1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-23 15:31:15 +00:00

Defines for Actor#bgCheckFlags (#1126)

* First pass, tool assisted bgCheckFlags

* Few manual bgCheckFlags

* Run formatter

* Remove fake bgCheckFlags 10-15

* Move existing documentation to the defines

* Comment on `bgCheckFlags` and rephrase some doc

* Name obvious flags, and some cleanup

* Comment on flag 9 being wall-interaction-related (thanks engineer and fig)

* Run formatter

* `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT`

* Touch up water-related bgcheckflags doc

* `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
This commit is contained in:
Dragorn421 2022-02-19 03:16:19 +01:00 committed by GitHub
parent 251d90301c
commit 67f294774b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
121 changed files with 711 additions and 652 deletions

View file

@ -1466,8 +1466,8 @@ void BossVa_BodyPhase4(BossVa* this, GlobalContext* globalCtx) {
this->unk_1AC += 0xC31;
this->unk_1A0 = (Math_CosS(this->unk_1AC) * 0.1f) + 1.0f;
this->unk_1A4 = (Math_SinS(this->unk_1AC) * 0.05f) + 1.0f;
if (this->actor.bgCheckFlags & 8) {
this->actor.bgCheckFlags &= ~8;
if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
this->actor.bgCheckFlags &= ~BGCHECKFLAG_WALL;
this->actor.world.rot.y = (s16)Rand_CenteredFloat(30 * (0x10000 / 360)) + this->actor.wallYaw;
}