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Even more objects (#913)
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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86 changed files with 1568 additions and 1452 deletions
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<DList Name="gFishingWaterDustModelDL" Offset="0x8970"/>
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<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
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<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90"/>
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<Texture Name="gFishingOwnerHairFullTex" OutName="fishing_owner_hair_full" Format="ci8" Width="16" Height="16" Offset="0x8BD0"/>
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<Texture Name="gFishingOwnerHairPartialTex" OutName="fishing_owner_hair_partial" Format="ci8" Width="16" Height="16" Offset="0x8CD0"/>
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<Texture Name="gFishingOwnerHearTex" OutName="fishing_owner_hear" Format="ci8" Width="8" Height="8" Offset="0x8DD0"/>
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<Texture Name="gFishingOwnerMouthTex" OutName="fishing_owner_mouth" Format="ci8" Width="32" Height="32" Offset="0x8E10"/>
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<Texture Name="gFishingOwnerNostrilTex" OutName="fishing_owner_nostril" Format="ci8" Width="8" Height="8" Offset="0x9210"/>
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<Texture Name="gFishingOwnerEyeOpenTex" OutName="fishing_owner_eye_open" Format="ci8" Width="32" Height="32" Offset="0x9250"/>
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<Texture Name="gFishingOwnerEyeHalfTex" OutName="fishing_owner_eye_half" Format="ci8" Width="32" Height="32" Offset="0x9650"/>
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<Texture Name="gFishingOwnerEyeClosedTex" OutName="fishing_owner_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x9A50"/>
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<Texture Name="gFishingOwnerHatTex" OutName="fishing_owner_hat" Format="ci8" Width="64" Height="32" Offset="0x9E50"/>
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<Texture Name="gFishingOwnerShirtTex" OutName="fishing_owner_shirt" Format="ci8" Width="8" Height="8" Offset="0xA650"/>
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<Texture Name="gFishingOwnerFingersTex" OutName="fishing_owner_fingers" Format="ci8" Width="16" Height="16" Offset="0xA690"/>
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<Texture Name="gFishingOwnerCollarTex" OutName="fishing_owner_collar" Format="ci8" Width="8" Height="16" Offset="0xA790"/>
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<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810"/>
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<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerHairFullTex" OutName="fishing_owner_hair_full" Format="ci8" Width="16" Height="16" Offset="0x8BD0" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerHairPartialTex" OutName="fishing_owner_hair_partial" Format="ci8" Width="16" Height="16" Offset="0x8CD0" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerHearTex" OutName="fishing_owner_hear" Format="ci8" Width="8" Height="8" Offset="0x8DD0" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerMouthTex" OutName="fishing_owner_mouth" Format="ci8" Width="32" Height="32" Offset="0x8E10" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerNostrilTex" OutName="fishing_owner_nostril" Format="ci8" Width="8" Height="8" Offset="0x9210" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerEyeOpenTex" OutName="fishing_owner_eye_open" Format="ci8" Width="32" Height="32" Offset="0x9250" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerEyeHalfTex" OutName="fishing_owner_eye_half" Format="ci8" Width="32" Height="32" Offset="0x9650" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerEyeClosedTex" OutName="fishing_owner_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x9A50" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerHatTex" OutName="fishing_owner_hat" Format="ci8" Width="64" Height="32" Offset="0x9E50" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerShirtTex" OutName="fishing_owner_shirt" Format="ci8" Width="8" Height="8" Offset="0xA650" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerFingersTex" OutName="fishing_owner_fingers" Format="ci8" Width="16" Height="16" Offset="0xA690" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerCollarTex" OutName="fishing_owner_collar" Format="ci8" Width="8" Height="16" Offset="0xA790" TlutOffset="0x8990"/>
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<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810" TlutOffset="0x8990"/>
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<Texture Name="gFishingSinkingLureSegmentTex" OutName="fishing_sinking_lure_segment" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
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<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950"/>
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