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Remove actor padding in non-debug versions (#1611)

* Remove actor padding in non-debug versions

* Remove dbgPad comment

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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cadmic 2024-01-16 09:15:34 -08:00 committed by GitHub
parent 6b5533ccd9
commit 678af62ec3
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@ -305,7 +305,9 @@ typedef struct Actor {
/* 0x130 */ ActorFunc update; // Update Routine. Called by `Actor_UpdateAll` /* 0x130 */ ActorFunc update; // Update Routine. Called by `Actor_UpdateAll`
/* 0x134 */ ActorFunc draw; // Draw Routine. Called by `Actor_Draw` /* 0x134 */ ActorFunc draw; // Draw Routine. Called by `Actor_Draw`
/* 0x138 */ ActorOverlay* overlayEntry; // Pointer to the overlay table entry for this actor /* 0x138 */ ActorOverlay* overlayEntry; // Pointer to the overlay table entry for this actor
/* 0x13C */ char dbgPad[0x10]; // Padding that only exists in the debug rom #ifdef OOT_DEBUG
/* 0x13C */ char dbgPad[0x10];
#endif
} Actor; // size = 0x14C } Actor; // size = 0x14C
typedef enum { typedef enum {