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Even more objects (#913)

* malon adult limbs and enum

* malon adult animations

* Malon Adult textures

* Object_ma2 OK

* Cleanup undefined syms file

* more cleanup

* object_in OK

* change

* Object_TA limbs and Limb DLs ok

* Textures in DLs OK

* Object TA animations OK

* Object TA OK

* clean up the xml

* almost done with impa textures

* name impa draw funcs

* fix globalCtx2 in talon_init

* more progress in impa

* eye texture stuff

* impa OK

* remove files

* fix messed up merge

* Switch MA2 blink timer from hex

* Name a function

* Fix skelanime fixer

* Missing malon adult TLUT

* add some missing symbols in DemoEc

* Fix conflicts, part2

* Clean up TLUT related stuff and some minor things

* Remove unused externs from z_demo_ec

* Remove unused symbols from undefined_syms.txt

* PR fixes (Dragorn)

* Dragorn fixes

* Fix various texture-related issues in object_link_child

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix ingo and the rest of Dragorns fix

* impa fixes

* fix ingo again

* fix windmill man missing TLUT

* Fix impa in viewer

* Roman's fixes

* Add limb

* Missed an animation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-11-24 13:37:36 -05:00 committed by GitHub
parent 0f58b15b27
commit 665283432b
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GPG key ID: 4AEE18F83AFDEB23
86 changed files with 1568 additions and 1452 deletions

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@ -48,12 +48,12 @@
<DList Name="object_oE5_DL_003200" Offset="0x3200" />
<DList Name="object_oE5_DL_0032F0" Offset="0x32F0" />
<Texture Name="object_oE5_TLUT_003440" OutName="tlut_00003440" Format="rgba16" Width="16" Height="16" Offset="0x3440" />
<Texture Name="object_oE5_Tex_003640" OutName="tex_00003640" Format="ci8" Width="32" Height="32" Offset="0x3640" />
<Texture Name="object_oE5_Tex_003640" OutName="tex_00003640" Format="ci8" Width="32" Height="32" Offset="0x3640" TlutOffset="0x3440"/>
<Blob Name="object_oE5_Blob_003A40" Size="0x800" Offset="0x3A40" />
<Texture Name="object_oE5_TLUT_004240" OutName="tlut_00004240" Format="rgba16" Width="16" Height="16" Offset="0x4240" />
<Texture Name="object_oE5_Tex_004440" OutName="tex_00004440" Format="ci8" Width="8" Height="8" Offset="0x4440" />
<Texture Name="object_oE5_Tex_004480" OutName="tex_00004480" Format="ci8" Width="16" Height="16" Offset="0x4480" />
<Texture Name="object_oE5_Tex_004580" OutName="tex_00004580" Format="ci8" Width="16" Height="16" Offset="0x4580" />
<Texture Name="object_oE5_Tex_004440" OutName="tex_00004440" Format="ci8" Width="8" Height="8" Offset="0x4440" TlutOffset="0x4240"/>
<Texture Name="object_oE5_Tex_004480" OutName="tex_00004480" Format="ci8" Width="16" Height="16" Offset="0x4480" TlutOffset="0x4240"/>
<Texture Name="object_oE5_Tex_004580" OutName="tex_00004580" Format="ci8" Width="16" Height="16" Offset="0x4580" TlutOffset="0x4240"/>
<Texture Name="object_oE5_Tex_004680" OutName="tex_00004680" Format="rgba16" Width="32" Height="16" Offset="0x4680" />
<Texture Name="object_oE5_Tex_004A80" OutName="tex_00004A80" Format="rgba16" Width="8" Height="16" Offset="0x4A80" />
<Texture Name="object_oE5_Tex_004B80" OutName="tex_00004B80" Format="i4" Width="16" Height="8" Offset="0x4B80" />