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Defines for Actor#bgCheckFlags
(#1126)
* First pass, tool assisted bgCheckFlags * Few manual bgCheckFlags * Run formatter * Remove fake bgCheckFlags 10-15 * Move existing documentation to the defines * Comment on `bgCheckFlags` and rephrase some doc * Name obvious flags, and some cleanup * Comment on flag 9 being wall-interaction-related (thanks engineer and fig) * Run formatter * `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT` * Touch up water-related bgcheckflags doc * `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
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121 changed files with 711 additions and 652 deletions
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@ -1466,8 +1466,8 @@ void BossVa_BodyPhase4(BossVa* this, GlobalContext* globalCtx) {
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this->unk_1AC += 0xC31;
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this->unk_1A0 = (Math_CosS(this->unk_1AC) * 0.1f) + 1.0f;
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this->unk_1A4 = (Math_SinS(this->unk_1AC) * 0.05f) + 1.0f;
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if (this->actor.bgCheckFlags & 8) {
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this->actor.bgCheckFlags &= ~8;
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if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
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this->actor.bgCheckFlags &= ~BGCHECKFLAG_WALL;
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this->actor.world.rot.y = (s16)Rand_CenteredFloat(30 * (0x10000 / 360)) + this->actor.wallYaw;
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}
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