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Even more objects (#913)
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
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86 changed files with 1568 additions and 1452 deletions
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<Root>
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<File Name="object_im" Segment="6">
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<Animation Name="object_im_Anim_000710" Offset="0x710"/>
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<Animation Name="object_im_Anim_000AFC" Offset="0xAFC"/>
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<Animation Name="object_im_Anim_0014E4" Offset="0x14E4"/>
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<Animation Name="object_im_Anim_001868" Offset="0x1868"/>
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<Animation Name="gImpaRaiseArmsAnim" Offset="0x710"/>
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<Animation Name="gImpaPresentShadowMedallionAnim" Offset="0xAFC"/>
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<Animation Name="gImpaThrowDekuNutAnim" Offset="0x14E4"/>
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<Animation Name="gImpaIdleAnim" Offset="0x1868"/>
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<Texture Name="object_im_TLUT_001880" OutName="tlut_00001880" Format="rgba16" Width="16" Height="16" Offset="0x1880"/>
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<Texture Name="object_im_Tex_001A80" OutName="tex_00001A80" Format="ci8" Width="8" Height="8" Offset="0x1A80"/>
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<Texture Name="object_im_Tex_001AC0" OutName="tex_00001AC0" Format="ci8" Width="16" Height="32" Offset="0x1AC0"/>
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<Texture Name="object_im_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="16" Height="16" Offset="0x1CC0"/>
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<Texture Name="object_im_Tex_001DC0" OutName="tex_00001DC0" Format="ci8" Width="8" Height="8" Offset="0x1DC0"/>
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<Texture Name="object_im_Tex_001E00" OutName="tex_00001E00" Format="ci8" Width="8" Height="16" Offset="0x1E00"/>
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<Texture Name="object_im_Tex_001E80" OutName="tex_00001E80" Format="ci8" Width="8" Height="16" Offset="0x1E80"/>
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<Texture Name="object_im_Tex_001F00" OutName="tex_00001F00" Format="ci8" Width="16" Height="32" Offset="0x1F00"/>
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<Texture Name="object_im_Tex_002100" OutName="tex_00002100" Format="ci8" Width="16" Height="32" Offset="0x2100"/>
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<Texture Name="object_im_Tex_002300" OutName="tex_00002300" Format="ci8" Width="16" Height="16" Offset="0x2300"/>
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<Texture Name="object_im_Tex_002400" OutName="tex_00002400" Format="ci8" Width="8" Height="16" Offset="0x2400"/>
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<Texture Name="object_im_Tex_002480" OutName="tex_00002480" Format="ci8" Width="32" Height="32" Offset="0x2480"/>
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<Texture Name="object_im_Tex_002880" OutName="tex_00002880" Format="rgba16" Width="8" Height="16" Offset="0x2880"/>
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<Texture Name="object_im_Tex_002980" OutName="tex_00002980" Format="rgba16" Width="16" Height="32" Offset="0x2980"/>
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<Texture Name="object_im_Tex_002D80" OutName="tex_00002D80" Format="ci8" Width="8" Height="8" Offset="0x2D80"/>
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<DList Name="object_im_DL_005040" Offset="0x5040"/>
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<DList Name="object_im_DL_005D60" Offset="0x5D60"/>
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<DList Name="object_im_DL_006048" Offset="0x6048"/>
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<DList Name="object_im_DL_006200" Offset="0x6200"/>
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<DList Name="object_im_DL_0064E8" Offset="0x64E8"/>
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<DList Name="object_im_DL_006720" Offset="0x6720"/>
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<DList Name="object_im_DL_006880" Offset="0x6880"/>
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<DList Name="object_im_DL_0069E8" Offset="0x69E8"/>
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<DList Name="object_im_DL_006BB8" Offset="0x6BB8"/>
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<DList Name="object_im_DL_006D70" Offset="0x6D70"/>
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<Texture Name="object_im_Tex_006F40" OutName="tex_00006F40" Format="rgba16" Width="16" Height="16" Offset="0x6F40"/>
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<Texture Name="object_im_TLUT_007140" OutName="tlut_00007140" Format="rgba16" Width="8" Height="13" Offset="0x7140"/>
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<Texture Name="object_im_Tex_007210" OutName="tex_00007210" Format="ci8" Width="32" Height="32" Offset="0x7210"/>
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<Texture Name="object_im_Tex_007610" OutName="tex_00007610" Format="ci8" Width="16" Height="16" Offset="0x7610"/>
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<Texture Name="object_im_Tex_007710" OutName="tex_00007710" Format="ci8" Width="8" Height="8" Offset="0x7710"/>
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<Texture Name="gImpaBrownGradientTex" OutName="brown_gradient" Format="ci8" Width="8" Height="8" Offset="0x1A80" TlutOffset="0x1880"/>
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<Texture Name="gImpaSkinAndArmGuardTex" OutName="skin_and_armguard" Format="ci8" Width="16" Height="32" Offset="0x1AC0" TlutOffset="0x1880"/>
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<Texture Name="gImpaElbowTex" OutName="elbow" Format="ci8" Width="16" Height="16" Offset="0x1CC0" TlutOffset="0x1880"/>
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<Texture Name="gImpaShoulderPadBottomEdgeTex" OutName="shoulder_pad_bottom_edge" Format="ci8" Width="8" Height="8" Offset="0x1DC0" TlutOffset="0x1880"/>
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<Texture Name="gImpaShoulderSkinTex" OutName="shoulder_skin" Format="ci8" Width="8" Height="16" Offset="0x1E00" TlutOffset="0x1880"/>
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<Texture Name="gImpaChestPlateTex" OutName="chest_plate" Format="ci8" Width="8" Height="16" Offset="0x1E80" TlutOffset="0x1880"/>
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<Texture Name="gImpaEmblemTex" OutName="emblem" Format="ci8" Width="16" Height="32" Offset="0x1F00" TlutOffset="0x1880"/>
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<Texture Name="gImpaSpearEmblemTex" OutName="spear_emblem" Format="ci8" Width="16" Height="32" Offset="0x2100" TlutOffset="0x1880"/>
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<Texture Name="gImpaChestPlateStrapTex" OutName="chest_plate_strap" Format="ci8" Width="16" Height="16" Offset="0x2300" TlutOffset="0x1880"/>
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<Texture Name="gImpaChestPlateEdgeTex" OutName="chest_plate_edge" Format="ci8" Width="8" Height="16" Offset="0x2400" TlutOffset="0x1880"/>
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<Texture Name="gImpaNeckTex" OutName="neck" Format="ci8" Width="32" Height="32" Offset="0x2480" TlutOffset="0x1880"/>
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<Texture Name="gImpaSwordHandleTex" OutName="sword_handle" Format="rgba16" Width="8" Height="16" Offset="0x2880"/>
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<Texture Name="gImpaPantsAndSkinTex" OutName="pants_and_skin" Format="rgba16" Width="16" Height="32" Offset="0x2980"/>
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<Texture Name="gImpaBlackTex" OutName="black_square" Format="ci8" Width="8" Height="8" Offset="0x2D80" TlutOffset="0x1880"/> <!-- Used on the bottom of the leg -->
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<DList Name="gImpaChestDL" Offset="0x5040"/>
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<DList Name="gImpaRightShoulderDL" Offset="0x5D60"/>
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<DList Name="gImpaRightArmDL" Offset="0x6048"/>
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<DList Name="gImpaLeftShoulderDL" Offset="0x6200"/>
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<DList Name="gImpaLeftArmDL" Offset="0x64E8"/>
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<DList Name="gImpaTorsoDL" Offset="0x6720"/>
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<DList Name="gImpaRightThighDL" Offset="0x6880"/>
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<DList Name="gImpaRightLegDL" Offset="0x69E8"/>
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<DList Name="gImpaLeftThighDL" Offset="0x6BB8"/>
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<DList Name="gImpaLeftLegDL" Offset="0x6D70"/>
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<Texture Name="gImpaEyesTLUT" OutName="eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6F40"/>
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<Texture Name="object_im_TLUT_007140" OutName="tlut_00007140" Format="rgba16" Width="26" Height="4" Offset="0x7140"/>
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<Texture Name="gImpaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x7210" TlutOffset="0x6F40"/>
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<Texture Name="gImpaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x7D50" TlutOffset="0x6F40"/>
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<Texture Name="gImpaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x8150" TlutOffset="0x6F40"/>
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<Texture Name="gImpaEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x7610" TlutOffset="0x7140"/> <!-- Also used in gImpaHandPointingDL DList -->
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<DList Name="gImpaHeadUnmaskedDL" Offset="0xBDC0"/>
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<Texture Name="gImpaHeadGradientTex" OutName="head_gradient" Format="ci8" Width="8" Height="8" Offset="0x7710" TlutOffset="0x7140"/>
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<Texture Name="object_im_Tex_007750" OutName="tex_00007750" Format="rgba16" Width="8" Height="8" Offset="0x7750"/>
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<Texture Name="object_im_Tex_0077D0" OutName="tex_000077D0" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
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<Texture Name="object_im_Tex_0079D0" OutName="tex_000079D0" Format="ci8" Width="8" Height="8" Offset="0x79D0"/>
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<Texture Name="object_im_Tex_007A10" OutName="tex_00007A10" Format="rgba16" Width="8" Height="16" Offset="0x7A10"/>
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<Texture Name="object_im_Tex_007B10" OutName="tex_00007B10" Format="ci8" Width="8" Height="8" Offset="0x7B10"/>
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<Texture Name="object_im_Tex_007B50" OutName="tex_00007B50" Format="ci8" Width="16" Height="16" Offset="0x7B50"/>
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<Texture Name="object_im_Tex_007C50" OutName="tex_00007C50" Format="ci8" Width="16" Height="16" Offset="0x7C50"/>
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<Blob Name="object_im_Blob_007D50" Size="0x800" Offset="0x7D50"/>
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<DList Name="object_im_DL_00BDC0" Offset="0xBDC0"/>
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<DList Name="object_im_DL_00D0D8" Offset="0xD0D8"/>
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<DList Name="object_im_DL_00DDB8" Offset="0xDDB8"/>
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<DList Name="object_im_DL_00E0F0" Offset="0xE0F0"/>
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<DList Name="object_im_DL_00E5D0" Offset="0xE5D0"/>
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<DList Name="object_im_DL_00E908" Offset="0xE908"/>
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<DList Name="object_im_DL_00EDE8" Offset="0xEDE8"/>
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<Limb Name="object_im_Limb_00F688" LimbType="Standard" Offset="0xF688"/>
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<Limb Name="object_im_Limb_00F694" LimbType="Standard" Offset="0xF694"/>
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<Limb Name="object_im_Limb_00F6A0" LimbType="Standard" Offset="0xF6A0"/>
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<Limb Name="object_im_Limb_00F6AC" LimbType="Standard" Offset="0xF6AC"/>
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<Limb Name="object_im_Limb_00F6B8" LimbType="Standard" Offset="0xF6B8"/>
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<Limb Name="object_im_Limb_00F6C4" LimbType="Standard" Offset="0xF6C4"/>
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<Limb Name="object_im_Limb_00F6D0" LimbType="Standard" Offset="0xF6D0"/>
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<Limb Name="object_im_Limb_00F6DC" LimbType="Standard" Offset="0xF6DC"/>
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<Limb Name="object_im_Limb_00F6E8" LimbType="Standard" Offset="0xF6E8"/>
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<Limb Name="object_im_Limb_00F6F4" LimbType="Standard" Offset="0xF6F4"/>
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<Limb Name="object_im_Limb_00F700" LimbType="Standard" Offset="0xF700"/>
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<Limb Name="object_im_Limb_00F70C" LimbType="Standard" Offset="0xF70C"/>
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<Limb Name="object_im_Limb_00F718" LimbType="Standard" Offset="0xF718"/>
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<Limb Name="object_im_Limb_00F724" LimbType="Standard" Offset="0xF724"/>
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<Limb Name="object_im_Limb_00F730" LimbType="Standard" Offset="0xF730"/>
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<Limb Name="object_im_Limb_00F73C" LimbType="Standard" Offset="0xF73C"/>
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<Skeleton Name="object_im_Skel_00F788" Type="Flex" LimbType="Standard" Offset="0xF788"/>
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<Texture Name="gImpaHair2Tex" OutName="hair_2" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
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<Texture Name="object_im_Tex_0079D0" OutName="tex_000079D0" Format="ci8" Width="8" Height="8" Offset="0x79D0" TlutOffset="0x7140"/>
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<Texture Name="gImpaShoulderPadTopTex" OutName="shoulder_pad_top" Format="rgba16" Width="8" Height="16" Offset="0x7A10"/>
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<Texture Name="object_im_Tex_007B10" OutName="tex_00007B10" Format="ci8" Width="8" Height="8" Offset="0x7B10" TlutOffset="0x7140"/>
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<Texture Name="object_im_Tex_007B50" OutName="tex_00007B50" Format="ci8" Width="16" Height="16" Offset="0x7B50" TlutOffset="0x7140"/>
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<Texture Name="gImpaFingers2Tex" OutName="fingers_2" Format="ci8" Width="16" Height="16" Offset="0x7C50" TlutOffset="0x7140"/> <!-- Used in the gImpaHandPointingDL DList -->
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<DList Name="gImpaHeadMaskedDL" Offset="0xD0D8"/>
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<DList Name="gImpaLeftFootDL" Offset="0xDDB8"/>
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<DList Name="gImpaLeftHandDL" Offset="0xE0F0"/>
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<DList Name="gImpaRightFootDL" Offset="0xE5D0"/>
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<DList Name="gImpaRightHandDL" Offset="0xE908"/>
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<DList Name="gImpaHandPointingDL" Offset="0xEDE8"/>
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<Limb Name="gImpaRootLimb" LimbType="Standard" Offset="0xF688"/>
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<Limb Name="gImpaTorsoLimb" LimbType="Standard" Offset="0xF694"/>
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<Limb Name="gImpaLeftThighLimb" LimbType="Standard" Offset="0xF6A0"/>
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<Limb Name="gImpaLeftLegLimb" LimbType="Standard" Offset="0xF6AC"/>
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<Limb Name="gImpaLeftFootLimb" LimbType="Standard" Offset="0xF6B8"/>
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<Limb Name="gImpaRightThighLimb" LimbType="Standard" Offset="0xF6C4"/>
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<Limb Name="gImpaRightLegLimb" LimbType="Standard" Offset="0xF6D0"/>
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<Limb Name="gImpaRightFootLimb" LimbType="Standard" Offset="0xF6DC"/>
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<Limb Name="gImpaChestLimb" LimbType="Standard" Offset="0xF6E8"/>
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<Limb Name="gImpaLeftShoulderLimb" LimbType="Standard" Offset="0xF6F4"/>
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<Limb Name="gImpaLeftArmLimb" LimbType="Standard" Offset="0xF700"/>
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<Limb Name="gImpaLeftHandLimb" LimbType="Standard" Offset="0xF70C"/>
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<Limb Name="gImpaRightShoulderLimb" LimbType="Standard" Offset="0xF718"/>
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<Limb Name="gImpaRightArmLimb" LimbType="Standard" Offset="0xF724"/>
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<Limb Name="gImpaRightHandLimb" LimbType="Standard" Offset="0xF730"/>
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<Limb Name="gImpaHeadLimb" LimbType="Standard" Offset="0xF73C"/>
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<Skeleton Name="gImpaSkel" Type="Flex" LimbType="Standard" Offset="0xF788"/>
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<Animation Name="object_im_Anim_00FB10" Offset="0xFB10"/>
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<Animation Name="object_im_Anim_0101C8" Offset="0x101C8"/>
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<Animation Name="object_im_Anim_010EE0" Offset="0x10EE0"/>
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<Animation Name="object_im_Anim_01182C" Offset="0x1182C"/>
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<Animation Name="object_im_Anim_011C08" Offset="0x11C08"/>
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<Animation Name="object_im_Anim_012218" Offset="0x12218"/>
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<Animation Name="gImpaStartWhistlingAnim" Offset="0x10EE0"/>
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<Animation Name="gImpaWhistlingAnim" Offset="0x1182C"/>
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<Animation Name="gImpaPrepareSealGanonAnim" Offset="0x11C08"/>
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<Animation Name="gImpaSealGanonAnim" Offset="0x12218"/>
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</File>
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</Root>
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