offset="0x7E88"/>
<Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgba16" Height="32" Width="16" Offset="0x8E88"/>
<Texture Name="gLinkChildSlingshotTex" OutName="link_child_slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/>
<Texture Name="gLinkChildSlingshotSeedTex" OutName="link_child_slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/>
<Texture Name="gLinkChildHandTex" OutName="link_child_hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0"/>
<Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Height="16" Width="16" Offset="0xA2F0"/>
<Texture Name="gLinkChildSwordJewelTex" OutName="link_child_sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0"/>
<Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Height="16" Width="16" Offset="0xA5F0"/>
<Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Height="32" Width="32" Offset="0xA6F0"/>
<Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Height="16" Width="16" Offset="0xAAF0"/>
<Texture Name="gLinkChildGoronBracletTex" OutName="link_child_goron_braclet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/>
<Texture Name="gLinkChildHandTex" OutName="link_child_hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0" TlutOffset="0x9E88"/>
<Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Height="16" Width="16" Offset="0xA2F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildSwordJewelTex" OutName="link_child_sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0" TlutOffset="0xA118"/>
<Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Height="16" Width="16" Offset="0xA5F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Height="32" Width="32" Offset="0xA6F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Height="16" Width="16" Offset="0xAAF0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildGoronBraceletTex" OutName="link_child_goron_bracelet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/>
<Texture Name="gLinkChildGoronSymbolTex" OutName="link_child_goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/>
<Texture Name="gLinkChildSkullMaskTeethTex" OutName="link_child_skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x26BA0"/>
@ -182,20 +182,20 @@
<Texture Name="gLinkChildBeltTLUT" OutName="link_child_belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
<!--Eyes-->
<Texture Name="gLinkChildEyesOpenTex" OutName="link_child_eyes_open" Format="i8" Width="64" Height="32" Offset="0x0000"/>
<Texture Name="gLinkChildEyesHalfTex" OutName="link_child_eyes_half" Format="i8" Width="64" Height="32" Offset="0x0800"/>
<Texture Name="gLinkChildEyesClosedfTex" OutName="link_child_eyes_closed" Format="i8" Width="64" Height="32" Offset="0x1000"/>
<Texture Name="gLinkChildEyesRollLeftTex" OutName="link_child_eyes_roll_left" Format="i8" Width="64" Height="32" Offset="0x1800"/><!--Left from links perspective-->
<Texture Name="gLinkChildEyesRollRightTex" OutName="link_child_eyes_roll_right" Format="i8" Width="64" Height="32" Offset="0x2000"/><!--Right from links perspective-->
<Texture Name="gLinkChildEyesShockTex" OutName="link_child_eyes_shock" Format="i8" Width="64" Height="32" Offset="0x2800"/>
<Texture Name="gLinkChildEyesUnk1Tex" OutName="link_child_eyes_unk_1" Format="i8" Width="64" Height="32" Offset="0x3000"/>
<Texture Name="gLinkChildEyesUnk2Tex" OutName="link_child_eyes_unk_2" Format="i8" Width="64" Height="32" Offset="0x3800"/>
<Texture Name="gLinkChildEyesOpenTex" OutName="link_child_eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesHalfTex" OutName="link_child_eyes_half" Format="ci8" Width="64" Height="32" Offset="0x0800" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesClosedfTex" OutName="link_child_eyes_closed" Format="ci8" Width="64" Height="32" Offset="0x1000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesRollLeftTex" OutName="link_child_eyes_roll_left" Format="ci8" Width="64" Height="32" Offset="0x1800" TlutOffset="0x5500"/><!--Left from links perspective-->
<Texture Name="gLinkChildEyesRollRightTex" OutName="link_child_eyes_roll_right" Format="ci8" Width="64" Height="32" Offset="0x2000" TlutOffset="0x5500"/><!--Right from links perspective-->
<Texture Name="gLinkChildEyesShockTex" OutName="link_child_eyes_shock" Format="ci8" Width="64" Height="32" Offset="0x2800" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesUnk1Tex" OutName="link_child_eyes_unk_1" Format="ci8" Width="64" Height="32" Offset="0x3000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEyesUnk2Tex" OutName="link_child_eyes_unk_2" Format="ci8" Width="64" Height="32" Offset="0x3800" TlutOffset="0x5500"/>
<!--Mouth-->
<Texture Name="gLinkChildMouth1Tex" OutName="link_mouth_1" Format="i8" Width="32" Height="32" Offset="0x4000"/>
<Texture Name="gLinkChildMouth2Tex" OutName="link_mouth_2" Format="i8" Width="32" Height="32" Offset="0x4400"/>
<Texture Name="gLinkChildMouth3Tex" OutName="link_mouth_3" Format="i8" Width="32" Height="32" Offset="0x4800"/>
<Texture Name="gLinkChildMouth4Tex" OutName="link_mouth_4" Format="i8" Width="32" Height="32" Offset="0x4C00"/>
<Texture Name="gLinkChildMouth1Tex" OutName="link_mouth_1" Format="ci8" Width="32" Height="32" Offset="0x4000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildMouth2Tex" OutName="link_mouth_2" Format="ci8" Width="32" Height="32" Offset="0x4400" TlutOffset="0x5500"/>
<Texture Name="gLinkChildMouth3Tex" OutName="link_mouth_3" Format="ci8" Width="32" Height="32" Offset="0x4800" TlutOffset="0x5500"/>
<Texture Name="gLinkChildMouth4Tex" OutName="link_mouth_4" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5500"/>
<!--Unused Vtx-->
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08">

View file

@ -26,25 +26,25 @@
<Animation Name="gMalonChildSingAnim" Offset="0x8D64"/>
<Texture Name="gMalonChildDressTLUT" OutName="dress_tlut" Format="rgba16" Width="16" Height="16" Offset="0x830"/>
<Texture Name="gMalonChildDressDesignTex" OutName="dress_design" Format="ci8" Width="8" Height="16" Offset="0xA30"/>
<Texture Name="gMalonChildDressDesignTex" OutName="dress_design" Format="ci8" Width="8" Height="16" Offset="0xA30" TlutOffset="0x830"/>
<Texture Name="gMalonChildFingersTex" OutName="fingers" Format="rgba16" Width="16" Height="16" Offset="0xAB0"/>
<Texture Name="gMalonChildBowserTex" OutName="bowser" Format="rgba16" Width="16" Height="32" Offset="0xCB0"/>
<Texture Name="gMalonChildScarfTex" OutName="scarf" Format="ci8" Width="8" Height="8" Offset="0x10B0"/>
<Texture Name="gMalonChildBootTex" OutName="boot" Format="ci8" Width="64" Height="16" Offset="0x10F0"/>
<Texture Name="gMalonChildScarfTex" OutName="scarf" Format="ci8" Width="8" Height="8" Offset="0x10B0" TlutOffset="0x830"/>
<Texture Name="gMalonChildBootTex" OutName="boot" Format="ci8" Width="64" Height="16" Offset="0x10F0" TlutOffset="0x830"/>
<Texture Name="gMalonChildHairTLUT" OutName="hair_tlut" Format="rgba16" Width="96" Height="1" Offset="0x14F0"/>
<Texture Name="gMalonChildSkinGradientTex" OutName="skin_gradient" Format="rgba16" Width="8" Height="8" Offset="0x1718"/>
<Texture Name="gMalonChildBrownCircleTex" OutName="unk_circle" Format="rgba16" Width="8" Height="8" Offset="0x1798"/>
<Texture Name="gMalonChildEarTex" OutName="ear" Format="rgba16" Width="16" Height="16" Offset="0x1818"/>
<Texture Name="gMalonChildHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1A18"/>
<Texture Name="gMalonChildHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1A18" TlutOffset="0x14F0"/>
<Texture Name="gMalonChildNeutralMouthTex" OutName="neutral_mouth" Format="rgba16" Width="32" Height="16" Offset="0x1F18"/>
<Texture Name="gMalonChildSmilingMouthTex" OutName="smiling_mouth" Format="rgba16" Width="32" Height="16" Offset="0x2B18"/>
<Texture Name="gMalonChildTalkingMouthTex" OutName="talking_mouth" Format="rgba16" Width="32" Height="16" Offset="0x2F18"/>
<Texture Name="gMalonChildEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="15" Height="12" Offset="0x15B0"/>
<Texture Name="gMalonChildEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x1B18"/>
<Texture Name="gMalonChildEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x2318"/>
<Texture Name="gMalonChildEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2718"/>
<Texture Name="gMalonChildEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x1B18" TlutOffset="0x15B0"/>
<Texture Name="gMalonChildEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x2318" TlutOffset="0x15B0"/>
<Texture Name="gMalonChildEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2718" TlutOffset="0x15B0"/>
<DList Name="gMalonChildHeadDL" Offset="0x4148"/>
<DList Name="gMalonChildDressLowerDL" Offset="0x6C68"/>

View file

@ -1,68 +1,75 @@
<Root>
<File Name="object_ma2" Segment="6">
<Animation Name="object_ma2_Anim_0007D4" Offset="0x7D4"/>
<Texture Name="object_ma2_TLUT_0007F0" OutName="tlut_000007F0" Format="rgba16" Width="16" Height="16" Offset="0x7F0"/>
<Texture Name="object_ma2_Tex_0009F0" OutName="tex_000009F0" Format="rgba16" Width="16" Height="16" Offset="0x9F0"/>
<Texture Name="object_ma2_Tex_000BF0" OutName="tex_00000BF0" Format="ci8" Width="16" Height="16" Offset="0xBF0"/>
<Texture Name="object_ma2_Tex_000CF0" OutName="tex_00000CF0" Format="ci8" Width="8" Height="16" Offset="0xCF0"/>
<Texture Name="object_ma2_Tex_000D70" OutName="tex_00000D70" Format="ci8" Width="8" Height="8" Offset="0xD70"/>
<Texture Name="object_ma2_Tex_000DB0" OutName="tex_00000DB0" Format="rgba16" Width="16" Height="32" Offset="0xDB0"/>
<Texture Name="object_ma2_Tex_0011B0" OutName="tex_000011B0" Format="ci8" Width="16" Height="16" Offset="0x11B0"/>
<Texture Name="object_ma2_Tex_0012B0" OutName="tex_000012B0" Format="rgba16" Width="16" Height="32" Offset="0x12B0"/>
<Texture Name="object_ma2_Tex_0016B0" OutName="tex_000016B0" Format="ci8" Width="16" Height="32" Offset="0x16B0"/>
<Texture Name="object_ma2_Tex_0018B0" OutName="tex_000018B0" Format="ci8" Width="64" Height="16" Offset="0x18B0"/>
<Texture Name="object_ma2_Tex_001CB0" OutName="tex_00001CB0" Format="ci8" Width="32" Height="16" Offset="0x1CB0"/>
<Texture Name="object_ma2_TLUT_001EB0" OutName="tlut_00001EB0" Format="rgba16" Width="96" Height="1" Offset="0x1EB0"/><!--Blob Name="object_ma2_Blob_0020B0" Size="0xC0" Offset="0x20B0" /-->
<Texture Name="object_ma2_Tex_002170" OutName="tex_00002170" Format="rgba16" Width="8" Height="8" Offset="0x2170"/>
<Texture Name="object_ma2_Tex_0021F0" OutName="tex_000021F0" Format="rgba16" Width="8" Height="8" Offset="0x21F0"/>
<Texture Name="object_ma2_Tex_002270" OutName="tex_00002270" Format="rgba16" Width="16" Height="16" Offset="0x2270"/>
<Texture Name="object_ma2_Tex_002470" OutName="tex_00002470" Format="ci8" Width="16" Height="16" Offset="0x2470"/>
<Texture Name="object_ma2_Tex_002570" OutName="tex_00002570" Format="ci8" Width="32" Height="32" Offset="0x2570"/>
<Blob Name="object_ma2_Blob_002970" Size="0x200" Offset="0x2970"/>
<Texture Name="object_ma2_Tex_002B70" OutName="tex_00002B70" Format="rgba16" Width="8" Height="16" Offset="0x2B70"/>
<Texture Name="object_ma2_Tex_002C70" OutName="tex_00002C70" Format="ci8" Width="32" Height="32" Offset="0x2C70"/>
<Texture Name="object_ma2_Tex_003070" OutName="tex_00003070" Format="ci8" Width="32" Height="32" Offset="0x3070"/>
<Texture Name="object_ma2_Tex_003470" OutName="tex_00003470" Format="rgba16" Width="8" Height="16" Offset="0x3470"/>
<Blob Name="object_ma2_Blob_003570" Size="0x200" Offset="0x3570"/>
<Texture Name="object_ma2_Tex_003770" OutName="tex_00003770" Format="ci8" Width="32" Height="16" Offset="0x3770"/>
<DList Name="object_ma2_DL_004BE0" Offset="0x4BE0"/>
<DList Name="object_ma2_DL_005420" Offset="0x5420"/>
<DList Name="object_ma2_DL_007568" Offset="0x7568"/>
<DList Name="object_ma2_DL_007980" Offset="0x7980"/>
<DList Name="object_ma2_DL_007BB0" Offset="0x7BB0"/>
<DList Name="object_ma2_DL_007CA8" Offset="0x7CA8"/>
<DList Name="object_ma2_DL_007E40" Offset="0x7E40"/>
<DList Name="object_ma2_DL_008070" Offset="0x8070"/>
<DList Name="object_ma2_DL_008168" Offset="0x8168"/>
<DList Name="object_ma2_DL_008300" Offset="0x8300"/>
<DList Name="object_ma2_DL_008530" Offset="0x8530"/>
<DList Name="object_ma2_DL_0087A0" Offset="0x87A0"/>
<DList Name="object_ma2_DL_0087F8" Offset="0x87F8"/>
<DList Name="object_ma2_DL_0088E8" Offset="0x88E8"/>
<DList Name="object_ma2_DL_008A08" Offset="0x8A08"/>
<DList Name="object_ma2_DL_008A60" Offset="0x8A60"/>
<DList Name="object_ma2_DL_008B50" Offset="0x8B50"/>
<Limb Name="object_ma2_Limb_008C70" LimbType="Standard" Offset="0x8C70"/>
<Limb Name="object_ma2_Limb_008C7C" LimbType="Standard" Offset="0x8C7C"/>
<Limb Name="object_ma2_Limb_008C88" LimbType="Standard" Offset="0x8C88"/>
<Limb Name="object_ma2_Limb_008C94" LimbType="Standard" Offset="0x8C94"/>
<Limb Name="object_ma2_Limb_008CA0" LimbType="Standard" Offset="0x8CA0"/>
<Limb Name="object_ma2_Limb_008CAC" LimbType="Standard" Offset="0x8CAC"/>
<Limb Name="object_ma2_Limb_008CB8" LimbType="Standard" Offset="0x8CB8"/>
<Limb Name="object_ma2_Limb_008CC4" LimbType="Standard" Offset="0x8CC4"/>
<Limb Name="object_ma2_Limb_008CD0" LimbType="Standard" Offset="0x8CD0"/>
<Limb Name="object_ma2_Limb_008CDC" LimbType="Standard" Offset="0x8CDC"/>
<Limb Name="object_ma2_Limb_008CE8" LimbType="Standard" Offset="0x8CE8"/>
<Limb Name="object_ma2_Limb_008CF4" LimbType="Standard" Offset="0x8CF4"/>
<Limb Name="object_ma2_Limb_008D00" LimbType="Standard" Offset="0x8D00"/>
<Limb Name="object_ma2_Limb_008D0C" LimbType="Standard" Offset="0x8D0C"/>
<Limb Name="object_ma2_Limb_008D18" LimbType="Standard" Offset="0x8D18"/>
<Limb Name="object_ma2_Limb_008D24" LimbType="Standard" Offset="0x8D24"/>
<Limb Name="object_ma2_Limb_008D30" LimbType="Standard" Offset="0x8D30"/>
<Limb Name="object_ma2_Limb_008D3C" LimbType="Standard" Offset="0x8D3C"/>
<Skeleton Name="object_ma2_Skel_008D90" Type="Flex" LimbType="Standard" Offset="0x8D90"/>
<Animation Name="object_ma2_Anim_0092F0" Offset="0x92F0"/>
<Animation Name="object_ma2_Anim_0093BC" Offset="0x93BC"/>
<Animation Name="object_ma2_Anim_009EE0" Offset="0x9EE0"/>
<Texture Name="gMalonAdultClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7F0"/>
<Texture Name="gMalonAdultFingersTex" OutName="fingers" Format="rgba16" Width="16" Height="16" Offset="0x9F0"/>
<Texture Name="gMalonAdultShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0xBF0" TlutOffset="0x7F0"/>
<Texture Name="gMalonAdultShirtCuffTex" OutName="shirt_cuff" Format="ci8" Width="8" Height="16" Offset="0xCF0" TlutOffset="0x7F0"/>
<Texture Name="gMalonAdultScarfTex" OutName="scarf" Format="ci8" Width="8" Height="8" Offset="0xD70" TlutOffset="0x7F0"/>
<Texture Name="gMalonBowserTex" OutName="bowser" Format="rgba16" Width="16" Height="32" Offset="0xDB0"/>
<Texture Name="gMalonAdultMiddleDressTex" OutName="middle_dress" Format="ci8" Width="16" Height="16" Offset="0x11B0" TlutOffset="0x7F0"/>
<Texture Name="gMalonAdultFrontDressTex" OutName="front_dress" Format="rgba16" Width="16" Height="32" Offset="0x12B0"/>
<Texture Name="gMalonAdultDressPatternTex" OutName="dress_pattern" Format="ci8" Width="16" Height="32" Offset="0x16B0" TlutOffset="0x7F0"/>
<Texture Name="gMalonAdultBootTex" OutName="boot" Format="ci8" Width="64" Height="16" Offset="0x18B0" TlutOffset="0x7F0"/>
<Texture Name="gMalonAdultBeltTex" OutName="belt" Format="ci8" Width="32" Height="16" Offset="0x1CB0" TlutOffset="0x7F0"/>
<Texture Name="gMalonAdultHairTLUT" OutName="hair_tlut" Format="rgba16" Width="96" Height="1" Offset="0x1EB0"/>
<Texture Name="gMalonAdultGradientTex" OutName="gradient" Format="rgba16" Width="8" Height="8" Offset="0x2170"/>
<Texture Name="gMalonAdultNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0x21F0"/>
<Texture Name="gMalonAdultEarTex" OutName="ear" Format="rgba16" Width="16" Height="16" Offset="0x2270"/>
<Texture Name="gMalonAdultHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x2470" TlutOffset="0x1EB0"/>
<Texture Name="gMalonAdultFaceTLUT" OutName="face_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1F70"/>
<Texture Name="gMalonAdultEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x2570" TlutOffset="0x1F70"/>
<Texture Name="gMalonAdultEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x2C70" TlutOffset="0x1F70"/>
<Texture Name="gMalonAdultEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3070" TlutOffset="0x1F70"/>
<Texture Name="gMalonAdultBasketTex" OutName="basket" Format="rgba16" Width="8" Height="16" Offset="0x2B70"/>
<Texture Name="gMalonAdultBasketInsideTex" OutName="basket_inside" Format="rgba16" Width="8" Height="16" Offset="0x3470"/>
<Texture Name="gMalonAdultMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="32" Height="16" Offset="0x2970" TlutOffset="0x1F70"/>
<Texture Name="gMalonAdultMouthSadTex" OutName="mouth_sad" Format="ci8" Width="32" Height="16" Offset="0x3570" TlutOffset="0x1F70"/>
<Texture Name="gMalonAdultMouthHappyTex" OutName="mouth_happy" Format="ci8" Width="32" Height="16" Offset="0x3770" TlutOffset="0x1F70"/>
<DList Name="gMalonAdultHeadDL" Offset="0x4BE0"/>
<DList Name="gMalonAdultBasketDL" Offset="0x5420"/>
<DList Name="gMalonAdultChestAndNeckDL" Offset="0x7568"/>
<DList Name="gMalonAdultRightShoulderDL" Offset="0x7980"/>
<DList Name="gMalonAdultRightArmDL" Offset="0x7BB0"/>
<DList Name="gMalonAdultRightHandDL" Offset="0x7CA8"/>
<DList Name="gMalonAdultLeftShoulderDL" Offset="0x7E40"/>
<DList Name="gMalonAdultLeftArmDL" Offset="0x8070"/>
<DList Name="gMalonAdultLeftHandDL" Offset="0x8168"/>
<DList Name="gMalonAdultDressDL" Offset="0x8300"/>
<DList Name="gMalonAdultTorsoDL" Offset="0x8530"/>
<DList Name="gMalonAdultRightThighDL" Offset="0x87A0"/>
<DList Name="gMalonAdultRightLegDL" Offset="0x87F8"/>
<DList Name="gMalonAdultRightFootDL" Offset="0x88E8"/>
<DList Name="gMalonAdultLeftThighDL" Offset="0x8A08"/>
<DList Name="gMalonAdultLeftLegDL" Offset="0x8A60"/>
<DList Name="gMalonAdultLeftFootDL" Offset="0x8B50"/>
<Skeleton Name="gMalonAdultSkel" Type="Flex" LimbType="Standard" Offset="0x8D90"/>
<Limb Name="gMalonAdultRootLimb" LimbType="Standard" Offset="0x8C70"/>
<Limb Name="gMalonAdultLowerControlLimb" LimbType="Standard" Offset="0x8C7C"/>
<Limb Name="gMalonAdultLeftThighLimb" LimbType="Standard" Offset="0x8C88"/>
<Limb Name="gMalonAdultLeftLegLimb" LimbType="Standard" Offset="0x8C94"/>
<Limb Name="gMalonAdultLeftFootLimb" LimbType="Standard" Offset="0x8CA0"/>
<Limb Name="gMalonAdultRightThighLimb" LimbType="Standard" Offset="0x8CAC"/>
<Limb Name="gMalonAdultRightLegLimb" LimbType="Standard" Offset="0x8CB8"/>
<Limb Name="gMalonAdultRightFootLimb" LimbType="Standard" Offset="0x8CC4"/>
<Limb Name="gMalonAdultTorsoLimb" LimbType="Standard" Offset="0x8CD0"/>
<Limb Name="gMalonAdultDressLimb" LimbType="Standard" Offset="0x8CDC"/>
<Limb Name="gMalonAdultChestAndNeckLimb" LimbType="Standard" Offset="0x8CE8"/>
<Limb Name="gMalonAdultLeftShoulderLimb" LimbType="Standard" Offset="0x8CF4"/>
<Limb Name="gMalonAdultLeftArmLimb" LimbType="Standard" Offset="0x8D00"/>
<Limb Name="gMalonAdultLeftHandLimb" LimbType="Standard" Offset="0x8D0C"/>
<Limb Name="gMalonAdultRightShoulderLimb" LimbType="Standard" Offset="0x8D18"/>
<Limb Name="gMalonAdultRightArmLimb" LimbType="Standard" Offset="0x8D24"/>
<Limb Name="gMalonAdultRightHandLimb" LimbType="Standard" Offset="0x8D30"/>
<Limb Name="gMalonAdultHeadLimb" LimbType="Standard" Offset="0x8D3C"/>
<Animation Name="gMalonAdultIdleAnim" Offset="0x7D4"/>
<Animation Name="gMalonAdultSingToIdleAnim" Offset="0x92F0"/> <!-- Unused -->
<Animation Name="gMalonAdultStandStillAnim" Offset="0x93BC"/>
<Animation Name="gMalonAdultSingAnim" Offset="0x9EE0"/>
</File>
</Root>

View file

@ -17,16 +17,16 @@
<DList Name="object_mk_DL_004C60" Offset="0x4C60"/>
<DList Name="object_mk_DL_004DB0" Offset="0x4DB0"/>
<Texture Name="object_mk_TLUT_004F30" OutName="tlut_00004F30" Format="rgba16" Width="16" Height="16" Offset="0x4F30"/>
<Texture Name="object_mk_Tex_005130" OutName="tex_00005130" Format="ci8" Width="8" Height="8" Offset="0x5130"/>
<Texture Name="object_mk_Tex_005170" OutName="tex_00005170" Format="ci8" Width="16" Height="16" Offset="0x5170"/>
<Texture Name="object_mk_Tex_005270" OutName="tex_00005270" Format="ci8" Width="8" Height="8" Offset="0x5270"/>
<Texture Name="object_mk_Tex_0052B0" OutName="tex_000052B0" Format="ci8" Width="8" Height="8" Offset="0x52B0"/>
<Texture Name="object_mk_Tex_0052F0" OutName="tex_000052F0" Format="ci8" Width="8" Height="16" Offset="0x52F0"/>
<Texture Name="object_mk_Tex_005130" OutName="tex_00005130" Format="ci8" Width="8" Height="8" Offset="0x5130" TlutOffset="0x4F30"/>
<Texture Name="object_mk_Tex_005170" OutName="tex_00005170" Format="ci8" Width="16" Height="16" Offset="0x5170" TlutOffset="0x4F30"/>
<Texture Name="object_mk_Tex_005270" OutName="tex_00005270" Format="ci8" Width="8" Height="8" Offset="0x5270" TlutOffset="0x4F30"/>
<Texture Name="object_mk_Tex_0052B0" OutName="tex_000052B0" Format="ci8" Width="8" Height="8" Offset="0x52B0" TlutOffset="0x4F30"/>
<Texture Name="object_mk_Tex_0052F0" OutName="tex_000052F0" Format="ci8" Width="8" Height="16" Offset="0x52F0" TlutOffset="0x4F30"/>
<Texture Name="object_mk_Tex_005370" OutName="tex_00005370" Format="rgba16" Width="32" Height="32" Offset="0x5370"/>
<Texture Name="object_mk_Tex_005B70" OutName="tex_00005B70" Format="ci8" Width="8" Height="8" Offset="0x5B70"/>
<Texture Name="object_mk_Tex_005BB0" OutName="tex_00005BB0" Format="ci8" Width="8" Height="8" Offset="0x5BB0"/>
<Texture Name="object_mk_Tex_005BF0" OutName="tex_00005BF0" Format="ci8" Width="8" Height="8" Offset="0x5BF0"/>
<Texture Name="object_mk_Tex_005C30" OutName="tex_00005C30" Format="ci8" Width="16" Height="16" Offset="0x5C30"/>
<Texture Name="object_mk_Tex_005B70" OutName="tex_00005B70" Format="ci8" Width="8" Height="8" Offset="0x5B70" TlutOffset="0x4F30"/>
<Texture Name="object_mk_Tex_005BB0" OutName="tex_00005BB0" Format="ci8" Width="8" Height="8" Offset="0x5BB0" TlutOffset="0x4F30"/>
<Texture Name="object_mk_Tex_005BF0" OutName="tex_00005BF0" Format="ci8" Width="8" Height="8" Offset="0x5BF0" TlutOffset="0x4F30"/>
<Texture Name="object_mk_Tex_005C30" OutName="tex_00005C30" Format="ci8" Width="16" Height="16" Offset="0x5C30" TlutOffset="0x4F30"/>
<Limb Name="object_mk_Limb_005D30" LimbType="Standard" Offset="0x5D30"/>
<Limb Name="object_mk_Limb_005D3C" LimbType="Standard" Offset="0x5D3C"/>
<Limb Name="object_mk_Limb_005D48" LimbType="Standard" Offset="0x5D48"/>

View file

@ -10,7 +10,7 @@
<Animation Name="gRunningManHappyAnim" Offset="0x8060"/>
<Texture Name="gRunningManTLUT" OutName="running_man_tlut" Format="rgba16" Width="16" Height="16" Offset="0x730"/>
<Texture Name="gRunningManMouthOpenTex" OutName="running_man_mouth_open" Format="ci8" Width="32" Height="16" Offset="0xE30"/>
<Texture Name="gRunningManMouthClosedTex" OutName="running_man_mouth_closed" Format="ci8" Width="32" Height="16" Offset="0xC30"/>
<Texture Name="gRunningManMouthOpenTex" OutName="running_man_mouth_open" Format="ci8" Width="32" Height="16" Offset="0xE30" TlutOffset="0x730"/>
<Texture Name="gRunningManMouthClosedTex" OutName="running_man_mouth_closed" Format="ci8" Width="32" Height="16" Offset="0xC30" TlutOffset="0x730"/>
</File>
</Root>

View file

@ -1,9 +1,9 @@
<Root>
<File Name="object_mori_objects" Segment="6">
<Texture Name="gMoriHashiraTLUT" OutName="hashira_palette" Width="112" Height="1" Format="rgba16" Offset="0x0000"/>
<Texture Name="gMoriHashiraTex" OutName="hashira" Width="32" Height="32" Format="ci8" Offset="0x00E0"/>
<Texture Name="gMoriHashiraTex" OutName="hashira" Width="32" Height="32" Format="ci8" Offset="0x00E0" TlutOffset="0x0000"/>
<Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_palette" Width="112" Height="1" Format="rgba16" Offset="0x3810"/>
<Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Width="32" Height="32" Format="ci8" Offset="0x38F0"/>
<Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Width="32" Height="32" Format="ci8" Offset="0x38F0" TlutOffset="0x3810"/>
<Collision Name="gMoriBigstCol" Offset="0x221C"/>
<DList Name="gMoriBigstDL" Offset="0x1E50"/>
<Collision Name="gMoriElevatorCol" Offset="0x35F8"/>

View file

@ -6,12 +6,12 @@
<Texture Name="object_mu_Tex_000650" OutName="tex_00000650" Format="i8" Width="8" Height="8" Offset="0x650"/>
<Texture Name="object_mu_Tex_000690" OutName="tex_00000690" Format="i8" Width="8" Height="8" Offset="0x690"/>
<Texture Name="object_mu_Tex_0006D0" OutName="tex_000006D0" Format="i8" Width="8" Height="8" Offset="0x6D0"/>
<Texture Name="object_mu_Tex_000710" OutName="tex_00000710" Format="ci8" Width="8" Height="16" Offset="0x710"/>
<Texture Name="object_mu_Tex_000790" OutName="tex_00000790" Format="ci8" Width="8" Height="8" Offset="0x790"/>
<Texture Name="object_mu_Tex_0007D0" OutName="tex_000007D0" Format="ci8" Width="8" Height="8" Offset="0x7D0"/>
<Texture Name="object_mu_Tex_000810" OutName="tex_00000810" Format="ci8" Width="8" Height="8" Offset="0x810"/>
<Texture Name="object_mu_Tex_000850" OutName="tex_00000850" Format="ci8" Width="8" Height="8" Offset="0x850"/>
<Texture Name="object_mu_Tex_000890" OutName="tex_00000890" Format="ci8" Width="8" Height="8" Offset="0x890"/>
<Texture Name="object_mu_Tex_000710" OutName="tex_00000710" Format="ci8" Width="8" Height="16" Offset="0x710" TlutOffset="0x410"/>
<Texture Name="object_mu_Tex_000790" OutName="tex_00000790" Format="ci8" Width="8" Height="8" Offset="0x790" TlutOffset="0x410"/>
<Texture Name="object_mu_Tex_0007D0" OutName="tex_000007D0" Format="ci8" Width="8" Height="8" Offset="0x7D0" TlutOffset="0x410"/>
<Texture Name="object_mu_Tex_000810" OutName="tex_00000810" Format="ci8" Width="8" Height="8" Offset="0x810" TlutOffset="0x410"/>
<Texture Name="object_mu_Tex_000850" OutName="tex_00000850" Format="ci8" Width="8" Height="8" Offset="0x850" TlutOffset="0x410"/>
<Texture Name="object_mu_Tex_000890" OutName="tex_00000890" Format="ci8" Width="8" Height="8" Offset="0x890" TlutOffset="0x410"/>
<DList Name="object_mu_DL_003110" Offset="0x3110"/>
<DList Name="object_mu_DL_0035E8" Offset="0x35E8"/>
<DList Name="object_mu_DL_0037B0" Offset="0x37B0"/>
@ -44,16 +44,16 @@
<Animation Name="gDancingCoupleAnim" Offset="0x5040"/>
<Texture Name="object_mu_TLUT_005050" OutName="tlut_00005050" Format="rgba16" Width="16" Height="16" Offset="0x5050"/>
<Texture Name="object_mu_Tex_005250" OutName="tex_00005250" Format="i8" Width="16" Height="16" Offset="0x5250"/>
<Texture Name="object_mu_Tex_005350" OutName="tex_00005350" Format="ci8" Width="16" Height="16" Offset="0x5350"/>
<Texture Name="object_mu_Tex_005350" OutName="tex_00005350" Format="ci8" Width="16" Height="16" Offset="0x5350" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005450" OutName="tex_00005450" Format="i8" Width="8" Height="8" Offset="0x5450"/>
<Texture Name="object_mu_Tex_005490" OutName="tex_00005490" Format="ci8" Width="8" Height="8" Offset="0x5490"/>
<Texture Name="object_mu_Tex_0054D0" OutName="tex_000054D0" Format="ci8" Width="16" Height="16" Offset="0x54D0"/>
<Texture Name="object_mu_Tex_0055D0" OutName="tex_000055D0" Format="ci8" Width="8" Height="8" Offset="0x55D0"/>
<Texture Name="object_mu_Tex_005610" OutName="tex_00005610" Format="ci8" Width="32" Height="16" Offset="0x5610"/>
<Texture Name="object_mu_Tex_005810" OutName="tex_00005810" Format="ci8" Width="32" Height="32" Offset="0x5810"/>
<Texture Name="object_mu_Tex_005C10" OutName="tex_00005C10" Format="ci8" Width="8" Height="8" Offset="0x5C10"/>
<Texture Name="object_mu_Tex_005C50" OutName="tex_00005C50" Format="ci8" Width="8" Height="16" Offset="0x5C50"/>
<Texture Name="object_mu_Tex_005CD0" OutName="tex_00005CD0" Format="ci8" Width="32" Height="32" Offset="0x5CD0"/>
<Texture Name="object_mu_Tex_005490" OutName="tex_00005490" Format="ci8" Width="8" Height="8" Offset="0x5490" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_0054D0" OutName="tex_000054D0" Format="ci8" Width="16" Height="16" Offset="0x54D0" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_0055D0" OutName="tex_000055D0" Format="ci8" Width="8" Height="8" Offset="0x55D0" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005610" OutName="tex_00005610" Format="ci8" Width="32" Height="16" Offset="0x5610" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005810" OutName="tex_00005810" Format="ci8" Width="32" Height="32" Offset="0x5810" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005C10" OutName="tex_00005C10" Format="ci8" Width="8" Height="8" Offset="0x5C10" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005C50" OutName="tex_00005C50" Format="ci8" Width="8" Height="16" Offset="0x5C50" TlutOffset="0x5050"/>
<Texture Name="object_mu_Tex_005CD0" OutName="tex_00005CD0" Format="ci8" Width="32" Height="32" Offset="0x5CD0" TlutOffset="0x5050"/>
<DList Name="object_mu_DL_008FD0" Offset="0x8FD0"/>
<DList Name="object_mu_DL_009328" Offset="0x9328"/>
<DList Name="object_mu_DL_009828" Offset="0x9828"/>

View file

@ -50,41 +50,41 @@
<Texture Name="gNabooru3TLUT" OutName="nabooru_3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0B048"/>
<!-- Nabooru Displaylist Textures -->
<Texture Name="gNabooruClothesButtonsTex" OutName="nabooru_clothes_buttons" Format="ci8" Width="16" Height="16" Offset="0x098B0"/>
<Texture Name="gNabooruSkinGradient1Tex" OutName="nabooru_skin_gradient_1" Format="ci8" Width="8" Height="8" Offset="0x099B0"/>
<Texture Name="gNabooruNavelTex" OutName="nabooru_navel" Format="ci8" Width="16" Height="16" Offset="0x099F0"/>
<Texture Name="gNabooruPendantJewelTex" OutName="nabooru_pendant_jewel" Format="ci8" Width="32" Height="32" Offset="0x09AF0"/>
<Texture Name="gNabooruCleavageTex" OutName="nabooru_cleavage" Format="ci8" Width="8" Height="8" Offset="0x09EF0"/>
<Texture Name="gNabooruClothesButtonsTex" OutName="nabooru_clothes_buttons" Format="ci8" Width="16" Height="16" Offset="0x098B0" TlutOffset="0x096B0"/>
<Texture Name="gNabooruSkinGradient1Tex" OutName="nabooru_skin_gradient_1" Format="ci8" Width="8" Height="8" Offset="0x099B0" TlutOffset="0x096B0"/>
<Texture Name="gNabooruNavelTex" OutName="nabooru_navel" Format="ci8" Width="16" Height="16" Offset="0x099F0" TlutOffset="0x096B0"/>
<Texture Name="gNabooruPendantJewelTex" OutName="nabooru_pendant_jewel" Format="ci8" Width="32" Height="32" Offset="0x09AF0" TlutOffset="0x096B0"/>
<Texture Name="gNabooruCleavageTex" OutName="nabooru_cleavage" Format="ci8" Width="8" Height="8" Offset="0x09EF0" TlutOffset="0x096B0"/>
<Texture Name="gNabooruTopFabricPatternTex" OutName="nabooru_top_fabric_pattern" Format="rgba16" Width="16" Height="16" Offset="0x09F30"/>
<Texture Name="gNabooruAnkleBraceletTex" OutName="nabooru_ankle_bracelet" Format="ci8" Width="16" Height="16" Offset="0x0A130"/>
<Texture Name="gNabooruTrousersShadowTex" OutName="nabooru_trousers_shadow" Format="ci8" Width="8" Height="8" Offset="0x0A230"/>
<Texture Name="gNabooruTrousersFabricTex" OutName="nabooru_trousers_fabric" Format="ci8" Width="16" Height="16" Offset="0x0A270"/>
<Texture Name="gNabooruAnkleBraceletTex" OutName="nabooru_ankle_bracelet" Format="ci8" Width="16" Height="16" Offset="0x0A130" TlutOffset="0x096B0"/>
<Texture Name="gNabooruTrousersShadowTex" OutName="nabooru_trousers_shadow" Format="ci8" Width="8" Height="8" Offset="0x0A230" TlutOffset="0x096B0"/>
<Texture Name="gNabooruTrousersFabricTex" OutName="nabooru_trousers_fabric" Format="ci8" Width="16" Height="16" Offset="0x0A270" TlutOffset="0x096B0"/>
<Texture Name="gNabooruTrouserCuffPatternTex" OutName="nabooru_trouser_cuff_pattern" Format="rgba16" Width="16" Height="16" Offset="0x0A370"/>
<Texture Name="gNabooruBeltJewelTex" OutName="nabooru_belt_jewel" Format="ci8" Width="16" Height="16" Offset="0x0A570"/>
<Texture Name="gNabooruBeltJewelTex" OutName="nabooru_belt_jewel" Format="ci8" Width="16" Height="16" Offset="0x0A570" TlutOffset="0x096B0"/>
<Texture Name="gNabooruBeltTex" OutName="nabooru_belt" Format="rgba16" Width="32" Height="32" Offset="0x0A670"/>
<Texture Name="gNabooruSkinGradient2Tex" OutName="nabooru_skin_gradient_2" Format="ci8" Width="8" Height="8" Offset="0x0B248"/><!-- Looks like 0x099B0, but uses 2TLUT -->
<Texture Name="gNabooruForeheadJewelSettingTopTex" OutName="nabooru_forehead_jewel_setting_top" Format="ci8" Width="8" Height="4" Offset="0x0B288"/>
<Texture Name="gNabooruForeheadJewelSettingBottomTex" OutName="nabooru_forehead_jewel_setting_bottom" Format="ci8" Width="8" Height="16" Offset="0x0B2A8"/>
<Texture Name="gNabooruForeheadJewelSettingSideTex" OutName="nabooru_forehead_jewel_setting_side" Format="ci8" Width="16" Height="16" Offset="0x0B328"/>
<Texture Name="gNabooruHairTex" OutName="nabooru_hair" Format="ci8" Width="16" Height="16" Offset="0x0B828"/>
<Texture Name="gNabooruForeheadJewelTex" OutName="nabooru_forehead_jewel" Format="ci8" Width="16" Height="16" Offset="0x0B928"/><!-- Looks like 0x0A570, but uses 2TLUT -->
<Texture Name="gNabooruEarTex" OutName="nabooru_ear" Format="ci8" Width="8" Height="16" Offset="0x0BA28"/>
<Texture Name="gNabooruFingersBackSideTex" OutName="nabooru_fingers_back_side" Format="ci8" Width="32" Height="32" Offset="0x0BAA8"/>
<Texture Name="gNabooruSkinGradient2Tex" OutName="nabooru_skin_gradient_2" Format="ci8" Width="8" Height="8" Offset="0x0B248" TlutOffset="0x0AE70"/><!-- Looks like 0x099B0, but uses 2TLUT -->
<Texture Name="gNabooruForeheadJewelSettingTopTex" OutName="nabooru_forehead_jewel_setting_top" Format="ci8" Width="8" Height="4" Offset="0x0B288" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruForeheadJewelSettingBottomTex" OutName="nabooru_forehead_jewel_setting_bottom" Format="ci8" Width="8" Height="16" Offset="0x0B2A8" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruForeheadJewelSettingSideTex" OutName="nabooru_forehead_jewel_setting_side" Format="ci8" Width="16" Height="16" Offset="0x0B328" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruHairTex" OutName="nabooru_hair" Format="ci8" Width="16" Height="16" Offset="0x0B828" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruForeheadJewelTex" OutName="nabooru_forehead_jewel" Format="ci8" Width="16" Height="16" Offset="0x0B928" TlutOffset="0x0AE70"/><!-- Looks like 0x0A570, but uses 2TLUT -->
<Texture Name="gNabooruEarTex" OutName="nabooru_ear" Format="ci8" Width="8" Height="16" Offset="0x0BA28" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruFingersBackSideTex" OutName="nabooru_fingers_back_side" Format="ci8" Width="32" Height="32" Offset="0x0BAA8" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruEarringsNecklaceArmletTex" OutName="nabooru_earrings_necklace_armlet" Format="rgba16" Width="32" Height="32" Offset="0x0BEA8"/>
<Texture Name="gNabooruPonytailCuffJewelTex" OutName="nabooru_ponytail_cuff_jewel" Format="ci8" Width="32" Height="32" Offset="0x0C6A8"/><!-- Looks like 0x09AF0, but uses 2TLUT -->
<Texture Name="gNabooruGloveHandBackTex" OutName="nabooru_glove_hand_back" Format="ci8" Width="16" Height="16" Offset="0x0CAA8"/><!-- Looks like 0x098B0, but uses 2TLUT -->
<Texture Name="gNabooruGloveHandPalmTex" OutName="nabooru_glove_hand_palm" Format="ci8" Width="8" Height="8" Offset="0x0CBA8"/>
<Texture Name="gNabooruShoeUpperMouthTex" OutName="nabooru_shoe_upper_mouth" Format="ci8" Width="8" Height="8" Offset="0x0CBE8"/>
<Texture Name="gNabooruShoeSoleTex" OutName="nabooru_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x0CC28"/>
<Texture Name="gNabooruTopOfFootTex" OutName="nabooru_top_of_foot" Format="ci8" Width="8" Height="16" Offset="0x0CC68"/>
<Texture Name="gNabooruFingersPalmSideTex" OutName="nabooru_fingers_palm_side" Format="ci8" Width="32" Height="32" Offset="0x0CCE8"/>
<Texture Name="gNabooruPonytailCuffJewelTex" OutName="nabooru_ponytail_cuff_jewel" Format="ci8" Width="32" Height="32" Offset="0x0C6A8" TlutOffset="0x0AE70"/><!-- Looks like 0x09AF0, but uses 2TLUT -->
<Texture Name="gNabooruGloveHandBackTex" OutName="nabooru_glove_hand_back" Format="ci8" Width="16" Height="16" Offset="0x0CAA8" TlutOffset="0x0AE70"/><!-- Looks like 0x098B0, but uses 2TLUT -->
<Texture Name="gNabooruGloveHandPalmTex" OutName="nabooru_glove_hand_palm" Format="ci8" Width="8" Height="8" Offset="0x0CBA8" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruShoeUpperMouthTex" OutName="nabooru_shoe_upper_mouth" Format="ci8" Width="8" Height="8" Offset="0x0CBE8" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruShoeSoleTex" OutName="nabooru_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x0CC28" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruTopOfFootTex" OutName="nabooru_top_of_foot" Format="ci8" Width="8" Height="16" Offset="0x0CC68" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruFingersPalmSideTex" OutName="nabooru_fingers_palm_side" Format="ci8" Width="32" Height="32" Offset="0x0CCE8" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruLipsTex" OutName="nabooru_lips" Format="rgba16" Width="8" Height="8" Offset="0x0DCE8"/>
<!-- Nabooru Eye Textures -->
<Texture Name="gNabooruEyeOpenTex" OutName="nabooru_eye_open" Format="ci8" Width="32" Height="32" Offset="0x0B428"/>
<Texture Name="gNabooruEyeHalfTex" OutName="nabooru_eye_half" Format="ci8" Width="32" Height="32" Offset="0x0D0E8"/>
<Texture Name="gNabooruEyeClosedTex" OutName="nabooru_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x0D4E8"/>
<Texture Name="gNabooruEyeWideTex" OutName="nabooru_eye_wide" Format="ci8" Width="32" Height="32" Offset="0x0D8E8"/>
<Texture Name="gNabooruEyeOpenTex" OutName="nabooru_eye_open" Format="ci8" Width="32" Height="32" Offset="0x0B428" TlutOffset="0x0B048"/>
<Texture Name="gNabooruEyeHalfTex" OutName="nabooru_eye_half" Format="ci8" Width="32" Height="32" Offset="0x0D0E8" TlutOffset="0x0B048"/>
<Texture Name="gNabooruEyeClosedTex" OutName="nabooru_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x0D4E8" TlutOffset="0x0B048"/>
<Texture Name="gNabooruEyeWideTex" OutName="nabooru_eye_wide" Format="ci8" Width="32" Height="32" Offset="0x0D8E8" TlutOffset="0x0B048"/>
<!-- Nabooru Animations -->
<Animation Name="gNabooruPuttingHandsTogetherCastingMagicAnim" Offset="0x00410"/>

View file

@ -55,12 +55,12 @@
<DList Name="object_oA1_DL_00003508" Offset="0x3508"/>
<DList Name="object_oA1_DL_00003678" Offset="0x3678"/>
<Texture Name="object_oA1_TLUT_00003748" OutName="tlut_00003748" Format="rgba16" Width="16" Height="16" Offset="0x3748"/>
<Texture Name="object_oA1_Tex_00003948" OutName="tex_00003948" Format="ci8" Width="32" Height="32" Offset="0x3948"/>
<Texture Name="object_oA1_Tex_00003D48" OutName="tex_00003D48" Format="ci8" Width="16" Height="16" Offset="0x3D48"/>
<Texture Name="object_oA1_Tex_00003E48" OutName="tex_00003E48" Format="ci8" Width="8" Height="8" Offset="0x3E48"/>
<Texture Name="object_oA1_Tex_00003E88" OutName="tex_00003E88" Format="ci8" Width="16" Height="16" Offset="0x3E88"/>
<Texture Name="object_oA1_Tex_00003F88" OutName="tex_00003F88" Format="ci8" Width="16" Height="16" Offset="0x3F88"/>
<Texture Name="object_oA1_Tex_00004088" OutName="tex_00004088" Format="ci8" Width="16" Height="16" Offset="0x4088"/>
<Texture Name="object_oA1_Tex_00003948" OutName="tex_00003948" Format="ci8" Width="32" Height="32" Offset="0x3948" TlutOffset="0x3748"/>
<Texture Name="object_oA1_Tex_00003D48" OutName="tex_00003D48" Format="ci8" Width="16" Height="16" Offset="0x3D48" TlutOffset="0x3748"/>
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@ -2,11 +2,11 @@
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View file

@ -11,18 +11,18 @@
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View file

@ -1,11 +1,12 @@
<Root>
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<Texture Name="gOssanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x56B8" TlutOffset="0x4530"/>
<DList Name="gObjectOssanEnSyatekiManDL_007E28" Offset="0x7E28"/>
<Skeleton Name="gObjectOssanSkel" Type="Flex" LimbType="Standard" Offset="0x9B38"/>
</File>

View file

@ -13,26 +13,28 @@
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View file

@ -10,15 +10,15 @@
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View file

@ -42,18 +42,18 @@
<Texture Name="gRutoChildEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xE038"/>
<Texture Name="gRutoChildMouthTLUT" OutName="mouth_tlut" Format="rgba16" Width="16" Height="12" Offset="0xE238"/>
<Texture Name="gRutoChildEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xE3B8"/>
<Texture Name="gRutoChildEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xF238"/>
<Texture Name="gRutoChildEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xF638"/>
<Texture Name="gRutoChildEyeRollLeftTex" OutName="eye_roll_left" Format="ci8" Width="32" Height="32" Offset="0xFE38"/>
<Texture Name="gRutoChildEyeHalf2Tex" OutName="eye_half_2" Format="ci8" Width="32" Height="32" Offset="0x10238"/>
<Texture Name="gRutoChildEyeHalfWithBlushTex" OutName="eye_half_with_blush" Format="ci8" Width="32" Height="32" Offset="0x10A38"/>
<Texture Name="gRutoChildEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xE3B8" TlutOffset="0xE038"/>
<Texture Name="gRutoChildEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xF238" TlutOffset="0xE038"/>
<Texture Name="gRutoChildEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xF638" TlutOffset="0xE038"/>
<Texture Name="gRutoChildEyeRollLeftTex" OutName="eye_roll_left" Format="ci8" Width="32" Height="32" Offset="0xFE38" TlutOffset="0xE038"/>
<Texture Name="gRutoChildEyeHalf2Tex" OutName="eye_half_2" Format="ci8" Width="32" Height="32" Offset="0x10238" TlutOffset="0xE038"/>
<Texture Name="gRutoChildEyeHalfWithBlushTex" OutName="eye_half_with_blush" Format="ci8" Width="32" Height="32" Offset="0x10A38" TlutOffset="0xE038"/>
<Texture Name="gRutoChildBlueSkinGradientTex" OutName="blue_skin_gradient" Format="rgba16" Width="8" Height="8" Offset="0xE7B8"/>
<Texture Name="gRutoChildMouthClosedTex" OutName="mouth_closed" Format="ci8" Width="32" Height="32" Offset="0xE838"/>
<Texture Name="gRutoChildMouthFrownTex" OutName="mouth_frown" Format="ci8" Width="32" Height="32" Offset="0xFA38"/>
<Texture Name="gRutoChildMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="32" Offset="0x10638"/>
<Texture Name="gRutoChildMouthClosedTex" OutName="mouth_closed" Format="ci8" Width="32" Height="32" Offset="0xE838" TlutOffset="0xE238"/>
<Texture Name="gRutoChildMouthFrownTex" OutName="mouth_frown" Format="ci8" Width="32" Height="32" Offset="0xFA38" TlutOffset="0xE238"/>
<Texture Name="gRutoChildMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="32" Offset="0x10638" TlutOffset="0xE238"/>
<Texture Name="gRutoChildEarTex" OutName="ear" Format="rgba16" Width="16" Height="16" Offset="0xEC38"/>
<Texture Name="gRutoChildBlueSkinPatchesTex" OutName="blue_skin_patches" Format="rgba16" Width="16" Height="16" Offset="0xEE38"/>

View file

@ -67,34 +67,33 @@
<DList Name="gSariaLeftFootDL" Offset="0xAEE0"/>
<Texture Name="gSariaClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="18" Height="6" Offset="0x21F0"/>
<Texture Name="gSariaMouthTLUT" OutName="mouth_tlut" Format="rgba16" Width="18" Height="6" Offset="0x2CF8"/>
<Texture Name="gSariaEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="18" Height="6" Offset="0x2B00"/>
<Texture Name="gSariaMouthTLUT" OutName="mouth_tlut" Format="rgba16" Width="29" Height="8" Offset="0x2CF8"/>
<Texture Name="gSariaEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="63" Height="4" Offset="0x2B00"/>
<Texture Name="gSariaSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="8" Height="9" Offset="0x2A70"/>
<Texture Name="gSariaUnkTLUT" OutName="unk_tlut" Format="rgba16" Width="16" Height="9" Offset="0x2BD8"/>
<Texture Name="gSariaBootsTex" OutName="boots" Format="ci8" Width="16" Height="16" Offset="0x23F0"/>
<Texture Name="gSariaGreenTex" OutName="green" Format="ci8" Width="8" Height="8" Offset="0x24F0"/>
<Texture Name="gSariaKneeTex" OutName="knee" Format="ci8" Width="16" Height="16" Offset="0x2570"/>
<Texture Name="gSariaTorsoTex" OutName="torso" Format="ci8" Width="16" Height="16" Offset="0x2670"/>
<Texture Name="gSariaBeltTex" OutName="belt" Format="ci8" Width="16" Height="16" Offset="0x2770"/>
<Texture Name="gSariaUnkGreenTex" Format="ci8" Width="16" Height="8" Offset="0x2870"/>
<Texture Name="gSariaUnusedHandTex" OutName="unused_hand" Format="ci8" Width="16" Height="16" Offset="0x28F0"/>
<Texture Name="gSariaSleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x29F0"/>
<Texture Name="gSariaHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x2EC8"/>
<Texture Name="gSariaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x2F48"/>
<Texture Name="gSariaMouthClosedTex" OutName="mouth_closed" Format="ci8" Width="32" Height="16" Offset="0x3348"/>
<Texture Name="gSariaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x3548"/>
<Texture Name="gSariaMouthClosed2Tex" OutName="mouth_closed2" Format="ci8" Width="32" Height="16" Offset="0x3588"/>
<Texture Name="gSariaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3788"/>
<Texture Name="gSariaCollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x37C8"/>
<Texture Name="gSariaHandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x3808"/>
<Texture Name="gSariaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3848"/>
<Texture Name="gSariaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3C48"/>
<Texture Name="gSariaBootsTex" OutName="boots" Format="ci8" Width="16" Height="16" Offset="0x23F0" TlutOffset="0x21F0"/>
<Texture Name="gSariaGreenTex" OutName="green" Format="ci8" Width="8" Height="8" Offset="0x24F0" TlutOffset="0x21F0"/>
<Texture Name="gSariaKneeTex" OutName="knee" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x21F0"/>
<Texture Name="gSariaTorsoTex" OutName="torso" Format="ci8" Width="16" Height="16" Offset="0x2670" TlutOffset="0x21F0"/>
<Texture Name="gSariaBeltTex" OutName="belt" Format="ci8" Width="16" Height="16" Offset="0x2770" TlutOffset="0x21F0"/>
<Texture Name="gSariaUnkGreenTex" Format="ci8" Width="16" Height="8" Offset="0x2870" TlutOffset="0x21F0"/>
<Texture Name="gSariaUnusedHandTex" OutName="unused_hand" Format="ci8" Width="16" Height="16" Offset="0x28F0" TlutOffset="0x21F0"/>
<Texture Name="gSariaSleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x29F0" TlutOffset="0x21F0"/>
<Texture Name="gSariaHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x2EC8" TlutOffset="0x2A70"/>
<Texture Name="gSariaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x2F48" TlutOffset="0x2B00"/>
<Texture Name="gSariaMouthClosedTex" OutName="mouth_closed" Format="ci8" Width="32" Height="16" Offset="0x3348" TlutOffset="0x2CF8"/>
<Texture Name="gSariaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x3548" TlutOffset="0x2A70"/>
<Texture Name="gSariaMouthClosed2Tex" OutName="mouth_closed2" Format="ci8" Width="32" Height="16" Offset="0x3588" TlutOffset="0x2CF8"/>
<Texture Name="gSariaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3788" TlutOffset="0x2A70"/>
<Texture Name="gSariaCollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x37C8" TlutOffset="0x2A70"/>
<Texture Name="gSariaHandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x3808" TlutOffset="0x2A70"/>
<Texture Name="gSariaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3848" TlutOffset="0x2B00"/>
<Texture Name="gSariaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3C48" TlutOffset="0x2B00"/>
<Texture Name="gSariaFairyOcarinaTex" OutName="fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x4048"/>
<Texture Name="gSariaMouthSmilingOpenTex" OutName="mouth_smiling_open" Format="ci8" Width="32" Height="16" Offset="0x4448"/>
<Texture Name="gSariaMouthFrowningTex" OutName="mouth_frowning" Format="ci8" Width="32" Height="16" Offset="0x4648"/>
<Texture Name="gSariaEyeSuprisedTex" OutName="eye_suprised" Format="ci8" Width="32" Height="32" Offset="0x4848"/>
<Texture Name="gSariaMouthSuprisedTex" OutName="mouth_suprised" Format="ci8" Width="32" Height="16" Offset="0x4C48"/>
<Texture Name="gSariaEyeSadTex" OutName="eye_sad" Format="ci8" Width="32" Height="32" Offset="0x4E48"/>
<Texture Name="gSariaMouthSmilingOpenTex" OutName="mouth_smiling_open" Format="ci8" Width="32" Height="16" Offset="0x4448" TlutOffset="0x2CF8"/>
<Texture Name="gSariaMouthFrowningTex" OutName="mouth_frowning" Format="ci8" Width="32" Height="16" Offset="0x4648" TlutOffset="0x2CF8"/>
<Texture Name="gSariaEyeSuprisedTex" OutName="eye_suprised" Format="ci8" Width="32" Height="32" Offset="0x4848" TlutOffset="0x2B00"/>
<Texture Name="gSariaMouthSuprisedTex" OutName="mouth_suprised" Format="ci8" Width="32" Height="16" Offset="0x4C48" TlutOffset="0x2CF8"/>
<Texture Name="gSariaEyeSadTex" OutName="eye_sad" Format="ci8" Width="32" Height="32" Offset="0x4E48" TlutOffset="0x2B00"/>
</File>
</Root>

View file

@ -44,27 +44,27 @@
<!--King Guard Textures-->
<Texture Name="gEnHeishiKingGuardTLUT" OutName="king_guard_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0000"/>
<Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200"/><!--Mouth?-->
<Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240"/><!--Eyes?-->
<Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280"/>
<Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0"/>
<Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340"/>
<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40"/> <!--Leg Armor?-->
<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40"/>
<Texture Name="gEnHeishiKingGuardPantsTex" OutName="king_guard_pants" Format="ci8" Width="16" Height="16" Offset="0x0C80"/>
<Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200" TlutOffset="0x0000"/><!--Mouth?-->
<Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240" TlutOffset="0x0000"/><!--Eyes?-->
<Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40" TlutOffset="0x0000"/> <!--Leg Armor?-->
<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40" TlutOffset="0x0000"/>
<Texture Name="gEnHeishiKingGuardPantsTex" OutName="king_guard_pants" Format="ci8" Width="16" Height="16" Offset="0x0C80" TlutOffset="0x0000"/>
<!--Normal Guard Textures-->
<Texture Name="gHeishiTLUT" OutName="guard_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C40"/>
<Texture Name="gEnHeishiMouthTex" OutName="mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x5E40"/>
<Texture Name="gEnHeishiGradient1Tex" OutName="gradient1" Format="ci8" Width="8" Height="8" Offset="0x5F40"/>
<Texture Name="gEnHeishiGradient2Tex" OutName="gradient2" Format="ci8" Width="8" Height="8" Offset="0x5F80"/>
<Texture Name="gEnHeishiArmorTex" OutName="armor" Format="ci8" Width="8" Height="8" Offset="0x5FC0"/>
<Texture Name="gEnHeishiMouthTex" OutName="mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x5E40" TlutOffset="0x5C40"/>
<Texture Name="gEnHeishiGradient1Tex" OutName="gradient1" Format="ci8" Width="8" Height="8" Offset="0x5F40" TlutOffset="0x5C40"/>
<Texture Name="gEnHeishiGradient2Tex" OutName="gradient2" Format="ci8" Width="8" Height="8" Offset="0x5F80" TlutOffset="0x5C40"/>
<Texture Name="gEnHeishiArmorTex" OutName="armor" Format="ci8" Width="8" Height="8" Offset="0x5FC0" TlutOffset="0x5C40"/>
<Texture Name="gEnHeishiUniform1Tex" OutName="uniform1" Format="i4" Width="16" Height="16" Offset="0x6000"/>
<Texture Name="gEnHeishiUniform2Tex" OutName="uniform2" Format="i4" Width="16" Height="8" Offset="0x6080"/>
<Texture Name="gEnHeishiUniformGreyTriforceTex" OutName="uniform_grey_triforce" Format="i4" Width="32" Height="32" Offset="0x60C0"/>
<Texture Name="gEnHeishiUniformGoldTriforceTex" OutName="uniform_gold_triforce" Format="ci8" Width="32" Height="32" Offset="0x62C0"/>
<Texture Name="gEnHeishiLegTex" OutName="leg" Format="ci8" Width="16" Height="16" Offset="0x66C0"/>
<Texture Name="gEnHeishiTex_0067C0" Format="ci8" Width="32" Height="32" Offset="0x67C0"/>
<Texture Name="gEnHeishiHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x6BC0"/>
<Texture Name="gEnHeishiUniformGoldTriforceTex" OutName="uniform_gold_triforce" Format="ci8" Width="32" Height="32" Offset="0x62C0" TlutOffset="0x5C40"/>
<Texture Name="gEnHeishiLegTex" OutName="leg" Format="ci8" Width="16" Height="16" Offset="0x66C0" TlutOffset="0x5C40"/>
<Texture Name="gEnHeishiTex_0067C0" Format="ci8" Width="32" Height="32" Offset="0x67C0" TlutOffset="0x5C40"/>
<Texture Name="gEnHeishiHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x6BC0" TlutOffset="0x5C40"/>
</File>
</Root>

View file

@ -3,12 +3,12 @@
<DList Name="object_spot07_object_DL_000460" Offset="0x460"/>
<DList Name="object_spot07_object_DL_000BE0" Offset="0xBE0"/>
<Texture Name="object_spot07_object_TLUT_000EC0" OutName="tlut_00000EC0" Format="rgba16" Width="4" Height="4" Offset="0xEC0"/>
<Texture Name="object_spot07_object_Tex_000EE0" OutName="tex_00000EE0" Format="ci4" Width="32" Height="128" Offset="0xEE0"/>
<Texture Name="object_spot07_object_Tex_000EE0" OutName="tex_00000EE0" Format="ci4" Width="32" Height="128" Offset="0xEE0" TlutOffset="0xEC0"/>
<DList Name="object_spot07_object_DL_001CF0" Offset="0x1CF0"/>
<DList Name="object_spot07_object_DL_001F68" Offset="0x1F68"/>
<Collision Name="object_spot07_object_Col_002590" Offset="0x2590"/>
<Texture Name="object_spot07_object_TLUT_0025C0" OutName="tlut_000025C0" Format="rgba16" Width="4" Height="4" Offset="0x25C0"/>
<Texture Name="object_spot07_object_Tex_0025E0" OutName="tex_000025E0" Format="ci4" Width="32" Height="128" Offset="0x25E0"/>
<Texture Name="object_spot07_object_Tex_0025E0" OutName="tex_000025E0" Format="ci4" Width="32" Height="128" Offset="0x25E0" TlutOffset="0x25C0"/>
<DList Name="object_spot07_object_DL_003210" Offset="0x3210"/>
<DList Name="object_spot07_object_DL_0032D8" Offset="0x32D8"/>
<Collision Name="object_spot07_object_Col_0038FC" Offset="0x38FC"/>

View file

@ -1,7 +1,7 @@
<Root>
<File Name="object_spot17_obj" Segment="6">
<Texture Name="gCraterRockPaletteTex" OutName="crater_rock_palette" Format="rgba16" Width="4" Height="4" Offset="0x00"/>
<Texture Name="gCraterRockTex" OutName="crater_rock" Format="ci4" Width="64" Height="64" Offset="0x20"/>
<Texture Name="gCraterRockTex" OutName="crater_rock" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x00"/>
<DList Name="gCraterBombableWallDL" Offset="0x8A0"/>
<DList Name="gCraterBombableWallCracksDL" Offset="0x960"/>
<Collision Name="gCraterBombableWallCol" Offset="0xA38"/>

View file

@ -2,14 +2,14 @@
<File Name="object_ssh" Segment="6">
<Animation Name="object_ssh_Anim_000304" Offset="0x304"/>
<Texture Name="object_ssh_TLUT_000320" OutName="tlut_00000320" Format="rgba16" Width="16" Height="16" Offset="0x320"/>
<Texture Name="object_ssh_Tex_000520" OutName="tex_00000520" Format="ci8" Width="8" Height="8" Offset="0x520"/>
<Texture Name="object_ssh_Tex_000560" OutName="tex_00000560" Format="ci8" Width="16" Height="8" Offset="0x560"/>
<Texture Name="object_ssh_Tex_0005E0" OutName="tex_000005E0" Format="ci8" Width="8" Height="8" Offset="0x5E0"/>
<Texture Name="object_ssh_Tex_000520" OutName="tex_00000520" Format="ci8" Width="8" Height="8" Offset="0x520" TlutOffset="0x320"/>
<Texture Name="object_ssh_Tex_000560" OutName="tex_00000560" Format="ci8" Width="16" Height="8" Offset="0x560" TlutOffset="0x320"/>
<Texture Name="object_ssh_Tex_0005E0" OutName="tex_000005E0" Format="ci8" Width="8" Height="8" Offset="0x5E0" TlutOffset="0x320"/>
<Texture Name="object_ssh_Tex_000620" OutName="tex_00000620" Format="i8" Width="16" Height="16" Offset="0x620"/>
<Texture Name="object_ssh_Tex_000720" OutName="tex_00000720" Format="ci8" Width="8" Height="16" Offset="0x720"/>
<Texture Name="object_ssh_Tex_0007A0" OutName="tex_000007A0" Format="ci8" Width="8" Height="8" Offset="0x7A0"/>
<Texture Name="object_ssh_Tex_000720" OutName="tex_00000720" Format="ci8" Width="8" Height="16" Offset="0x720" TlutOffset="0x320"/>
<Texture Name="object_ssh_Tex_0007A0" OutName="tex_000007A0" Format="ci8" Width="8" Height="8" Offset="0x7A0" TlutOffset="0x320"/>
<Blob Name="object_ssh_Blob_0007E0" Size="0x400" Offset="0x7E0"/>
<Texture Name="object_ssh_Tex_000BE0" OutName="tex_00000BE0" Format="ci8" Width="8" Height="16" Offset="0xBE0"/>
<Texture Name="object_ssh_Tex_000BE0" OutName="tex_00000BE0" Format="ci8" Width="8" Height="16" Offset="0xBE0" TlutOffset="0x320"/>
<Blob Name="object_ssh_Blob_000C60" Size="0x800" Offset="0xC60"/>
<DList Name="object_ssh_DL_003CD0" Offset="0x3CD0"/>
<DList Name="object_ssh_DL_004080" Offset="0x4080"/>

View file

@ -1,70 +1,72 @@
<Root>
<File Name="object_ta" Segment="6">
<Animation Name="object_ta_Anim_0017E8" Offset="0x17E8"/>
<Animation Name="object_ta_Anim_001C94" Offset="0x1C94"/>
<DList Name="object_ta_DL_003F70" Offset="0x3F70"/>
<DList Name="object_ta_DL_004288" Offset="0x4288"/>
<DList Name="object_ta_DL_004918" Offset="0x4918"/>
<DList Name="object_ta_DL_004B40" Offset="0x4B40"/>
<DList Name="object_ta_DL_004DF0" Offset="0x4DF0"/>
<DList Name="object_ta_DL_005298" Offset="0x5298"/>
<DList Name="object_ta_DL_0054C0" Offset="0x54C0"/>
<DList Name="object_ta_DL_005770" Offset="0x5770"/>
<DList Name="object_ta_DL_005B98" Offset="0x5B98"/>
<DList Name="object_ta_DL_005FD8" Offset="0x5FD8"/>
<DList Name="object_ta_DL_006330" Offset="0x6330"/>
<DList Name="object_ta_DL_006770" Offset="0x6770"/>
<Texture Name="object_ta_TLUT_006AC0" OutName="tlut_00006AC0" Format="rgba16" Width="132" Height="1" Offset="0x6AC0"/><!--Blob Name="object_ta_Blob_006CC0" Size="0x100" Offset="0x6CC0" /-->
<Texture Name="object_ta_Tex_006DC0" OutName="tex_00006DC0" Format="ci8" Width="8" Height="8" Offset="0x6DC0"/>
<Texture Name="object_ta_Tex_006E00" OutName="tex_00006E00" Format="ci8" Width="8" Height="8" Offset="0x6E00"/>
<Texture Name="object_ta_Tex_006E40" OutName="tex_00006E40" Format="ci8" Width="8" Height="16" Offset="0x6E40"/>
<Texture Name="object_ta_Tex_006EC0" OutName="tex_00006EC0" Format="ci8" Width="32" Height="32" Offset="0x6EC0"/>
<Texture Name="object_ta_Tex_0072C0" OutName="tex_000072C0" Format="ci8" Width="32" Height="32" Offset="0x72C0"/>
<Texture Name="object_ta_Tex_0076C0" OutName="tex_000076C0" Format="ci8" Width="32" Height="32" Offset="0x76C0"/>
<Texture Name="object_ta_Tex_007AC0" OutName="tex_00007AC0" Format="ci8" Width="8" Height="8" Offset="0x7AC0"/>
<Texture Name="object_ta_Tex_007B00" OutName="tex_00007B00" Format="ci8" Width="16" Height="32" Offset="0x7B00"/>
<Texture Name="object_ta_Tex_007D00" OutName="tex_00007D00" Format="ci8" Width="16" Height="16" Offset="0x7D00"/>
<Texture Name="object_ta_Tex_007E00" OutName="tex_00007E00" Format="ci8" Width="16" Height="16" Offset="0x7E00"/>
<Texture Name="object_ta_Tex_007F00" OutName="tex_00007F00" Format="ci8" Width="8" Height="16" Offset="0x7F00"/>
<Texture Name="object_ta_Tex_007F80" OutName="tex_00007F80" Format="ci8" Width="32" Height="32" Offset="0x7F80"/>
<DList Name="object_ta_DL_0096D0" Offset="0x96D0"/>
<DList Name="object_ta_DL_00A2F8" Offset="0xA2F8"/>
<DList Name="object_ta_DL_00A498" Offset="0xA498"/>
<Texture Name="object_ta_TLUT_00A638" OutName="tlut_0000A638" Format="rgba16" Width="16" Height="16" Offset="0xA638"/>
<Blob Name="object_ta_Blob_00A838" Size="0x80" Offset="0xA838"/>
<Texture Name="object_ta_Tex_00A8B8" OutName="tex_0000A8B8" Format="ci8" Width="8" Height="8" Offset="0xA8B8"/>
<Texture Name="object_ta_Tex_00A8F8" OutName="tex_0000A8F8" Format="ci8" Width="16" Height="16" Offset="0xA8F8"/>
<Texture Name="object_ta_Tex_00A9F8" OutName="tex_0000A9F8" Format="ci8" Width="16" Height="32" Offset="0xA9F8"/>
<Texture Name="object_ta_Tex_00ABF8" OutName="tex_0000ABF8" Format="ci8" Width="8" Height="8" Offset="0xABF8"/>
<Texture Name="object_ta_Tex_00AC38" OutName="tex_0000AC38" Format="ci8" Width="8" Height="8" Offset="0xAC38"/>
<Texture Name="object_ta_Tex_00AC78" OutName="tex_0000AC78" Format="ci8" Width="8" Height="8" Offset="0xAC78"/>
<Texture Name="object_ta_Tex_00ACB8" OutName="tex_0000ACB8" Format="ci8" Width="16" Height="16" Offset="0xACB8"/>
<Texture Name="object_ta_Tex_00ADB8" OutName="tex_0000ADB8" Format="ci8" Width="16" Height="32" Offset="0xADB8"/>
<Texture Name="object_ta_Tex_00AFB8" OutName="tex_0000AFB8" Format="rgba16" Width="16" Height="32" Offset="0xAFB8"/>
<Texture Name="object_ta_Tex_00B3B8" OutName="tex_0000B3B8" Format="rgba16" Width="8" Height="16" Offset="0xB3B8"/>
<Skeleton Name="gTalonSkel" Type="Flex" LimbType="Standard" Offset="0xB7B8"/>
<Limb Name="gTalonRootLimb" LimbType="Standard" Offset="0xB6B8"/>
<Limb Name="gTalonLeftThighLimb" LimbType="Standard" Offset="0xB6C4"/>
<Limb Name="gTalonLeftLegLimb" LimbType="Standard" Offset="0xB6D0"/>
<Limb Name="gTalonLeftFootLimb" LimbType="Standard" Offset="0xB6DC"/>
<Limb Name="gTalonRightThighLimb" LimbType="Standard" Offset="0xB6E8"/>
<Limb Name="gTalonRightLegLimb" LimbType="Standard" Offset="0xB6F4"/>
<Limb Name="gTalonRightFootLimb" LimbType="Standard" Offset="0xB700"/>
<Limb Name="gTalonChestLimb" LimbType="Standard" Offset="0xB70C"/>
<Limb Name="gTalonLeftShoulderLimb" LimbType="Standard" Offset="0xB718"/>
<Limb Name="gTalonLeftArmLimb" LimbType="Standard" Offset="0xB724"/>
<Limb Name="gTalonLeftHandLimb" LimbType="Standard" Offset="0xB730"/>
<Limb Name="gTalonRightShoulderLimb" LimbType="Standard" Offset="0xB73C"/>
<Limb Name="gTalonRightArmLimb" LimbType="Standard" Offset="0xB748"/>
<Limb Name="gTalonRightHandLimb" LimbType="Standard" Offset="0xB754"/>
<Limb Name="gTalonHeadLimb" LimbType="Standard" Offset="0xB760"/>
<Limb Name="gTalonTorsoLimb" LimbType="Standard" Offset="0xB76C"/>
<Animation Name="gTalonSitSleepingAnim" Offset="0x17E8"/>
<Animation Name="gTalonStandAnim" Offset="0x1C94"/>
<Animation Name="gTalonSitHandsUpAnim" Offset="0xBF38"/>
<Animation Name="gTalonSitWakeUpAnim" Offset="0xC48C"/>
<Animation Name="gTalonRunAnim" Offset="0xC858"/>
<Animation Name="gTalonSleepAnim" Offset="0xCD50"/>
<Animation Name="gTalonRunTransitionAnim" Offset="0xCF28"/>
<Animation Name="gTalonWakeUpAnim" Offset="0xE3D8"/>
<DList Name="gTalonTorsoDL" Offset="0x3F70"/>
<DList Name="gTalonChestDL" Offset="0x4288"/>
<DList Name="gTalonRightShoulderDL" Offset="0x4918"/>
<DList Name="gTalonRightArmDL" Offset="0x4B40"/>
<DList Name="gTalonRightHandDL" Offset="0x4DF0"/>
<DList Name="gTalonLeftShoulderDL" Offset="0x5298"/>
<DList Name="gTalonLeftArmDL" Offset="0x54C0"/>
<DList Name="gTalonLeftHandDL" Offset="0x5770"/>
<DList Name="gTalonRightThighDL" Offset="0x5B98"/>
<DList Name="gTalonRightLegDL" Offset="0x5FD8"/>
<DList Name="gTalonLeftThighDL" Offset="0x6330"/>
<DList Name="gTalonLeftLegDL" Offset="0x6770"/>
<DList Name="gTalonHeadDL" Offset="0x96D0"/>
<DList Name="gTalonRightFootDL" Offset="0xA2F8"/>
<DList Name="gTalonLeftFootDL" Offset="0xA498"/>
<Texture Name="gTalon2TLUT" OutName="tlut_2" Format="rgba16" Width="132" Height="1" Offset="0x6AC0"/>
<Texture Name="gTalonEyeTLUT" OutName="eye_tlut" Format="rgba16" Width="63" Height="4" Offset="0x6BC8"/>
<Texture Name="gTalonHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x6DC0" TlutOffset="0x6AC0"/>
<Texture Name="gTalonEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x6E00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonFaceHairTex" OutName="face_hair" Format="ci8" Width="8" Height="16" Offset="0x6E40" TlutOffset="0x6AC0"/>
<Texture Name="gTalonRedTex" OutName="red" Format="ci8" Width="8" Height="8" TlutOffset="0x6AC0" Offset="0x7AC0"/>
<Texture Name="gTalonHeadHairTex" OutName="head_hair" Format="ci8" Width="16" Height="32" Offset="0x7B00" TlutOffset="0x6AC0"/> <!-- Not clear where this is used -->
<Texture Name="gTalonBootSideTex" OutName="boot_side" Format="ci8" Width="16" Height="16" Offset="0x7D00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonBootTopTex" OutName="boot_top" Format="ci8" Width="16" Height="16" Offset="0x7E00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonHeadHairTopTex" OutName="head_hair_top" Format="ci8" Width="8" Height="16" Offset="0x7F00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x7F80" TlutOffset="0x6BC8"/>
<Texture Name="gTalonEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x6EC0" TlutOffset="0x6BC8"/>
<Texture Name="gTalonEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x72C0" TlutOffset="0x6BC8"/>
<Texture Name="gTalonEyeClosed2Tex" OutName="eye_closed_2" Format="ci8" Width="32" Height="32" Offset="0x76C0" TlutOffset="0x6BC8"/>
<Texture Name="gTalonSkinAndClothesTLUT" OutName="skin_and_clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0xA638"/>
<Texture Name="gTalonGradient2Tex" OutName="gradient" Format="rgba16" Width="8" Height="8" Offset="0xA838"/>
<Texture Name="gTalonSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0xA8B8" TlutOffset="0xA638"/>
<Texture Name="gTalonFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0xA8F8" TlutOffset="0xA638"/>
<Texture Name="gTalonArmHairTex" OutName="arm_hair" Format="ci8" Width="16" Height="32" Offset="0xA9F8" TlutOffset="0xA638"/>
<Texture Name="gTalonSleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="8" Offset="0xABF8" TlutOffset="0xA638"/>
<Texture Name="gTalonBlueTex" OutName="blue_square" Format="ci8" Width="8" Height="8" Offset="0xAC38" TlutOffset="0xA638"/>
<Texture Name="gTalonBluePatternTex" OutName="blue_pattern" Format="ci8" Width="8" Height="8" Offset="0xAC78" TlutOffset="0xA638"/>
<Texture Name="gTalonBrownBlueOutlineTex" OutName="brown_blue_outline" Format="ci8" Width="16" Height="16" Offset="0xACB8" TlutOffset="0xA638"/>
<Texture Name="gTalonNecklaceStringUpperTex" OutName="necklace_string_upper" Format="ci8" Width="16" Height="32" Offset="0xADB8" TlutOffset="0xA638"/>
<Texture Name="gTalonBowserTex" OutName="bowser" Format="rgba16" Width="16" Height="32" Offset="0xAFB8"/>
<Texture Name="gTalonNecklaceLowerStringsTex" OutName="necklace_string_lower" Format="rgba16" Width="8" Height="16" Offset="0xB3B8"/>
<Blob Name="object_ta_Blob_00B4B8" Size="0x200" Offset="0xB4B8"/>
<Limb Name="object_ta_Limb_00B6B8" LimbType="Standard" Offset="0xB6B8"/>
<Limb Name="object_ta_Limb_00B6C4" LimbType="Standard" Offset="0xB6C4"/>
<Limb Name="object_ta_Limb_00B6D0" LimbType="Standard" Offset="0xB6D0"/>
<Limb Name="object_ta_Limb_00B6DC" LimbType="Standard" Offset="0xB6DC"/>
<Limb Name="object_ta_Limb_00B6E8" LimbType="Standard" Offset="0xB6E8"/>
<Limb Name="object_ta_Limb_00B6F4" LimbType="Standard" Offset="0xB6F4"/>
<Limb Name="object_ta_Limb_00B700" LimbType="Standard" Offset="0xB700"/>
<Limb Name="object_ta_Limb_00B70C" LimbType="Standard" Offset="0xB70C"/>
<Limb Name="object_ta_Limb_00B718" LimbType="Standard" Offset="0xB718"/>
<Limb Name="object_ta_Limb_00B724" LimbType="Standard" Offset="0xB724"/>
<Limb Name="object_ta_Limb_00B730" LimbType="Standard" Offset="0xB730"/>
<Limb Name="object_ta_Limb_00B73C" LimbType="Standard" Offset="0xB73C"/>
<Limb Name="object_ta_Limb_00B748" LimbType="Standard" Offset="0xB748"/>
<Limb Name="object_ta_Limb_00B754" LimbType="Standard" Offset="0xB754"/>
<Limb Name="object_ta_Limb_00B760" LimbType="Standard" Offset="0xB760"/>
<Limb Name="object_ta_Limb_00B76C" LimbType="Standard" Offset="0xB76C"/>
<Skeleton Name="object_ta_Skel_00B7B8" Type="Flex" LimbType="Standard" Offset="0xB7B8"/>
<Animation Name="object_ta_Anim_00BF38" Offset="0xBF38"/>
<Animation Name="object_ta_Anim_00C48C" Offset="0xC48C"/>
<Animation Name="object_ta_Anim_00C858" Offset="0xC858"/>
<Animation Name="object_ta_Anim_00CD50" Offset="0xCD50"/>
<Animation Name="object_ta_Anim_00CF28" Offset="0xCF28"/>
<Animation Name="object_ta_Anim_00E3D8" Offset="0xE3D8"/>
</File>
</Root>

View file

@ -2,20 +2,20 @@
<File Name="object_toryo" Segment="6">
<Animation Name="object_toryo_Anim_000E50" Offset="0xE50"/>
<Texture Name="object_toryo_TLUT_000E60" OutName="tlut_00000E60" Format="rgba16" Width="16" Height="16" Offset="0xE60"/>
<Texture Name="object_toryo_Tex_001060" OutName="tex_00001060" Format="ci8" Width="16" Height="16" Offset="0x1060"/>
<Texture Name="object_toryo_Tex_001160" OutName="tex_00001160" Format="ci8" Width="8" Height="4" Offset="0x1160"/>
<Texture Name="object_toryo_Tex_001180" OutName="tex_00001180" Format="ci8" Width="8" Height="8" Offset="0x1180"/>
<Texture Name="object_toryo_Tex_0011C0" OutName="tex_000011C0" Format="ci8" Width="8" Height="8" Offset="0x11C0"/>
<Texture Name="object_toryo_Tex_001200" OutName="tex_00001200" Format="ci8" Width="8" Height="8" Offset="0x1200"/>
<Texture Name="object_toryo_Tex_001240" OutName="tex_00001240" Format="ci8" Width="8" Height="16" Offset="0x1240"/>
<Texture Name="object_toryo_Tex_001060" OutName="tex_00001060" Format="ci8" Width="16" Height="16" Offset="0x1060" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_001160" OutName="tex_00001160" Format="ci8" Width="8" Height="4" Offset="0x1160" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_001180" OutName="tex_00001180" Format="ci8" Width="8" Height="8" Offset="0x1180" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_0011C0" OutName="tex_000011C0" Format="ci8" Width="8" Height="8" Offset="0x11C0" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_001200" OutName="tex_00001200" Format="ci8" Width="8" Height="8" Offset="0x1200" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_001240" OutName="tex_00001240" Format="ci8" Width="8" Height="16" Offset="0x1240" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_0012C0" OutName="tex_000012C0" Format="rgba16" Width="32" Height="16" Offset="0x12C0"/>
<Texture Name="object_toryo_Tex_0016C0" OutName="tex_000016C0" Format="ci8" Width="16" Height="16" Offset="0x16C0"/>
<Texture Name="object_toryo_Tex_0017C0" OutName="tex_000017C0" Format="ci8" Width="16" Height="16" Offset="0x17C0"/>
<Texture Name="object_toryo_Tex_0018C0" OutName="tex_000018C0" Format="ci8" Width="16" Height="16" Offset="0x18C0"/>
<Texture Name="object_toryo_Tex_0019C0" OutName="tex_000019C0" Format="ci8" Width="8" Height="8" Offset="0x19C0"/>
<Texture Name="object_toryo_Tex_001A00" OutName="tex_00001A00" Format="ci8" Width="8" Height="16" Offset="0x1A00"/>
<Texture Name="object_toryo_Tex_001A80" OutName="tex_00001A80" Format="ci8" Width="16" Height="16" Offset="0x1A80"/>
<Texture Name="object_toryo_Tex_001B80" OutName="tex_00001B80" Format="ci8" Width="16" Height="16" Offset="0x1B80"/>
<Texture Name="object_toryo_Tex_0016C0" OutName="tex_000016C0" Format="ci8" Width="16" Height="16" Offset="0x16C0" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_0017C0" OutName="tex_000017C0" Format="ci8" Width="16" Height="16" Offset="0x17C0" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_0018C0" OutName="tex_000018C0" Format="ci8" Width="16" Height="16" Offset="0x18C0" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_0019C0" OutName="tex_000019C0" Format="ci8" Width="8" Height="8" Offset="0x19C0" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_001A00" OutName="tex_00001A00" Format="ci8" Width="8" Height="16" Offset="0x1A00" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_001A80" OutName="tex_00001A80" Format="ci8" Width="16" Height="16" Offset="0x1A80" TlutOffset="0xE60"/>
<Texture Name="object_toryo_Tex_001B80" OutName="tex_00001B80" Format="ci8" Width="16" Height="16" Offset="0x1B80" TlutOffset="0xE60"/>
<DList Name="object_toryo_DL_004B20" Offset="0x4B20"/>
<DList Name="object_toryo_DL_004F20" Offset="0x4F20"/>
<DList Name="object_toryo_DL_005438" Offset="0x5438"/>

View file

@ -26,23 +26,23 @@
<DList Name="object_tr_DL_007600" Offset="0x7600"/>
<DList Name="object_tr_DL_007720" Offset="0x7720"/>
<DList Name="object_tr_DL_007728" Offset="0x7728"/>
<!-- <Blob Name="object_tr_Blob_007730" Size="0x1A8" Offset="0x7730"/> -->
<Texture Name="object_tr_TLUT_007730" OutName="tlut_00007730" Format="rgba16" Width="53" Height="4" Offset="0x7730"/>
<Texture Name="object_tr_Tex_0078D8" OutName="tex_000078D8" Format="rgba16" Width="32" Height="32" Offset="0x78D8"/>
<Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
<Texture Name="object_tr_Tex_0082D8" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
<Texture Name="object_tr_Tex_0084D8" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
<Blob Name="object_tr_Blob_0086D8" Size="0x400" Offset="0x86D8"/>
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8"/>
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58"/>
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B98" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
<Texture Name="object_tr_Tex_008D98" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98"/>
<Texture Name="object_tr_Tex_008DD8" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8"/>
<Texture Name="object_tr_Tex_008D98" OutName="tex_00008D98" Format="ci8" Width="8" Height="8" Offset="0x8D98" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008DD8" OutName="tex_00008DD8" Format="ci8" Width="8" Height="16" Offset="0x8DD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008E58" OutName="tex_00008E58" Format="rgba16" Width="8" Height="8" Offset="0x8E58"/>
<Texture Name="object_tr_Tex_008ED8" OutName="tex_00008ED8" Format="rgba16" Width="16" Height="32" Offset="0x8ED8"/>
<Texture Name="object_tr_Tex_0092D8" OutName="tex_000092D8" Format="rgba16" Width="16" Height="8" Offset="0x92D8"/>
<Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458"/>
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498"/>
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
<Blob Name="object_tr_Blob_0094D8" Size="0x800" Offset="0x94D8"/>
<DList Name="object_tr_DL_00AF38" Offset="0xAF38"/>
<DList Name="object_tr_DL_00B568" Offset="0xB568"/>

View file

@ -2,14 +2,14 @@
<File Name="object_ts" Segment="6">
<Animation Name="object_ts_Anim_000498" Offset="0x498"/>
<Texture Name="object_ts_TLUT_0004B0" OutName="tlut_000004B0" Format="rgba16" Width="16" Height="16" Offset="0x4B0"/>
<Texture Name="object_ts_Tex_0006B0" OutName="tex_000006B0" Format="ci8" Width="8" Height="8" Offset="0x6B0"/>
<Texture Name="object_ts_Tex_0006F0" OutName="tex_000006F0" Format="ci8" Width="16" Height="16" Offset="0x6F0"/>
<Texture Name="object_ts_Tex_0007F0" OutName="tex_000007F0" Format="ci8" Width="8" Height="8" Offset="0x7F0"/>
<Texture Name="object_ts_Tex_000830" OutName="tex_00000830" Format="ci8" Width="16" Height="16" Offset="0x830"/>
<Texture Name="object_ts_Tex_000930" OutName="tex_00000930" Format="ci8" Width="8" Height="8" Offset="0x930"/>
<Texture Name="object_ts_Tex_0006B0" OutName="tex_000006B0" Format="ci8" Width="8" Height="8" Offset="0x6B0" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_0006F0" OutName="tex_000006F0" Format="ci8" Width="16" Height="16" Offset="0x6F0" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_0007F0" OutName="tex_000007F0" Format="ci8" Width="8" Height="8" Offset="0x7F0" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_000830" OutName="tex_00000830" Format="ci8" Width="16" Height="16" Offset="0x830" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_000930" OutName="tex_00000930" Format="ci8" Width="8" Height="8" Offset="0x930" TlutOffset="0x4B0"/>
<Blob Name="object_ts_Blob_000970" Size="0x800" Offset="0x970"/>
<Texture Name="object_ts_Tex_001170" OutName="tex_00001170" Format="ci8" Width="16" Height="16" Offset="0x1170"/>
<Texture Name="object_ts_Tex_001270" OutName="tex_00001270" Format="ci8" Width="32" Height="64" Offset="0x1270"/>
<Texture Name="object_ts_Tex_001170" OutName="tex_00001170" Format="ci8" Width="16" Height="16" Offset="0x1170" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_001270" OutName="tex_00001270" Format="ci8" Width="32" Height="64" Offset="0x1270" TlutOffset="0x4B0"/>
<DList Name="object_ts_DL_003CD0" Offset="0x3CD0"/>
<DList Name="object_ts_DL_003ED8" Offset="0x3ED8"/>
<DList Name="object_ts_DL_004378" Offset="0x4378"/>

View file

@ -5,15 +5,15 @@
<Texture Name="gYdanWebTex" OutName="web_tex" Format="ia16" Width="32" Height="64" Offset="0x1000"/>
<Texture Name="gYdanHasiFloatingBlockSideTex" OutName="floating_block_side" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gYdanHasiFloatingBlockBottomTex" OutName="floating_block_bottom" Format="rgba16" Width="32" Height="32" Offset="0x800"/>
<Texture Name="gYdanUnused1Tex" OutName="unused_1" Format="ci8" Width="32" Height="64" Offset="0x6BC8"/>
<Texture Name="gYdanUnused1Tex" OutName="unused_1" Format="ci8" Width="32" Height="64" Offset="0x6BC8" TlutOffset="0x69C0"/>
<Texture Name="gYdanHasi2TLUT" OutName="palette_2" Format="rgba16" Width="16" Height="16" Offset="0x69C0"/>
<Texture Name="gYdanHasi3BlocksTopTex" OutName="three_blocks_top" Format="ci8" Width="32" Height="64" Offset="0x3AF8"/>
<Texture Name="gYdanHasi3BlocksTopTex" OutName="three_blocks_top" Format="ci8" Width="32" Height="64" Offset="0x3AF8" TlutOffset="0x38F0"/>
<Texture Name="gYdanTLUT_38F0" OutName="palette_3" Format="rgba16" Width="16" Height="16" Offset="0x38F0"/> <!--3Blocks Palette?-->
<Texture Name="gYdanHasi3BlocksSideTex" OutName="three_blocks_side" Format="ci8" Width="32" Height="64" Offset="0x42F8"/>
<Texture Name="gYdanHasiWaterTex" OutName="water_tex" Format="ci8" Width="32" Height="32" Offset="0x5950"/>
<Texture Name="gYdanHasi3BlocksSideTex" OutName="three_blocks_side" Format="ci8" Width="32" Height="64" Offset="0x42F8" TlutOffset="0x38F0"/>
<Texture Name="gYdanHasiWaterTex" OutName="water_tex" Format="ci8" Width="32" Height="32" Offset="0x5950" TlutOffset="0x57B0"/>
<Texture Name="gYdanHasiWaterTLUT" OutName="water_palette" Format="rgba16" Width="208" Height="1" Offset="0x57B0"/>
<Texture Name="gYdanMarutaUnused1Tex" OutName="maruta_unused_1" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
<Texture Name="gYdanMarutaUnused2Tex" OutName="maruta_unused_2" Format="ci8" Width="32" Height="64" Offset="0x79D8"/>
<Texture Name="gYdanMarutaUnused2Tex" OutName="maruta_unused_2" Format="ci8" Width="32" Height="64" Offset="0x79D8" TlutOffset="0x77D0"/>
<Texture Name="gYdanMaruta1TLUT" OutName="maruta_palette" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
<DList Name="gDTUnknownWebDL" Offset="0x3850"/>
<DList Name="gDTRisingPlatformsDL" Offset="0x5018"/>

View file

@ -1,14 +1,14 @@
<Root>
<File Name="object_zf" Segment="6">
<Texture Name="gZfDinolfosTLUT" OutName="zf_dinolfos_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_zf_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="8" Offset="0x200"/>
<Texture Name="object_zf_Tex_000240" OutName="tex_00000240" Format="ci8" Width="16" Height="16" Offset="0x240"/>
<Texture Name="object_zf_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="object_zf_Tex_000240" OutName="tex_00000240" Format="ci8" Width="16" Height="16" Offset="0x240" TlutOffset="0x0"/>
<Texture Name="gZfDinolfosSpineTex" OutName="zf_dinolfos_spine" Format="rgba16" Width="8" Height="8" Offset="0x340"/>
<Texture Name="object_zf_Tex_0003C0" OutName="tex_000003C0" Format="rgba16" Width="8" Height="8" Offset="0x3C0"/>
<Texture Name="object_zf_Tex_000440" OutName="tex_00000440" Format="ci8" Width="16" Height="16" Offset="0x440"/>
<Texture Name="object_zf_Tex_000440" OutName="tex_00000440" Format="ci8" Width="16" Height="16" Offset="0x440" TlutOffset="0x0"/>
<Texture Name="object_zf_Tex_000540" OutName="tex_00000540" Format="i8" Width="8" Height="8" Offset="0x540"/>
<Texture Name="object_zf_Tex_000580" OutName="tex_00000580" Format="i8" Width="8" Height="16" Offset="0x580"/>
<Texture Name="object_zf_Tex_000600" OutName="tex_00000600" Format="ci8" Width="16" Height="16" Offset="0x600"/>
<Texture Name="object_zf_Tex_000600" OutName="tex_00000600" Format="ci8" Width="16" Height="16" Offset="0x600" TlutOffset="0x0"/>
<Texture Name="gZfDinolfosNormalEyeTex" OutName="zf_dinolfos_normal_eye" Format="rgba16" Width="16" Height="16" Offset="0x700"/>
<DList Name="gZfDinolfosRightThighDL" Offset="0x3510"/>
<DList Name="gZfDinolfosRightShinDL" Offset="0x3778"/>

View file

@ -5,23 +5,23 @@
<!-- Zelda 2 eyes textures -->
<Texture Name="gZelda2EyesTLUT" OutName="zelda_2_eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2B00"/>
<Texture Name="gZelda2EyeOpenTex" OutName="zelda_2_eye_open" Format="ci8" Width="32" Height="32" Offset="0x30C8"/>
<Texture Name="gZelda2EyeHalfTex" OutName="zelda_2_eye_half" Format="ci8" Width="32" Height="32" Offset="0x3C48"/>
<Texture Name="gZelda2EyeShutTex" OutName="zelda_2_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x4048"/>
<Texture Name="gZelda2Eye03Tex" OutName="zelda_2_eye_03" Format="ci8" Width="32" Height="32" Offset="0x4548"/>
<Texture Name="gZelda2Eye04Tex" OutName="zelda_2_eye_04" Format="ci8" Width="32" Height="32" Offset="0x4948"/>
<Texture Name="gZelda2Eye05Tex" OutName="zelda_2_eye_05" Format="ci8" Width="32" Height="32" Offset="0x4D48"/>
<Texture Name="gZelda2Eye06Tex" OutName="zelda_2_eye_06" Format="ci8" Width="32" Height="32" Offset="0x5148"/> <!-- Scared (?) -->
<Texture Name="gZelda2Eye07Tex" OutName="zelda_2_eye_07" Format="ci8" Width="32" Height="32" Offset="0x5D48"/> <!-- Sad (?) -->
<Texture Name="gZelda2Eye08Tex" OutName="zelda_2_eye_08" Format="ci8" Width="32" Height="32" Offset="0x6148"/> <!-- Sad2 (?) -->
<Texture Name="gZelda2EyeOpenTex" OutName="zelda_2_eye_open" Format="ci8" Width="32" Height="32" Offset="0x30C8" TlutOffset="0x2B00"/>
<Texture Name="gZelda2EyeHalfTex" OutName="zelda_2_eye_half" Format="ci8" Width="32" Height="32" Offset="0x3C48" TlutOffset="0x2B00"/>
<Texture Name="gZelda2EyeShutTex" OutName="zelda_2_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x4048" TlutOffset="0x2B00"/>
<Texture Name="gZelda2Eye03Tex" OutName="zelda_2_eye_03" Format="ci8" Width="32" Height="32" Offset="0x4548" TlutOffset="0x2B00"/>
<Texture Name="gZelda2Eye04Tex" OutName="zelda_2_eye_04" Format="ci8" Width="32" Height="32" Offset="0x4948" TlutOffset="0x2B00"/>
<Texture Name="gZelda2Eye05Tex" OutName="zelda_2_eye_05" Format="ci8" Width="32" Height="32" Offset="0x4D48" TlutOffset="0x2B00"/>
<Texture Name="gZelda2Eye06Tex" OutName="zelda_2_eye_06" Format="ci8" Width="32" Height="32" Offset="0x5148" TlutOffset="0x2B00"/> <!-- Scared (?) -->
<Texture Name="gZelda2Eye07Tex" OutName="zelda_2_eye_07" Format="ci8" Width="32" Height="32" Offset="0x5D48" TlutOffset="0x2B00"/> <!-- Sad (?) -->
<Texture Name="gZelda2Eye08Tex" OutName="zelda_2_eye_08" Format="ci8" Width="32" Height="32" Offset="0x6148" TlutOffset="0x2B00"/> <!-- Sad2 (?) -->
<Texture Name="gZelda2EyeUnusedTex" OutName="zelda_2_eye_unused" Format="rgba16" Width="32" Height="32" Offset="0x600"/>
<!-- Zelda 2 mouth textures -->
<Texture Name="gZelda2MouthTLUT" OutName="zelda_2_mouth_tlut" Format="rgba16" Width="16" Height="14" Offset="0x2D90"/>
<Texture Name="gZelda2MouthSeriousTex" OutName="zelda_2_mouth_serious" Format="ci8" Width="32" Height="32" Offset="0x3508"/>
<Texture Name="gZelda2MouthHappyTex" OutName="zelda_2_mouth_happy" Format="ci8" Width="32" Height="32" Offset="0x5548"/>
<Texture Name="gZelda2MouthOpenTex" OutName="zelda_2_mouth_open" Format="ci8" Width="32" Height="32" Offset="0x5948"/>
<Texture Name="gZelda2MouthSeriousTex" OutName="zelda_2_mouth_serious" Format="ci8" Width="32" Height="32" Offset="0x3508" TlutOffset="0x2D90"/>
<Texture Name="gZelda2MouthHappyTex" OutName="zelda_2_mouth_happy" Format="ci8" Width="32" Height="32" Offset="0x5548" TlutOffset="0x2D90"/>
<Texture Name="gZelda2MouthOpenTex" OutName="zelda_2_mouth_open" Format="ci8" Width="32" Height="32" Offset="0x5948" TlutOffset="0x2D90"/>
<!-- Ocarina of time -->
<DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/>

View file

@ -65,11 +65,11 @@
<!-- Other body parts textures -->
<Texture Name="gZoraMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="32" Offset="0x5640"/>
<Texture Name="gZoraHeadTailTex" OutName="head_tail" Format="ci8" Width="32" Height="64" Offset="0x3600"/>
<Texture Name="gZoraHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x5E40"/>
<Texture Name="gZoraKneeTex" OutName="knee" Format="ci8" Width="8" Height="8" Offset="0x5F40"/>
<Texture Name="gZoraHeadTex" OutName="head" Format="ci8" Width="8" Height="8" Offset="0x3E00"/>
<Texture Name="gZoraFinTex" OutName="fin" Format="ci8" Width="32" Height="32" Offset="0x3200"/>
<Texture Name="gZoraHeadTailTex" OutName="head_tail" Format="ci8" Width="32" Height="64" Offset="0x3600" TlutOffset="0x3000"/>
<Texture Name="gZoraHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x5E40" TlutOffset="0x3000"/>
<Texture Name="gZoraKneeTex" OutName="knee" Format="ci8" Width="8" Height="8" Offset="0x5F40" TlutOffset="0x3000"/>
<Texture Name="gZoraHeadTex" OutName="head" Format="ci8" Width="8" Height="8" Offset="0x3E00" TlutOffset="0x3000"/>
<Texture Name="gZoraFinTex" OutName="fin" Format="ci8" Width="32" Height="32" Offset="0x3200" TlutOffset="0x3000"/>
<!-- Palette / Tlut -->
<Texture Name="gZoraTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x3000"/>