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Even more objects (#913)
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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0f58b15b27
commit
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86 changed files with 1568 additions and 1452 deletions
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@ -156,7 +156,7 @@ void func_8098E5C8(DemoSa* this, GlobalContext* globalCtx) {
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 75.0f, 30.0f, 30.0f, 5);
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}
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s32 DemoSa_FrameUpdateMatrix(DemoSa* this) {
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s32 DemoSa_UpdateSkelAnime(DemoSa* this) {
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return SkelAnime_Update(&this->skelAnime);
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}
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@ -325,30 +325,30 @@ void func_8098EBD8(DemoSa* this, GlobalContext* globalCtx) {
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void func_8098EBF8(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E944(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098EA3C(this);
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}
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void func_8098EC28(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098EA68(this, globalCtx);
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}
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void func_8098EC60(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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func_8098EB00(this, DemoSa_FrameUpdateMatrix(this));
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func_8098EB00(this, DemoSa_UpdateSkelAnime(this));
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}
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void func_8098EC94(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098EB6C(this, globalCtx);
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}
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void func_8098ECCC(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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}
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void func_8098ECF4(DemoSa* this, GlobalContext* globalCtx) {
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@ -442,7 +442,7 @@ void func_8098F0E8(DemoSa* this, GlobalContext* globalCtx) {
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void func_8098F118(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098E480(this);
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func_8098EEFC(this, globalCtx);
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func_8098E554(this, globalCtx);
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@ -450,7 +450,7 @@ void func_8098F118(DemoSa* this, GlobalContext* globalCtx) {
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void func_8098F16C(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098EDB0(this);
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func_8098F050(this, globalCtx);
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func_8098E554(this, globalCtx);
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@ -489,7 +489,7 @@ void func_8098F390(DemoSa* this, GlobalContext* globalCtx) {
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void func_8098F3F0(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098E480(this);
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}
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@ -578,7 +578,7 @@ void func_8098F714(DemoSa* this, GlobalContext* globalCtx) {
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void func_8098F734(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098E480(this);
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func_8098F480(this);
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func_8098F544(this);
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@ -586,14 +586,14 @@ void func_8098F734(DemoSa* this, GlobalContext* globalCtx) {
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void func_8098F77C(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098E480(this);
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func_8098F654(this, globalCtx);
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}
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void func_8098F7BC(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098E480(this);
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func_8098F654(this, globalCtx);
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}
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@ -602,7 +602,7 @@ void func_8098F7FC(DemoSa* this, GlobalContext* globalCtx) {
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s32 sp1C;
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func_8098E5C8(this, globalCtx);
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sp1C = DemoSa_FrameUpdateMatrix(this);
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sp1C = DemoSa_UpdateSkelAnime(this);
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func_8098E480(this);
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func_8098F610(this, sp1C);
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}
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@ -726,26 +726,26 @@ void func_8098FC44(DemoSa* this, GlobalContext* globalCtx) {
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void func_8098FC64(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098F8F8(this);
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func_8098FA2C(this);
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}
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void func_8098FC9C(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098FB68(this, globalCtx);
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}
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void func_8098FCD4(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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DemoSa_FrameUpdateMatrix(this);
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DemoSa_UpdateSkelAnime(this);
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func_8098FB68(this, globalCtx);
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}
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void func_8098FD0C(DemoSa* this, GlobalContext* globalCtx) {
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func_8098E5C8(this, globalCtx);
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func_8098FB34(this, DemoSa_FrameUpdateMatrix(this));
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func_8098FB34(this, DemoSa_UpdateSkelAnime(this));
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func_8098FB68(this, globalCtx);
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}
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