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Even more objects (#913)
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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<DList Name="object_oA1_DL_00003508" Offset="0x3508"/>
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<DList Name="object_oA1_DL_00003678" Offset="0x3678"/>
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<Texture Name="object_oA1_TLUT_00003748" OutName="tlut_00003748" Format="rgba16" Width="16" Height="16" Offset="0x3748"/>
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<Texture Name="object_oA1_Tex_00003948" OutName="tex_00003948" Format="ci8" Width="32" Height="32" Offset="0x3948"/>
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<Texture Name="object_oA1_Tex_00003D48" OutName="tex_00003D48" Format="ci8" Width="16" Height="16" Offset="0x3D48"/>
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<Texture Name="object_oA1_Tex_00003E48" OutName="tex_00003E48" Format="ci8" Width="8" Height="8" Offset="0x3E48"/>
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<Texture Name="object_oA1_Tex_00003E88" OutName="tex_00003E88" Format="ci8" Width="16" Height="16" Offset="0x3E88"/>
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<Texture Name="object_oA1_Tex_00003F88" OutName="tex_00003F88" Format="ci8" Width="16" Height="16" Offset="0x3F88"/>
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<Texture Name="object_oA1_Tex_00004088" OutName="tex_00004088" Format="ci8" Width="16" Height="16" Offset="0x4088"/>
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<Texture Name="object_oA1_Tex_00003948" OutName="tex_00003948" Format="ci8" Width="32" Height="32" Offset="0x3948" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00003D48" OutName="tex_00003D48" Format="ci8" Width="16" Height="16" Offset="0x3D48" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00003E48" OutName="tex_00003E48" Format="ci8" Width="8" Height="8" Offset="0x3E48" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00003E88" OutName="tex_00003E88" Format="ci8" Width="16" Height="16" Offset="0x3E88" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00003F88" OutName="tex_00003F88" Format="ci8" Width="16" Height="16" Offset="0x3F88" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00004088" OutName="tex_00004088" Format="ci8" Width="16" Height="16" Offset="0x4088" TlutOffset="0x3748"/>
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<Texture Name="object_oA1_Tex_00004188" OutName="tex_00004188" Format="i4" Width="16" Height="16" Offset="0x4188"/>
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<Texture Name="object_oA1_Tex_00004308" OutName="tex_00004308" Format="rgba16" Width="16" Height="16" Offset="0x4308"/>
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