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Even more objects (#913)

* malon adult limbs and enum

* malon adult animations

* Malon Adult textures

* Object_ma2 OK

* Cleanup undefined syms file

* more cleanup

* object_in OK

* change

* Object_TA limbs and Limb DLs ok

* Textures in DLs OK

* Object TA animations OK

* Object TA OK

* clean up the xml

* almost done with impa textures

* name impa draw funcs

* fix globalCtx2 in talon_init

* more progress in impa

* eye texture stuff

* impa OK

* remove files

* fix messed up merge

* Switch MA2 blink timer from hex

* Name a function

* Fix skelanime fixer

* Missing malon adult TLUT

* add some missing symbols in DemoEc

* Fix conflicts, part2

* Clean up TLUT related stuff and some minor things

* Remove unused externs from z_demo_ec

* Remove unused symbols from undefined_syms.txt

* PR fixes (Dragorn)

* Dragorn fixes

* Fix various texture-related issues in object_link_child

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix ingo and the rest of Dragorns fix

* impa fixes

* fix ingo again

* fix windmill man missing TLUT

* Fix impa in viewer

* Roman's fixes

* Add limb

* Missed an animation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-11-24 13:37:36 -05:00 committed by GitHub
parent 0f58b15b27
commit 665283432b
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GPG key ID: 4AEE18F83AFDEB23
86 changed files with 1568 additions and 1452 deletions

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@ -1,76 +1,79 @@
<Root>
<File Name="object_im" Segment="6">
<Animation Name="object_im_Anim_000710" Offset="0x710"/>
<Animation Name="object_im_Anim_000AFC" Offset="0xAFC"/>
<Animation Name="object_im_Anim_0014E4" Offset="0x14E4"/>
<Animation Name="object_im_Anim_001868" Offset="0x1868"/>
<Animation Name="gImpaRaiseArmsAnim" Offset="0x710"/>
<Animation Name="gImpaPresentShadowMedallionAnim" Offset="0xAFC"/>
<Animation Name="gImpaThrowDekuNutAnim" Offset="0x14E4"/>
<Animation Name="gImpaIdleAnim" Offset="0x1868"/>
<Texture Name="object_im_TLUT_001880" OutName="tlut_00001880" Format="rgba16" Width="16" Height="16" Offset="0x1880"/>
<Texture Name="object_im_Tex_001A80" OutName="tex_00001A80" Format="ci8" Width="8" Height="8" Offset="0x1A80"/>
<Texture Name="object_im_Tex_001AC0" OutName="tex_00001AC0" Format="ci8" Width="16" Height="32" Offset="0x1AC0"/>
<Texture Name="object_im_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="16" Height="16" Offset="0x1CC0"/>
<Texture Name="object_im_Tex_001DC0" OutName="tex_00001DC0" Format="ci8" Width="8" Height="8" Offset="0x1DC0"/>
<Texture Name="object_im_Tex_001E00" OutName="tex_00001E00" Format="ci8" Width="8" Height="16" Offset="0x1E00"/>
<Texture Name="object_im_Tex_001E80" OutName="tex_00001E80" Format="ci8" Width="8" Height="16" Offset="0x1E80"/>
<Texture Name="object_im_Tex_001F00" OutName="tex_00001F00" Format="ci8" Width="16" Height="32" Offset="0x1F00"/>
<Texture Name="object_im_Tex_002100" OutName="tex_00002100" Format="ci8" Width="16" Height="32" Offset="0x2100"/>
<Texture Name="object_im_Tex_002300" OutName="tex_00002300" Format="ci8" Width="16" Height="16" Offset="0x2300"/>
<Texture Name="object_im_Tex_002400" OutName="tex_00002400" Format="ci8" Width="8" Height="16" Offset="0x2400"/>
<Texture Name="object_im_Tex_002480" OutName="tex_00002480" Format="ci8" Width="32" Height="32" Offset="0x2480"/>
<Texture Name="object_im_Tex_002880" OutName="tex_00002880" Format="rgba16" Width="8" Height="16" Offset="0x2880"/>
<Texture Name="object_im_Tex_002980" OutName="tex_00002980" Format="rgba16" Width="16" Height="32" Offset="0x2980"/>
<Texture Name="object_im_Tex_002D80" OutName="tex_00002D80" Format="ci8" Width="8" Height="8" Offset="0x2D80"/>
<DList Name="object_im_DL_005040" Offset="0x5040"/>
<DList Name="object_im_DL_005D60" Offset="0x5D60"/>
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<DList Name="object_im_DL_0064E8" Offset="0x64E8"/>
<DList Name="object_im_DL_006720" Offset="0x6720"/>
<DList Name="object_im_DL_006880" Offset="0x6880"/>
<DList Name="object_im_DL_0069E8" Offset="0x69E8"/>
<DList Name="object_im_DL_006BB8" Offset="0x6BB8"/>
<DList Name="object_im_DL_006D70" Offset="0x6D70"/>
<Texture Name="object_im_Tex_006F40" OutName="tex_00006F40" Format="rgba16" Width="16" Height="16" Offset="0x6F40"/>
<Texture Name="object_im_TLUT_007140" OutName="tlut_00007140" Format="rgba16" Width="8" Height="13" Offset="0x7140"/>
<Texture Name="object_im_Tex_007210" OutName="tex_00007210" Format="ci8" Width="32" Height="32" Offset="0x7210"/>
<Texture Name="object_im_Tex_007610" OutName="tex_00007610" Format="ci8" Width="16" Height="16" Offset="0x7610"/>
<Texture Name="object_im_Tex_007710" OutName="tex_00007710" Format="ci8" Width="8" Height="8" Offset="0x7710"/>
<Texture Name="gImpaBrownGradientTex" OutName="brown_gradient" Format="ci8" Width="8" Height="8" Offset="0x1A80" TlutOffset="0x1880"/>
<Texture Name="gImpaSkinAndArmGuardTex" OutName="skin_and_armguard" Format="ci8" Width="16" Height="32" Offset="0x1AC0" TlutOffset="0x1880"/>
<Texture Name="gImpaElbowTex" OutName="elbow" Format="ci8" Width="16" Height="16" Offset="0x1CC0" TlutOffset="0x1880"/>
<Texture Name="gImpaShoulderPadBottomEdgeTex" OutName="shoulder_pad_bottom_edge" Format="ci8" Width="8" Height="8" Offset="0x1DC0" TlutOffset="0x1880"/>
<Texture Name="gImpaShoulderSkinTex" OutName="shoulder_skin" Format="ci8" Width="8" Height="16" Offset="0x1E00" TlutOffset="0x1880"/>
<Texture Name="gImpaChestPlateTex" OutName="chest_plate" Format="ci8" Width="8" Height="16" Offset="0x1E80" TlutOffset="0x1880"/>
<Texture Name="gImpaEmblemTex" OutName="emblem" Format="ci8" Width="16" Height="32" Offset="0x1F00" TlutOffset="0x1880"/>
<Texture Name="gImpaSpearEmblemTex" OutName="spear_emblem" Format="ci8" Width="16" Height="32" Offset="0x2100" TlutOffset="0x1880"/>
<Texture Name="gImpaChestPlateStrapTex" OutName="chest_plate_strap" Format="ci8" Width="16" Height="16" Offset="0x2300" TlutOffset="0x1880"/>
<Texture Name="gImpaChestPlateEdgeTex" OutName="chest_plate_edge" Format="ci8" Width="8" Height="16" Offset="0x2400" TlutOffset="0x1880"/>
<Texture Name="gImpaNeckTex" OutName="neck" Format="ci8" Width="32" Height="32" Offset="0x2480" TlutOffset="0x1880"/>
<Texture Name="gImpaSwordHandleTex" OutName="sword_handle" Format="rgba16" Width="8" Height="16" Offset="0x2880"/>
<Texture Name="gImpaPantsAndSkinTex" OutName="pants_and_skin" Format="rgba16" Width="16" Height="32" Offset="0x2980"/>
<Texture Name="gImpaBlackTex" OutName="black_square" Format="ci8" Width="8" Height="8" Offset="0x2D80" TlutOffset="0x1880"/> <!-- Used on the bottom of the leg -->
<DList Name="gImpaChestDL" Offset="0x5040"/>
<DList Name="gImpaRightShoulderDL" Offset="0x5D60"/>
<DList Name="gImpaRightArmDL" Offset="0x6048"/>
<DList Name="gImpaLeftShoulderDL" Offset="0x6200"/>
<DList Name="gImpaLeftArmDL" Offset="0x64E8"/>
<DList Name="gImpaTorsoDL" Offset="0x6720"/>
<DList Name="gImpaRightThighDL" Offset="0x6880"/>
<DList Name="gImpaRightLegDL" Offset="0x69E8"/>
<DList Name="gImpaLeftThighDL" Offset="0x6BB8"/>
<DList Name="gImpaLeftLegDL" Offset="0x6D70"/>
<Texture Name="gImpaEyesTLUT" OutName="eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6F40"/>
<Texture Name="object_im_TLUT_007140" OutName="tlut_00007140" Format="rgba16" Width="26" Height="4" Offset="0x7140"/>
<Texture Name="gImpaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x7210" TlutOffset="0x6F40"/>
<Texture Name="gImpaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x7D50" TlutOffset="0x6F40"/>
<Texture Name="gImpaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x8150" TlutOffset="0x6F40"/>
<Texture Name="gImpaEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x7610" TlutOffset="0x7140"/> <!-- Also used in gImpaHandPointingDL DList -->
<DList Name="gImpaHeadUnmaskedDL" Offset="0xBDC0"/>
<Texture Name="gImpaHeadGradientTex" OutName="head_gradient" Format="ci8" Width="8" Height="8" Offset="0x7710" TlutOffset="0x7140"/>
<Texture Name="object_im_Tex_007750" OutName="tex_00007750" Format="rgba16" Width="8" Height="8" Offset="0x7750"/>
<Texture Name="object_im_Tex_0077D0" OutName="tex_000077D0" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
<Texture Name="object_im_Tex_0079D0" OutName="tex_000079D0" Format="ci8" Width="8" Height="8" Offset="0x79D0"/>
<Texture Name="object_im_Tex_007A10" OutName="tex_00007A10" Format="rgba16" Width="8" Height="16" Offset="0x7A10"/>
<Texture Name="object_im_Tex_007B10" OutName="tex_00007B10" Format="ci8" Width="8" Height="8" Offset="0x7B10"/>
<Texture Name="object_im_Tex_007B50" OutName="tex_00007B50" Format="ci8" Width="16" Height="16" Offset="0x7B50"/>
<Texture Name="object_im_Tex_007C50" OutName="tex_00007C50" Format="ci8" Width="16" Height="16" Offset="0x7C50"/>
<Blob Name="object_im_Blob_007D50" Size="0x800" Offset="0x7D50"/>
<DList Name="object_im_DL_00BDC0" Offset="0xBDC0"/>
<DList Name="object_im_DL_00D0D8" Offset="0xD0D8"/>
<DList Name="object_im_DL_00DDB8" Offset="0xDDB8"/>
<DList Name="object_im_DL_00E0F0" Offset="0xE0F0"/>
<DList Name="object_im_DL_00E5D0" Offset="0xE5D0"/>
<DList Name="object_im_DL_00E908" Offset="0xE908"/>
<DList Name="object_im_DL_00EDE8" Offset="0xEDE8"/>
<Limb Name="object_im_Limb_00F688" LimbType="Standard" Offset="0xF688"/>
<Limb Name="object_im_Limb_00F694" LimbType="Standard" Offset="0xF694"/>
<Limb Name="object_im_Limb_00F6A0" LimbType="Standard" Offset="0xF6A0"/>
<Limb Name="object_im_Limb_00F6AC" LimbType="Standard" Offset="0xF6AC"/>
<Limb Name="object_im_Limb_00F6B8" LimbType="Standard" Offset="0xF6B8"/>
<Limb Name="object_im_Limb_00F6C4" LimbType="Standard" Offset="0xF6C4"/>
<Limb Name="object_im_Limb_00F6D0" LimbType="Standard" Offset="0xF6D0"/>
<Limb Name="object_im_Limb_00F6DC" LimbType="Standard" Offset="0xF6DC"/>
<Limb Name="object_im_Limb_00F6E8" LimbType="Standard" Offset="0xF6E8"/>
<Limb Name="object_im_Limb_00F6F4" LimbType="Standard" Offset="0xF6F4"/>
<Limb Name="object_im_Limb_00F700" LimbType="Standard" Offset="0xF700"/>
<Limb Name="object_im_Limb_00F70C" LimbType="Standard" Offset="0xF70C"/>
<Limb Name="object_im_Limb_00F718" LimbType="Standard" Offset="0xF718"/>
<Limb Name="object_im_Limb_00F724" LimbType="Standard" Offset="0xF724"/>
<Limb Name="object_im_Limb_00F730" LimbType="Standard" Offset="0xF730"/>
<Limb Name="object_im_Limb_00F73C" LimbType="Standard" Offset="0xF73C"/>
<Skeleton Name="object_im_Skel_00F788" Type="Flex" LimbType="Standard" Offset="0xF788"/>
<Texture Name="gImpaHair2Tex" OutName="hair_2" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/>
<Texture Name="object_im_Tex_0079D0" OutName="tex_000079D0" Format="ci8" Width="8" Height="8" Offset="0x79D0" TlutOffset="0x7140"/>
<Texture Name="gImpaShoulderPadTopTex" OutName="shoulder_pad_top" Format="rgba16" Width="8" Height="16" Offset="0x7A10"/>
<Texture Name="object_im_Tex_007B10" OutName="tex_00007B10" Format="ci8" Width="8" Height="8" Offset="0x7B10" TlutOffset="0x7140"/>
<Texture Name="object_im_Tex_007B50" OutName="tex_00007B50" Format="ci8" Width="16" Height="16" Offset="0x7B50" TlutOffset="0x7140"/>
<Texture Name="gImpaFingers2Tex" OutName="fingers_2" Format="ci8" Width="16" Height="16" Offset="0x7C50" TlutOffset="0x7140"/> <!-- Used in the gImpaHandPointingDL DList -->
<DList Name="gImpaHeadMaskedDL" Offset="0xD0D8"/>
<DList Name="gImpaLeftFootDL" Offset="0xDDB8"/>
<DList Name="gImpaLeftHandDL" Offset="0xE0F0"/>
<DList Name="gImpaRightFootDL" Offset="0xE5D0"/>
<DList Name="gImpaRightHandDL" Offset="0xE908"/>
<DList Name="gImpaHandPointingDL" Offset="0xEDE8"/>
<Limb Name="gImpaRootLimb" LimbType="Standard" Offset="0xF688"/>
<Limb Name="gImpaTorsoLimb" LimbType="Standard" Offset="0xF694"/>
<Limb Name="gImpaLeftThighLimb" LimbType="Standard" Offset="0xF6A0"/>
<Limb Name="gImpaLeftLegLimb" LimbType="Standard" Offset="0xF6AC"/>
<Limb Name="gImpaLeftFootLimb" LimbType="Standard" Offset="0xF6B8"/>
<Limb Name="gImpaRightThighLimb" LimbType="Standard" Offset="0xF6C4"/>
<Limb Name="gImpaRightLegLimb" LimbType="Standard" Offset="0xF6D0"/>
<Limb Name="gImpaRightFootLimb" LimbType="Standard" Offset="0xF6DC"/>
<Limb Name="gImpaChestLimb" LimbType="Standard" Offset="0xF6E8"/>
<Limb Name="gImpaLeftShoulderLimb" LimbType="Standard" Offset="0xF6F4"/>
<Limb Name="gImpaLeftArmLimb" LimbType="Standard" Offset="0xF700"/>
<Limb Name="gImpaLeftHandLimb" LimbType="Standard" Offset="0xF70C"/>
<Limb Name="gImpaRightShoulderLimb" LimbType="Standard" Offset="0xF718"/>
<Limb Name="gImpaRightArmLimb" LimbType="Standard" Offset="0xF724"/>
<Limb Name="gImpaRightHandLimb" LimbType="Standard" Offset="0xF730"/>
<Limb Name="gImpaHeadLimb" LimbType="Standard" Offset="0xF73C"/>
<Skeleton Name="gImpaSkel" Type="Flex" LimbType="Standard" Offset="0xF788"/>
<Animation Name="object_im_Anim_00FB10" Offset="0xFB10"/>
<Animation Name="object_im_Anim_0101C8" Offset="0x101C8"/>
<Animation Name="object_im_Anim_010EE0" Offset="0x10EE0"/>
<Animation Name="object_im_Anim_01182C" Offset="0x1182C"/>
<Animation Name="object_im_Anim_011C08" Offset="0x11C08"/>
<Animation Name="object_im_Anim_012218" Offset="0x12218"/>
<Animation Name="gImpaStartWhistlingAnim" Offset="0x10EE0"/>
<Animation Name="gImpaWhistlingAnim" Offset="0x1182C"/>
<Animation Name="gImpaPrepareSealGanonAnim" Offset="0x11C08"/>
<Animation Name="gImpaSealGanonAnim" Offset="0x12218"/>
</File>
</Root>