1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-21 22:41:14 +00:00

Even more objects (#913)

* malon adult limbs and enum

* malon adult animations

* Malon Adult textures

* Object_ma2 OK

* Cleanup undefined syms file

* more cleanup

* object_in OK

* change

* Object_TA limbs and Limb DLs ok

* Textures in DLs OK

* Object TA animations OK

* Object TA OK

* clean up the xml

* almost done with impa textures

* name impa draw funcs

* fix globalCtx2 in talon_init

* more progress in impa

* eye texture stuff

* impa OK

* remove files

* fix messed up merge

* Switch MA2 blink timer from hex

* Name a function

* Fix skelanime fixer

* Missing malon adult TLUT

* add some missing symbols in DemoEc

* Fix conflicts, part2

* Clean up TLUT related stuff and some minor things

* Remove unused externs from z_demo_ec

* Remove unused symbols from undefined_syms.txt

* PR fixes (Dragorn)

* Dragorn fixes

* Fix various texture-related issues in object_link_child

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix ingo and the rest of Dragorns fix

* impa fixes

* fix ingo again

* fix windmill man missing TLUT

* Fix impa in viewer

* Roman's fixes

* Add limb

* Missed an animation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
louist103 2021-11-24 13:37:36 -05:00 committed by GitHub
parent 0f58b15b27
commit 665283432b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
86 changed files with 1568 additions and 1452 deletions

View file

@ -170,7 +170,7 @@ void func_80AF2744(EnRu2* this, GlobalContext* globalCtx) {
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 75.0f, 30.0f, 30.0f, 4);
}
s32 EnRu2_FrameUpdateMatrix(EnRu2* this) {
s32 EnRu2_UpdateSkelAnime(EnRu2* this) {
return SkelAnime_Update(&this->skelAnime);
}
@ -342,14 +342,14 @@ void func_80AF2CD4(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF2CF4(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2978(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
func_80AF2B94(this);
}
void func_80AF2D2C(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
func_80AF2BC0(this, globalCtx);
}
@ -358,21 +358,21 @@ void func_80AF2D6C(EnRu2* this, GlobalContext* globalCtx) {
UNK_TYPE something;
func_80AF2744(this, globalCtx);
something = EnRu2_FrameUpdateMatrix(this);
something = EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
func_80AF2C54(this, something);
}
void func_80AF2DAC(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
func_80AF2C68(this, globalCtx);
}
void func_80AF2DEC(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
}
@ -453,7 +453,7 @@ void func_80AF3144(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF3174(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
func_80AF2F58(this, globalCtx);
func_80AF26D0(this, globalCtx);
@ -461,7 +461,7 @@ void func_80AF3174(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF31C8(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
func_80AF30AC(this, globalCtx);
func_80AF26D0(this, globalCtx);
@ -569,7 +569,7 @@ void func_80AF3604(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF3624(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
func_80AF33E0(this);
func_80AF34A4(this);
@ -577,7 +577,7 @@ void func_80AF3624(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF366C(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
func_80AF3564(this, globalCtx);
}
@ -586,7 +586,7 @@ void func_80AF36AC(EnRu2* this, GlobalContext* globalCtx) {
UNK_TYPE something;
func_80AF2744(this, globalCtx);
something = EnRu2_FrameUpdateMatrix(this);
something = EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
func_80AF3530(this, something);
}
@ -716,7 +716,7 @@ void func_80AF3BC8(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF3C04(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
func_80AF259C(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
Actor_SetFocus(&this->actor, 50.0f);
func_80AF38D0(this, globalCtx);
@ -724,7 +724,7 @@ void func_80AF3C04(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF3C64(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
Actor_SetFocus(&this->actor, 50.0f);
func_80AF390C(this, globalCtx);
@ -732,7 +732,7 @@ void func_80AF3C64(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF3CB8(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
Actor_SetFocus(&this->actor, 50.0f);
func_80AF39DC(this, globalCtx);
@ -740,7 +740,7 @@ void func_80AF3CB8(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF3D0C(EnRu2* this, GlobalContext* globalCtx) {
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
Actor_SetFocus(&this->actor, 50.0f);
func_80AF3ADC(this, globalCtx);
@ -749,7 +749,7 @@ void func_80AF3D0C(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF3D60(EnRu2* this, GlobalContext* globalCtx) {
func_80AF37CC(this);
func_80AF2744(this, globalCtx);
EnRu2_FrameUpdateMatrix(this);
EnRu2_UpdateSkelAnime(this);
func_80AF2608(this);
Actor_SetFocus(&this->actor, 50.0f);
func_80AF3B74(this, globalCtx);