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Even more objects (#913)
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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86 changed files with 1568 additions and 1452 deletions
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@ -53,7 +53,7 @@ static EnViewerInitData sInitData[] = {
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{ OBJECT_HORSE_ZELDA, OBJECT_HORSE_ZELDA, 1, 0, ENVIEWER_SHADOW_HORSE, 20, ENVIEWER_DRAW_HORSE, &gHorseZeldaSkel,
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&gHorseZeldaGallopingAnim },
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/* ENVIEWER_TYPE_1_IMPA */
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{ OBJECT_IM, OBJECT_OPENING_DEMO1, 1, 0, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_IMPA, &object_im_Skel_00F788,
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{ OBJECT_IM, OBJECT_OPENING_DEMO1, 1, 0, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_IMPA, &gImpaSkel,
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&object_opening_demo1_Anim_0029CC },
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/* ENVIEWER_TYPE_2_ZELDA */
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{ OBJECT_ZL4, OBJECT_OPENING_DEMO1, 1, 0, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_ZELDA, &gChildZeldaSkel,
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@ -669,15 +669,15 @@ void EnViewer_DrawZelda(EnViewer* this, GlobalContext* globalCtx) {
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s32 EnViewer_ImpaOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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void* thisx) {
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if (limbIndex == 16) {
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*dList = object_im_DL_00D0D8;
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*dList = gImpaHeadMaskedDL;
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}
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return false;
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}
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void EnViewer_DrawImpa(EnViewer* this, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_viewer.c", 1717);
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_im_Tex_007210));
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&object_im_Tex_007210));
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&gImpaEyeOpenTex));
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gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&gImpaEyeOpenTex));
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
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SkelAnime_DrawFlexOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable,
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