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Remove actor padding in non-debug versions (#1611)
* Remove actor padding in non-debug versions * Remove dbgPad comment Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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1 changed files with 3 additions and 1 deletions
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@ -305,7 +305,9 @@ typedef struct Actor {
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/* 0x130 */ ActorFunc update; // Update Routine. Called by `Actor_UpdateAll`
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/* 0x130 */ ActorFunc update; // Update Routine. Called by `Actor_UpdateAll`
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/* 0x134 */ ActorFunc draw; // Draw Routine. Called by `Actor_Draw`
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/* 0x134 */ ActorFunc draw; // Draw Routine. Called by `Actor_Draw`
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/* 0x138 */ ActorOverlay* overlayEntry; // Pointer to the overlay table entry for this actor
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/* 0x138 */ ActorOverlay* overlayEntry; // Pointer to the overlay table entry for this actor
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/* 0x13C */ char dbgPad[0x10]; // Padding that only exists in the debug rom
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#ifdef OOT_DEBUG
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/* 0x13C */ char dbgPad[0x10];
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#endif
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} Actor; // size = 0x14C
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} Actor; // size = 0x14C
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typedef enum {
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typedef enum {
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