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Even more objects (#913)
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
parent
0f58b15b27
commit
665283432b
86 changed files with 1568 additions and 1452 deletions
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@ -170,7 +170,7 @@ void func_80AF2744(EnRu2* this, GlobalContext* globalCtx) {
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 75.0f, 30.0f, 30.0f, 4);
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}
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s32 EnRu2_FrameUpdateMatrix(EnRu2* this) {
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s32 EnRu2_UpdateSkelAnime(EnRu2* this) {
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return SkelAnime_Update(&this->skelAnime);
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}
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@ -342,14 +342,14 @@ void func_80AF2CD4(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF2CF4(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2978(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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func_80AF2B94(this);
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}
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void func_80AF2D2C(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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func_80AF2BC0(this, globalCtx);
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}
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@ -358,21 +358,21 @@ void func_80AF2D6C(EnRu2* this, GlobalContext* globalCtx) {
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UNK_TYPE something;
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func_80AF2744(this, globalCtx);
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something = EnRu2_FrameUpdateMatrix(this);
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something = EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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func_80AF2C54(this, something);
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}
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void func_80AF2DAC(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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func_80AF2C68(this, globalCtx);
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}
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void func_80AF2DEC(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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}
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@ -453,7 +453,7 @@ void func_80AF3144(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF3174(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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func_80AF2F58(this, globalCtx);
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func_80AF26D0(this, globalCtx);
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@ -461,7 +461,7 @@ void func_80AF3174(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF31C8(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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func_80AF30AC(this, globalCtx);
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func_80AF26D0(this, globalCtx);
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@ -569,7 +569,7 @@ void func_80AF3604(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF3624(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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func_80AF33E0(this);
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func_80AF34A4(this);
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@ -577,7 +577,7 @@ void func_80AF3624(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF366C(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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func_80AF3564(this, globalCtx);
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}
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@ -586,7 +586,7 @@ void func_80AF36AC(EnRu2* this, GlobalContext* globalCtx) {
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UNK_TYPE something;
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func_80AF2744(this, globalCtx);
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something = EnRu2_FrameUpdateMatrix(this);
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something = EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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func_80AF3530(this, something);
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}
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@ -716,7 +716,7 @@ void func_80AF3BC8(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF3C04(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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func_80AF259C(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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Actor_SetFocus(&this->actor, 50.0f);
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func_80AF38D0(this, globalCtx);
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@ -724,7 +724,7 @@ void func_80AF3C04(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF3C64(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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Actor_SetFocus(&this->actor, 50.0f);
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func_80AF390C(this, globalCtx);
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@ -732,7 +732,7 @@ void func_80AF3C64(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF3CB8(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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Actor_SetFocus(&this->actor, 50.0f);
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func_80AF39DC(this, globalCtx);
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@ -740,7 +740,7 @@ void func_80AF3CB8(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF3D0C(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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Actor_SetFocus(&this->actor, 50.0f);
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func_80AF3ADC(this, globalCtx);
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@ -749,7 +749,7 @@ void func_80AF3D0C(EnRu2* this, GlobalContext* globalCtx) {
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void func_80AF3D60(EnRu2* this, GlobalContext* globalCtx) {
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func_80AF37CC(this);
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func_80AF2744(this, globalCtx);
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EnRu2_FrameUpdateMatrix(this);
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EnRu2_UpdateSkelAnime(this);
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func_80AF2608(this);
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Actor_SetFocus(&this->actor, 50.0f);
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func_80AF3B74(this, globalCtx);
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